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36 lines
798 B
C++
36 lines
798 B
C++
#include <game/client/component.hpp>
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class BINDS : public COMPONENT
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{
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char keybindings[KEY_LAST][128];
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int get_key_id(const char *key_name);
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static void con_bind(void *result, void *user_data);
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static void con_unbind(void *result, void *user_data);
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static void con_unbindall(void *result, void *user_data);
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static void con_dump_binds(void *result, void *user_data);
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public:
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BINDS();
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class BINDS_SPECIAL : public COMPONENT
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{
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public:
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BINDS *binds;
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virtual bool on_input(INPUT_EVENT e);
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};
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BINDS_SPECIAL special_binds;
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void bind(int keyid, const char *str);
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void set_defaults();
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void unbindall();
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const char *get(int keyid);
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const char *get_key(const char *bindstr);
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virtual void on_save();
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virtual void on_console_init();
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virtual bool on_input(INPUT_EVENT e);
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};
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