ddnet/src/engine/client
bors[bot] a8c36540e5
Merge #4117
4117: Make fullscreen changes better (especially under windows) r=def- a=Jupeyy

This bug already existed in our current release, so its not related to some SDL update

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 16:29:55 +00:00
..
backend Add Android build scripts 2021-08-24 12:18:20 +02:00
backend_sdl.cpp Merge #4117 2021-08-24 16:29:55 +00:00
backend_sdl.h Add Android build scripts 2021-08-24 12:18:20 +02:00
blocklist_driver.cpp Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
blocklist_driver.h Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
client.cpp Add Android build scripts 2021-08-24 12:18:20 +02:00
client.h improved the debug graphs. 2021-08-04 09:58:50 +02:00
demoedit.cpp Run clang-format 2020-09-26 21:50:15 +02:00
demoedit.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
discord.cpp Allow to dynamically load the Discord SDK on Linux 2021-02-01 12:20:11 +01:00
friends.cpp More colors from chat in console 2021-03-08 01:20:28 +01:00
friends.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
ghost.cpp Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
ghost.h Move ghost code to client 2020-10-14 17:08:58 +02:00
graphics_defines.h Remove GL includes from headers 2021-05-01 23:56:30 +02:00
graphics_threaded.cpp Make fullscreen changes better (especially under windows) 2021-08-24 18:23:31 +02:00
graphics_threaded.h Add Android build scripts 2021-08-24 12:18:20 +02:00
http.cpp Add Android build scripts 2021-08-24 12:18:20 +02:00
http.h Add a new failure log level to the HTTP module 2021-06-15 00:12:06 +02:00
input.cpp Make fullscreen changes better (especially under windows) 2021-08-24 18:23:31 +02:00
input.h Add Android build scripts 2021-08-24 12:18:20 +02:00
keynames.h Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
notifications.cpp Add Android build scripts 2021-08-24 12:18:20 +02:00
notifications.h Libnotify support for linux client (#2099) 2020-04-14 17:53:53 +02:00
serverbrowser.cpp use minimum instead of std::min 2021-08-20 17:16:18 +02:00
serverbrowser.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
serverbrowser_http.cpp Add STATE_NO_MASTER 2021-08-16 18:27:43 +02:00
serverbrowser_http.h Save previously determined best serverlist 2021-05-14 01:01:09 +02:00
serverbrowser_ping_cache.cpp Add forgotten commit data from #3772 2021-05-27 21:48:04 +02:00
serverbrowser_ping_cache.h Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
sound.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
sound.h Make sure headers compile standalone 2020-09-26 21:50:27 +02:00
sqlite.cpp Add forgotten commit data from #3772 2021-05-27 21:48:04 +02:00
steam.cpp Support ipv6 2021-05-05 17:32:37 +02:00
text.cpp removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs 2021-08-14 21:54:18 +02:00
updater.cpp Remove Windows XP code 2021-08-23 12:05:01 +02:00
updater.h Remove Windows XP code 2021-08-23 12:05:01 +02:00
video.cpp uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
video.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00