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4660e0a680
This works by utilizing the good old UUIDs – this way we can make sure that we don't clash with other people extending the map format.
11 lines
228 B
C++
11 lines
228 B
C++
#include "mapitems_ex.h"
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#include <engine/shared/uuid_manager.h>
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void RegisterMapItemTypeUuids(CUuidManager *pManager)
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{
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#define UUID(id, name) pManager->RegisterName(id, name);
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#include "mapitems_ex_types.h"
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#undef UUID
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}
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