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5ae37e6c72
This system can easily be extended by independent authors without collisions, something the old system with plain increasing integers did not allow. Do this by utilizing the previously unused message code `NETMSG_NULL` which has a value of 0. This works for engine and game messages, snapshot items and events.
5 lines
116 B
C
5 lines
116 B
C
#ifndef ENGINE_UUID_H
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#define ENGINE_UUID_H
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void RegisterGameUuids(CUuidManager *pManager);
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#endif // ENGINE_UUID_H
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