ddnet/src/engine/client/serverbrowser.h
Robert Müller 6d8fad775d Encapsulate m_ResortServerBrowser inside CServerBrowser
The variable `m_ResortServerBrowser` was only used in the client to pass it to the server browser. For better separation of concerns, this variable is moved inside `CServerBrowser` and the function `RequestResort` should be called to set it to `true`.

The existing variable `m_SortOnNextUpdate` is replaced with this, as it served the same purpose already. The variable name from upstream is used to reduce conflicts.
2022-12-05 23:15:35 +01:00

220 lines
5.9 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SERVERBROWSER_H
#define ENGINE_CLIENT_SERVERBROWSER_H
#include <base/system.h>
#include <engine/console.h>
#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
#include <engine/shared/http.h>
#include <engine/shared/memheap.h>
#include <unordered_map>
class CNetClient;
class IConfigManager;
class IConsole;
class IEngine;
class IFavorites;
class IFriends;
class IServerBrowserHttp;
class IServerBrowserPingCache;
class IStorage;
class CServerBrowser : public IServerBrowser
{
public:
class CServerEntry
{
public:
int64_t m_RequestTime;
bool m_RequestIgnoreInfo;
int m_GotInfo;
CServerInfo m_Info;
CServerEntry *m_pPrevReq; // request list
CServerEntry *m_pNextReq;
};
struct CNetworkCountry
{
enum
{
MAX_SERVERS = 1024
};
char m_aName[256];
int m_FlagID;
NETADDR m_aServers[MAX_SERVERS];
char m_aTypes[MAX_SERVERS][32];
int m_NumServers;
void Reset()
{
m_NumServers = 0;
m_FlagID = -1;
m_aName[0] = '\0';
};
};
enum
{
MAX_FAVORITES = 2048,
MAX_COUNTRIES = 32,
MAX_TYPES = 32,
};
struct CNetwork
{
CNetworkCountry m_aCountries[MAX_COUNTRIES];
int m_NumCountries;
char m_aTypes[MAX_TYPES][32];
int m_NumTypes;
};
CServerBrowser();
virtual ~CServerBrowser();
// interface functions
void Refresh(int Type) override;
bool IsRefreshing() const override;
bool IsGettingServerlist() const override;
int LoadingProgression() const override;
void RequestResort() { m_NeedResort = true; }
int NumServers() const override { return m_NumServers; }
int Players(const CServerInfo &Item) const override
{
return g_Config.m_BrFilterSpectators ? Item.m_NumPlayers : Item.m_NumClients;
}
int Max(const CServerInfo &Item) const override
{
return g_Config.m_BrFilterSpectators ? Item.m_MaxPlayers : Item.m_MaxClients;
}
int NumSortedServers() const override { return m_NumSortedServers; }
const CServerInfo *SortedGet(int Index) const override;
const char *GetTutorialServer() override;
void LoadDDNetRanks();
void RecheckOfficial();
void LoadDDNetServers();
void LoadDDNetInfoJson();
const json_value *LoadDDNetInfo();
int HasRank(const char *pMap);
int NumCountries(int Network) override { return m_aNetworks[Network].m_NumCountries; }
int GetCountryFlag(int Network, int Index) override { return m_aNetworks[Network].m_aCountries[Index].m_FlagID; }
const char *GetCountryName(int Network, int Index) override { return m_aNetworks[Network].m_aCountries[Index].m_aName; }
int NumTypes(int Network) override { return m_aNetworks[Network].m_NumTypes; }
const char *GetType(int Network, int Index) override { return m_aNetworks[Network].m_aTypes[Index]; }
void DDNetFilterAdd(char *pFilter, const char *pName) override;
void DDNetFilterRem(char *pFilter, const char *pName) override;
bool DDNetFiltered(char *pFilter, const char *pName) override;
void CountryFilterClean(int Network) override;
void TypeFilterClean(int Network) override;
//
void Update();
void OnServerInfoUpdate(const NETADDR &Addr, int Token, const CServerInfo *pInfo);
void SetHttpInfo(const CServerInfo *pInfo);
void RequestCurrentServer(const NETADDR &Addr) const;
void RequestCurrentServerWithRandomToken(const NETADDR &Addr, int *pBasicToken, int *pToken) const;
void SetCurrentServerPing(const NETADDR &Addr, int Ping);
void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion);
void OnInit();
void QueueRequest(CServerEntry *pEntry);
CServerEntry *Find(const NETADDR &Addr);
int GetCurrentType() override { return m_ServerlistType; }
bool IsRegistered(const NETADDR &Addr);
private:
CNetClient *m_pNetClient = nullptr;
IConsole *m_pConsole = nullptr;
IEngine *m_pEngine = nullptr;
IFriends *m_pFriends = nullptr;
IFavorites *m_pFavorites = nullptr;
IStorage *m_pStorage = nullptr;
char m_aNetVersion[128];
bool m_RefreshingHttp = false;
IServerBrowserHttp *m_pHttp = nullptr;
IServerBrowserPingCache *m_pPingCache = nullptr;
const char *m_pHttpPrevBestUrl = nullptr;
CHeap m_ServerlistHeap;
CServerEntry **m_ppServerlist;
int *m_pSortedServerlist;
std::unordered_map<NETADDR, int> m_ByAddr;
CNetwork m_aNetworks[NUM_NETWORKS];
int m_OwnLocation = CServerInfo::LOC_UNKNOWN;
json_value *m_pDDNetInfo;
CServerEntry *m_pFirstReqServer; // request list
CServerEntry *m_pLastReqServer;
int m_NumRequests;
bool m_NeedResort;
// used instead of g_Config.br_max_requests to get more servers
int m_CurrentMaxRequests;
int m_NumSortedServers;
int m_NumSortedServersCapacity;
int m_NumServers;
int m_NumServerCapacity;
int m_Sorthash;
char m_aFilterString[64];
char m_aFilterGametypeString[128];
int m_ServerlistType;
int64_t m_BroadcastTime;
unsigned char m_aTokenSeed[16];
int GenerateToken(const NETADDR &Addr) const;
static int GetBasicToken(int Token);
static int GetExtraToken(int Token);
// sorting criteria
bool SortCompareName(int Index1, int Index2) const;
bool SortCompareMap(int Index1, int Index2) const;
bool SortComparePing(int Index1, int Index2) const;
bool SortCompareGametype(int Index1, int Index2) const;
bool SortCompareNumPlayers(int Index1, int Index2) const;
bool SortCompareNumClients(int Index1, int Index2) const;
bool SortCompareNumPlayersAndPing(int Index1, int Index2) const;
//
void Filter();
void Sort();
int SortHash() const;
void CleanUp();
void UpdateFromHttp();
CServerEntry *Add(const NETADDR *pAddrs, int NumAddrs);
void RemoveRequest(CServerEntry *pEntry);
void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry, int *pBasicToken, int *pToken, bool RandomToken) const;
void RegisterCommands();
static void Con_LeakIpAddress(IConsole::IResult *pResult, void *pUserData);
void SetInfo(CServerEntry *pEntry, const CServerInfo &Info);
void SetLatency(NETADDR Addr, int Latency);
};
#endif