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40 lines
623 B
C++
40 lines
623 B
C++
#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
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#define GAME_CLIENT_COMPONENTS_SKINS_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CSkins : public CComponent
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{
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public:
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// do this better and nicer
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struct CSkin
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{
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int m_OrgTexture;
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int m_ColorTexture;
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char m_aName[31];
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char m_aTerm[1];
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vec3 m_BloodColor;
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} ;
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CSkins();
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void Init();
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vec4 GetColor(int v);
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int Num();
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const CSkin *Get(int Index);
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int Find(const char *pName);
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private:
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enum
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{
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MAX_SKINS=256,
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};
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CSkin m_aSkins[MAX_SKINS];
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int m_NumSkins;
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static void SkinScan(const char *pName, int IsDir, void *pUser);
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};
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#endif
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