ddnet/datasrc
c0d3d3v a9c8b344a2
Player position, speed and angle can now be displayed in the HUD.
- Added RenderMovementInformation() to the HUD
- Use m_Width instead of recalculating the display width each time in hud.cpp
- Reworked Debug HUD:
    - Display velspeed.x*ramp and velspeed.y instead of velspeed*ramp
    - Show unit of speed
    - The graph for the velspeed.x*ramp behavior (if dbg_tuning is active) is now nicer and usable. A second graph zooming in on the turning point has been added.
    - The velspeed.x*ramp graph will be redrawn only when new tuning parameters are added
- The target angle used to draw the tees is now calculated using the m_TargetX, m_TargetY in DDNetCharacterDisplayInfo if available.
- Added m_TargetX, m_TargetY and m_RampValue to DDNetCharacterDisplayInfo Snap (m_RampValue has a precision of one thousandth)
- Added CGraph::InsertAt() to create static Graphs
- Added "assets/hud" to initial created Directories
- Added Settings to hide Dummy Action HUD and Player Movement HUD cl_showhud_dummy_actions, cl_showhud_player_position, cl_showhud_player_speed, cl_showhud_player_angle
- Added Pointer to m_PrevExtendedDisplayInfo, for calculation of interpolated Angle in Player Rendering
- Added GetDigitsIndex(int Value, float Max); to hud.cpp
2022-04-14 13:42:19 +02:00
..
seven Remove F-Client-specific messages 2021-01-12 01:38:23 +01:00
compile.py Validate variables of the snap-item base class 2022-02-19 20:08:05 +01:00
content.py Add Practice Mode Symbol next to the timer 2022-04-14 13:40:45 +02:00
crosscompile.py Added extern to protocolglue arrays 2022-04-03 02:34:45 +02:00
datatypes.py Validate variables of the snap-item base class 2022-02-19 20:08:05 +01:00
network.py Player position, speed and angle can now be displayed in the HUD. 2022-04-14 13:42:19 +02:00