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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#ifndef GAME_SERVER_SCORE_H
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#define GAME_SERVER_SCORE_H
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#include <game/prng.h>
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#include "scoreworker.h"
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class CDbConnectionPool;
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class CGameContext;
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class IDbConnection;
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class IServer;
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struct ISqlData;
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class CScore
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{
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CPlayerData m_aPlayerData[MAX_CLIENTS];
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CDbConnectionPool *m_pPool;
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CGameContext *GameServer() const { return m_pGameServer; }
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IServer *Server() const { return m_pServer; }
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CGameContext *m_pGameServer;
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IServer *m_pServer;
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std::vector<std::string> m_vWordlist;
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CPrng m_Prng;
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void GeneratePassphrase(char *pBuf, int BufSize);
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// returns new SqlResult bound to the player, if no current Thread is active for this player
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std::shared_ptr<CScorePlayerResult> NewSqlPlayerResult(int ClientID);
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// Creates for player database requests
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void ExecPlayerThread(
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bool (*pFuncPtr)(IDbConnection *, const ISqlData *, char *pError, int ErrorSize),
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const char *pThreadName,
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int ClientID,
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const char *pName,
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int Offset);
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// returns true if the player should be rate limited
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bool RateLimitPlayer(int ClientID);
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public:
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CScore(CGameContext *pGameServer, CDbConnectionPool *pPool);
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~CScore() {}
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CPlayerData *PlayerData(int ID) { return &m_aPlayerData[ID]; }
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void MapInfo(int ClientID, const char *pMapName);
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void MapVote(int ClientID, const char *pMapName);
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void LoadPlayerData(int ClientID, const char *pName = "");
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void SaveScore(int ClientID, float Time, const char *pTimestamp, float aCpTime[NUM_CHECKPOINTS], bool NotEligible);
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void SaveTeamScore(int *pClientIDs, unsigned int Size, float Time, const char *pTimestamp);
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void ShowTop(int ClientID, int Offset = 1);
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void ShowRank(int ClientID, const char *pName);
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void ShowTeamTop5(int ClientID, int Offset = 1);
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void ShowPlayerTeamTop5(int ClientID, const char *pName, int Offset = 1);
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void ShowTeamRank(int ClientID, const char *pName);
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void ShowTopPoints(int ClientID, int Offset = 1);
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void ShowPoints(int ClientID, const char *pName);
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void ShowTimes(int ClientID, const char *pName, int Offset = 1);
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void ShowTimes(int ClientID, int Offset = 1);
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void RandomMap(int ClientID, int Stars);
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void RandomUnfinishedMap(int ClientID, int Stars);
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void SaveTeam(int ClientID, const char *pCode, const char *pServer);
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void LoadTeam(const char *pCode, int ClientID);
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void GetSaves(int ClientID);
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};
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#endif // GAME_SERVER_SCORE_H
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