ddnet/src/tools/map_replace_area.cpp
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00

667 lines
22 KiB
C++

#include <base/logger.h>
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
// global new layers data (set by ReplaceAreaTiles and ReplaceAreaQuads)
void *g_apNewData[1024];
void *g_apNewItem[1024];
int g_aNewDataSize[1024];
struct MapObject // quad pivot or tile layer
{
static constexpr float ms_aStandardScreen[2] = {1430 / 2.f, 1050 / 2.f};
float m_aLayerOffset[2];
bool m_UseClipping;
float m_aaClipArea[2][2];
float m_aSpeed[2];
float m_aaScreenOffset[2][2];
float m_aaBaseArea[2][2]; // adapted to offset
float m_aaExtendedArea[2][2]; // extended with parallax
};
bool ReplaceArea(IStorage *, const char[][64], const float[][2][2]);
bool OpenMaps(IStorage *, const char[][64], CDataFileReader[], CDataFileWriter &);
void SaveOutputMap(CDataFileReader &, CDataFileWriter &);
bool CompareLayers(const char[][64], CDataFileReader[]);
void CompareGroups(const char[][64], CDataFileReader[]);
const CMapItemGroup *GetLayerGroup(CDataFileReader &, int);
void ReplaceAreaTiles(CDataFileReader[], const float[][2][2], const CMapItemGroup *[], CMapItemLayer *[]);
void RemoveDestinationTiles(CMapItemLayerTilemap *, CTile *, float[][2]);
void ReplaceDestinationTiles(CMapItemLayerTilemap *[], CTile *[], float[][2][2]);
bool AdaptVisibleAreas(const float[][2][2], const MapObject[], float[][2][2]);
bool AdaptReplaceableAreas(const float[][2][2], const float[][2][2], const MapObject[], float[][2][2]);
void ReplaceAreaQuads(CDataFileReader[], const float[][2][2], const CMapItemGroup *[], CMapItemLayer *[], int);
bool RemoveDestinationQuads(const float[][2], const CQuad *, int, const CMapItemGroup *, CQuad *, int &);
bool InsertDestinationQuads(const float[][2][2], const CQuad *, int, const CMapItemGroup *[], CQuad *, int &);
bool AdaptVisiblePoint(const float[][2][2], const float[][2], const MapObject[], float[]);
MapObject CreateMapObject(const CMapItemGroup *, int, int, int, int);
void SetExtendedArea(MapObject &);
bool GetVisibleArea(const float[][2], MapObject, float[][2] = 0x0);
bool GetReplaceableArea(const float[][2], MapObject, float[][2]);
void GetGameAreaDistance(const float[][2][2], const MapObject[], const float[][2][2], float[]);
void GetGameAreaDistance(const float[][2][2], const MapObject[], const float[][2], float[]);
void GetSignificantScreenPos(MapObject, const float[][2], const float[][2], float[]);
void ConvertToTiles(const float[][2], int[][2]);
bool GetLineIntersection(const float[], const float[], float[] = 0x0);
bool GetLineIntersection(const float[], float);
void SetInexistent(float *, int);
bool IsInexistent(const float *, int);
bool IsInexistent(float);
int main(int argc, const char *argv[])
{
CCmdlineFix CmdlineFix(&argc, &argv);
log_set_global_logger_default();
if(argc != 10)
{
dbg_msg("map_replace_area", "Invalid arguments");
dbg_msg("map_replace_area", "Usage: %s <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>", argv[0]);
dbg_msg("map_replace_area", "Note: use game layer tiles as a reference for both coordinates and sizes");
return -1;
}
char aaMapNames[3][64];
snprintf(aaMapNames[0], 64, "%s", argv[1]); //from_map
snprintf(aaMapNames[1], 64, "%s", argv[4]); //to_map
snprintf(aaMapNames[2], 64, "%s", argv[9]); //output_map
float aaaGameAreas[2][2][2];
for(int i = 0; i < 2; i++)
{
aaaGameAreas[i][0][0] = atof(argv[2 + i * 3]) * 32; //x
aaaGameAreas[i][1][0] = atof(argv[3 + i * 3]) * 32; //y
aaaGameAreas[i][0][1] = aaaGameAreas[i][0][0] + atof(argv[7]) * 32; //x + width
aaaGameAreas[i][1][1] = aaaGameAreas[i][1][0] + atof(argv[8]) * 32; //y + height
}
cmdline_free(argc, argv);
dbg_msg("map_replace_area", "from_map='%s'; to_map='%s'; from_area='%fx,%fy'; to_area='%fx,%fy'; area_width='%fpx'; area_heigth='%fpx'; output_map='%s'",
aaMapNames[0], aaMapNames[1], aaaGameAreas[0][0][0], aaaGameAreas[0][1][0], aaaGameAreas[1][0][0], aaaGameAreas[1][1][0],
aaaGameAreas[0][0][1] - aaaGameAreas[0][0][0], aaaGameAreas[0][1][1] - aaaGameAreas[0][1][0], aaMapNames[2]);
IStorage *pStorage = CreateLocalStorage();
for(int i = 0; i < 1024; i++)
{
g_apNewData[i] = g_apNewItem[i] = 0;
g_aNewDataSize[i] = 0;
}
return ReplaceArea(pStorage, aaMapNames, aaaGameAreas) ? 0 : 1;
}
bool ReplaceArea(IStorage *pStorage, const char aaMapNames[3][64], const float aaaGameAreas[][2][2])
{
CDataFileReader aInputMaps[2];
CDataFileWriter OutputMap;
if(!OpenMaps(pStorage, aaMapNames, aInputMaps, OutputMap))
return false;
if(!CompareLayers(aaMapNames, aInputMaps))
return false;
CompareGroups(aaMapNames, aInputMaps);
int aLayersStart[2], LayersCount;
for(int i = 0; i < 2; i++)
aInputMaps[i].GetType(MAPITEMTYPE_LAYER, &aLayersStart[i], &LayersCount);
for(int i = 0; i < LayersCount; i++)
{
const CMapItemGroup *apLayerGroups[2];
CMapItemLayer *apItem[2];
for(int j = 0; j < 2; j++)
{
apLayerGroups[j] = GetLayerGroup(aInputMaps[j], i + 1);
apItem[j] = (CMapItemLayer *)aInputMaps[j].GetItem(aLayersStart[j] + i, 0, 0);
}
if(!apLayerGroups[0] || !apLayerGroups[1])
continue;
if(apItem[0]->m_Type == LAYERTYPE_TILES)
ReplaceAreaTiles(aInputMaps, aaaGameAreas, apLayerGroups, apItem);
else if(apItem[0]->m_Type == LAYERTYPE_QUADS)
ReplaceAreaQuads(aInputMaps, aaaGameAreas, apLayerGroups, apItem, aLayersStart[1] + i);
}
SaveOutputMap(aInputMaps[1], OutputMap);
return true;
}
bool OpenMaps(IStorage *pStorage, const char aaMapNames[3][64], CDataFileReader aInputMaps[2], CDataFileWriter &OutputMap)
{
for(int i = 0; i < 2; i++)
{
if(!aInputMaps[i].Open(pStorage, aaMapNames[i], IStorage::TYPE_ABSOLUTE))
{
dbg_msg("map_replace_area", "ERROR: unable to open map '%s'", aaMapNames[i]);
return false;
}
}
if(!OutputMap.Open(pStorage, aaMapNames[2], IStorage::TYPE_ABSOLUTE))
{
dbg_msg("map_replace_area", "ERROR: unable to open map '%s'", aaMapNames[2]);
return false;
}
return true;
}
void SaveOutputMap(CDataFileReader &InputMap, CDataFileWriter &OutputMap)
{
for(int i = 0; i < InputMap.NumItems(); i++)
{
int ID, Type;
void *pItem = InputMap.GetItem(i, &Type, &ID);
if(Type == ITEMTYPE_EX)
continue;
if(g_apNewItem[i])
pItem = g_apNewItem[i];
int Size = InputMap.GetItemSize(i);
OutputMap.AddItem(Type, ID, Size, pItem);
}
for(int i = 0; i < InputMap.NumData(); i++)
{
void *pData = g_apNewData[i] ? g_apNewData[i] : InputMap.GetData(i);
int Size = g_aNewDataSize[i] ? g_aNewDataSize[i] : InputMap.GetDataSize(i);
OutputMap.AddData(Size, pData);
}
OutputMap.Finish();
}
bool CompareLayers(const char aaMapNames[3][64], CDataFileReader aInputMaps[2])
{
int aStart[2], aNum[2];
for(int i = 0; i < 2; i++)
aInputMaps[i].GetType(MAPITEMTYPE_LAYER, &aStart[i], &aNum[i]);
if(aNum[0] != aNum[1])
{
dbg_msg("map_replace_area", "ERROR: different layers quantity");
for(int i = 0; i < 2; i++)
dbg_msg("map_replace_area", " \"%s\": %d layers", aaMapNames[i], aNum[i]);
return false;
}
for(int i = 0; i < aNum[0]; i++)
{
CMapItemLayer *apItem[2];
for(int j = 0; j < 2; j++)
apItem[j] = (CMapItemLayer *)aInputMaps[j].GetItem(aStart[j] + i, 0, 0);
if(apItem[0]->m_Type != apItem[1]->m_Type)
{
dbg_msg("map_replace_area", "ERROR: different types on layer #%d", i);
for(int j = 0; j < 2; j++)
dbg_msg("map_replace_area", " \"%s\": %s", aaMapNames[j], apItem[j]->m_Type == LAYERTYPE_TILES ? "tiles layer" : "quad layer");
return false;
}
}
return true;
}
void CompareGroups(const char aaMapNames[3][64], CDataFileReader aInputMaps[2])
{
int aStart[2], aNum[2];
for(int i = 0; i < 2; i++)
aInputMaps[i].GetType(MAPITEMTYPE_GROUP, &aStart[i], &aNum[i]);
for(int i = 0; i < std::max(aNum[0], aNum[1]); i++)
{
CMapItemGroup *apItem[2];
for(int j = 0; j < 2; j++)
apItem[j] = (CMapItemGroup *)aInputMaps[j].GetItem(aStart[j] + i, 0, 0);
bool bSameConfig = apItem[0]->m_ParallaxX == apItem[1]->m_ParallaxX && apItem[0]->m_ParallaxY == apItem[1]->m_ParallaxY && apItem[0]->m_OffsetX == apItem[1]->m_OffsetX && apItem[0]->m_OffsetY == apItem[1]->m_OffsetY && apItem[0]->m_UseClipping == apItem[1]->m_UseClipping && apItem[0]->m_ClipX == apItem[1]->m_ClipX && apItem[0]->m_ClipY == apItem[1]->m_ClipY && apItem[0]->m_ClipW == apItem[1]->m_ClipW && apItem[0]->m_ClipH == apItem[1]->m_ClipH;
if(!bSameConfig)
dbg_msg("map_replace_area", "WARNING: different configuration on layergroup #%d, this might lead to unexpected results", i);
}
}
const CMapItemGroup *GetLayerGroup(CDataFileReader &InputMap, const int LayerNumber)
{
int Start, Num;
InputMap.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemGroup *pItem = (CMapItemGroup *)InputMap.GetItem(Start + i, 0, 0);
if(LayerNumber >= pItem->m_StartLayer && LayerNumber <= pItem->m_StartLayer + pItem->m_NumLayers)
return pItem;
}
return 0x0;
}
void ReplaceAreaTiles(CDataFileReader aInputMaps[2], const float aaaGameAreas[][2][2], const CMapItemGroup *apLayerGroups[2], CMapItemLayer *apItem[2])
{
CMapItemLayerTilemap *apTilemap[2];
CTile *apTile[2];
float aaaVisibleAreas[2][2][2], aaaReplaceableAreas[2][2][2];
MapObject aObs[2];
for(int i = 0; i < 2; i++)
{
apTilemap[i] = (CMapItemLayerTilemap *)apItem[i];
apTile[i] = (CTile *)aInputMaps[i].GetData(apTilemap[i]->m_Data);
aObs[i] = CreateMapObject(apLayerGroups[i], 0, 0, apTilemap[i]->m_Width * 32, apTilemap[i]->m_Height * 32);
}
if(!GetVisibleArea(aaaGameAreas[1], aObs[1], aaaVisibleAreas[1]))
return;
GetReplaceableArea(aaaVisibleAreas[1], aObs[1], aaaReplaceableAreas[1]);
RemoveDestinationTiles(apTilemap[1], apTile[1], aaaReplaceableAreas[1]);
if(GetVisibleArea(aaaGameAreas[0], aObs[0], aaaVisibleAreas[0]) && AdaptVisibleAreas(aaaGameAreas, aObs, aaaVisibleAreas))
{
for(int i = 0; i < 2; i++)
GetReplaceableArea(aaaVisibleAreas[i], aObs[i], aaaReplaceableAreas[i]);
if(AdaptReplaceableAreas(aaaGameAreas, aaaVisibleAreas, aObs, aaaReplaceableAreas))
ReplaceDestinationTiles(apTilemap, apTile, aaaReplaceableAreas);
}
g_apNewData[apTilemap[1]->m_Data] = apTile[1];
}
void RemoveDestinationTiles(CMapItemLayerTilemap *pTilemap, CTile *pTile, float aaReplaceableArea[2][2])
{
int aaRange[2][2];
ConvertToTiles(aaReplaceableArea, aaRange);
CTile EmptyTile;
EmptyTile.m_Index = EmptyTile.m_Flags = EmptyTile.m_Skip = EmptyTile.m_Reserved = 0;
for(int y = aaRange[1][0]; y < aaRange[1][1]; y++)
for(int x = aaRange[0][0]; x < aaRange[0][1]; x++)
pTile[x + (y * pTilemap->m_Width)] = EmptyTile;
}
void ReplaceDestinationTiles(CMapItemLayerTilemap *apTilemap[2], CTile *apTile[2], float aaaReplaceableAreas[2][2][2])
{
int aaaRanges[2][2][2];
for(int i = 0; i < 2; i++)
ConvertToTiles(aaaReplaceableAreas[i], aaaRanges[i]);
for(int y0 = aaaRanges[0][1][0], y1 = aaaRanges[1][1][0]; y0 < aaaRanges[0][1][1] && y1 < aaaRanges[1][1][1]; y0++, y1++)
for(int x0 = aaaRanges[0][0][0], x1 = aaaRanges[1][0][0]; x0 < aaaRanges[0][0][1] && x1 < aaaRanges[1][0][1]; x0++, x1++)
apTile[1][x1 + (y1 * apTilemap[1]->m_Width)] = apTile[0][x0 + (y0 * apTilemap[0]->m_Width)];
}
bool AdaptVisibleAreas(const float aaaGameAreas[2][2][2], const MapObject aObs[2], float aaaVisibleAreas[2][2][2])
{
float aDistance[2];
GetGameAreaDistance(aaaGameAreas, aObs, aaaVisibleAreas, aDistance);
for(int i = 0; i < 2; i++)
{
if(aObs[0].m_aSpeed[i] == 1 || aObs[1].m_aSpeed[i] == 1)
continue;
for(int j = 0; j < 2; j++)
aaaVisibleAreas[1][i][j] -= aDistance[i];
if(!GetLineIntersection(aaaVisibleAreas[0][i], aaaVisibleAreas[1][i], aaaVisibleAreas[0][i]))
return false;
for(int j = 0; j < 2; j++)
aaaVisibleAreas[1][i][j] = aaaVisibleAreas[0][i][j] + aDistance[i];
}
return true;
}
bool AdaptReplaceableAreas(const float aaaGameAreas[2][2][2], const float aaaVisibleAreas[2][2][2], const MapObject aObs[2], float aaaReplaceableAreas[2][2][2])
{
float aDistance[2], aScreenPos[2];
GetGameAreaDistance(aaaGameAreas, aObs, aaaVisibleAreas, aDistance);
GetSignificantScreenPos(aObs[0], aaaVisibleAreas[0], aaaReplaceableAreas[0], aScreenPos);
for(int i = 0; i < 2; i++)
{
float aDestLine[2], aSourceLine[2], aVisibleLine[2];
aDestLine[0] = aObs[1].m_aaBaseArea[i][0] + (aScreenPos[i] + aDistance[i]) * aObs[1].m_aSpeed[i];
aDestLine[1] = aDestLine[0] + (aObs[1].m_aaBaseArea[i][1] - aObs[1].m_aaBaseArea[i][0]);
if(!GetLineIntersection(aDestLine, aaaVisibleAreas[1][i], aVisibleLine))
return false;
aSourceLine[0] = aaaVisibleAreas[0][i][0] + aDistance[i] - aaaReplaceableAreas[0][i][0];
aSourceLine[1] = aaaVisibleAreas[0][i][1] + aDistance[i] + aaaReplaceableAreas[0][i][1] - aaaReplaceableAreas[0][i][0];
if(!GetLineIntersection(aSourceLine, aVisibleLine, aVisibleLine))
return false;
aaaReplaceableAreas[0][i][0] = aVisibleLine[0] - aSourceLine[0];
aaaReplaceableAreas[1][i][0] = aVisibleLine[0] - aDestLine[0];
}
return true;
}
void ReplaceAreaQuads(CDataFileReader aInputMaps[2], const float aaaGameAreas[][2][2], const CMapItemGroup *apLayerGroups[2], CMapItemLayer *apItem[2], const int ItemNumber)
{
CMapItemLayerQuads *apQuadLayer[2];
for(int i = 0; i < 2; i++)
apQuadLayer[i] = (CMapItemLayerQuads *)apItem[i];
CQuad *apQuads[3];
for(int i = 0; i < 2; i++)
apQuads[i] = (CQuad *)aInputMaps[i].GetDataSwapped(apQuadLayer[i]->m_Data);
apQuads[2] = new CQuad[apQuadLayer[0]->m_NumQuads + apQuadLayer[1]->m_NumQuads];
int QuadsCounter = 0;
bool bDataChanged = RemoveDestinationQuads(aaaGameAreas[1], apQuads[1], apQuadLayer[1]->m_NumQuads, apLayerGroups[1], apQuads[2], QuadsCounter);
bDataChanged |= InsertDestinationQuads(aaaGameAreas, apQuads[0], apQuadLayer[0]->m_NumQuads, apLayerGroups, apQuads[2], QuadsCounter);
if(bDataChanged)
{
g_apNewData[apQuadLayer[1]->m_Data] = apQuads[2];
g_aNewDataSize[apQuadLayer[1]->m_Data] = ((int)sizeof(CQuad)) * QuadsCounter;
apQuadLayer[1]->m_NumQuads = QuadsCounter;
g_apNewItem[ItemNumber] = apItem[1];
}
else
delete[] apQuads[2];
}
bool RemoveDestinationQuads(const float aaGameArea[2][2], const CQuad *pQuads, const int NumQuads, const CMapItemGroup *pLayerGroup, CQuad *pDestQuads, int &QuadsCounter)
{
bool bDataChanged = false;
for(int i = 0; i < NumQuads; i++)
{
MapObject Ob = CreateMapObject(pLayerGroup, fx2f(pQuads[i].m_aPoints[4].x), fx2f(pQuads[i].m_aPoints[4].y), 0, 0);
if(GetVisibleArea(aaGameArea, Ob))
{
bDataChanged = true;
continue;
}
pDestQuads[QuadsCounter] = pQuads[i];
QuadsCounter++;
}
return bDataChanged;
}
bool InsertDestinationQuads(const float aaaGameAreas[2][2][2], const CQuad *pQuads, const int NumQuads, const CMapItemGroup *apLayerGroups[2], CQuad *pDestQuads, int &QuadsCounter)
{
bool bDataChanged = false;
for(int i = 0; i < NumQuads; i++)
{
MapObject aObs[2];
aObs[0] = CreateMapObject(apLayerGroups[0], fx2f(pQuads[i].m_aPoints[4].x), fx2f(pQuads[i].m_aPoints[4].y), 0, 0);
float aaVisibleArea[2][2];
if(GetVisibleArea(aaaGameAreas[0], aObs[0], aaVisibleArea))
{
float aQuadPos[2];
aObs[1] = CreateMapObject(apLayerGroups[1], 0, 0, 0, 0);
if(!AdaptVisiblePoint(aaaGameAreas, aaVisibleArea, aObs, aQuadPos))
continue;
pDestQuads[QuadsCounter] = pQuads[i];
for(auto &Point : pDestQuads[QuadsCounter].m_aPoints)
{
Point.x += f2fx(aQuadPos[0]) - pDestQuads[QuadsCounter].m_aPoints[4].x;
Point.y += f2fx(aQuadPos[1]) - pDestQuads[QuadsCounter].m_aPoints[4].y;
}
QuadsCounter++;
bDataChanged = true;
}
}
return bDataChanged;
}
bool AdaptVisiblePoint(const float aaaGameAreas[2][2][2], const float aaVisibleArea[2][2], const MapObject aObs[2], float aPos[2])
{
float aDistance[2], aScreenPos[2];
GetGameAreaDistance(aaaGameAreas, aObs, aaVisibleArea, aDistance);
GetSignificantScreenPos(aObs[0], aaVisibleArea, 0x0, aScreenPos);
for(int i = 0; i < 2; i++)
aPos[i] = aaVisibleArea[i][0] + aDistance[i] + aObs[1].m_aLayerOffset[i] - (aScreenPos[i] + aDistance[i]) * aObs[1].m_aSpeed[i];
MapObject FinalOb = aObs[1];
for(int i = 0; i < 2; i++)
FinalOb.m_aaBaseArea[i][0] = FinalOb.m_aaBaseArea[i][1] += aPos[i];
SetExtendedArea(FinalOb);
return GetVisibleArea(aaaGameAreas[1], FinalOb);
}
MapObject CreateMapObject(const CMapItemGroup *pLayerGroup, const int PosX, const int PosY, const int Width, const int Height)
{
MapObject Ob;
Ob.m_aaBaseArea[0][0] = PosX - pLayerGroup->m_OffsetX;
Ob.m_aaBaseArea[1][0] = PosY - pLayerGroup->m_OffsetY;
Ob.m_aaBaseArea[0][1] = Ob.m_aaBaseArea[0][0] + Width;
Ob.m_aaBaseArea[1][1] = Ob.m_aaBaseArea[1][0] + Height;
Ob.m_aLayerOffset[0] = pLayerGroup->m_OffsetX;
Ob.m_aLayerOffset[1] = pLayerGroup->m_OffsetY;
Ob.m_UseClipping = pLayerGroup->m_UseClipping;
Ob.m_aaClipArea[0][0] = pLayerGroup->m_ClipX;
Ob.m_aaClipArea[1][0] = pLayerGroup->m_ClipY;
Ob.m_aaClipArea[0][1] = pLayerGroup->m_ClipX + pLayerGroup->m_ClipW;
Ob.m_aaClipArea[1][1] = pLayerGroup->m_ClipY + pLayerGroup->m_ClipH;
Ob.m_aSpeed[0] = 1 - (pLayerGroup->m_ParallaxX / 100.0f);
Ob.m_aSpeed[1] = 1 - (pLayerGroup->m_ParallaxY / 100.0f);
for(int i = 0; i < 2; i++)
{
Ob.m_aaScreenOffset[i][0] = -Ob.ms_aStandardScreen[i];
Ob.m_aaScreenOffset[i][1] = Ob.ms_aStandardScreen[i];
if(Ob.m_aSpeed[i] < 0)
std::swap(Ob.m_aaScreenOffset[i][0], Ob.m_aaScreenOffset[i][1]);
}
SetExtendedArea(Ob);
return Ob;
}
void SetExtendedArea(MapObject &Ob)
{
SetInexistent((float *)Ob.m_aaExtendedArea, 4);
for(int i = 0; i < 2; i++)
{
if(Ob.m_aSpeed[i] == 1)
{
float aInspectedArea[2];
if(GetLineIntersection(Ob.m_aaBaseArea[i], Ob.m_aaScreenOffset[i], aInspectedArea))
memcpy(Ob.m_aaExtendedArea[i], aInspectedArea, sizeof(float[2]));
continue;
}
for(int j = 0; j < 2; j++)
Ob.m_aaExtendedArea[i][j] = (Ob.m_aaBaseArea[i][j] + Ob.m_aaScreenOffset[i][j] * Ob.m_aSpeed[i]) / (1 - Ob.m_aSpeed[i]);
if(Ob.m_aaExtendedArea[i][0] > Ob.m_aaExtendedArea[i][1])
std::swap(Ob.m_aaExtendedArea[i][0], Ob.m_aaExtendedArea[i][1]);
}
}
bool GetVisibleArea(const float aaGameArea[2][2], const MapObject Ob, float aaVisibleArea[2][2])
{
if(IsInexistent((float *)Ob.m_aaExtendedArea, 4))
return false;
if(aaVisibleArea)
SetInexistent((float *)aaVisibleArea, 4);
float aaInspectedArea[2][2];
memcpy(aaInspectedArea, aaGameArea, sizeof(float[2][2]));
for(int i = 0; i < 2; i++)
{
if(Ob.m_aSpeed[i] == 1)
{
memcpy(aaInspectedArea[i], Ob.m_aaExtendedArea[i], sizeof(float[2]));
continue;
}
if(Ob.m_UseClipping && !GetLineIntersection(aaInspectedArea[i], Ob.m_aaClipArea[i], aaInspectedArea[i]))
return false;
if(!GetLineIntersection(aaInspectedArea[i], Ob.m_aaExtendedArea[i], aaInspectedArea[i]))
return false;
}
if(aaVisibleArea)
memcpy(aaVisibleArea, aaInspectedArea, sizeof(float[2][2]));
return true;
}
bool GetReplaceableArea(const float aaVisibleArea[2][2], const MapObject Ob, float aaReplaceableArea[2][2])
{
SetInexistent((float *)aaReplaceableArea, 4);
if(IsInexistent((float *)aaVisibleArea, 4))
return false;
for(int i = 0; i < 2; i++)
{
if(Ob.m_aSpeed[i] == 1)
{
aaReplaceableArea[i][0] = aaVisibleArea[i][0] - Ob.m_aaBaseArea[i][0];
aaReplaceableArea[i][1] = aaVisibleArea[i][1] - Ob.m_aaBaseArea[i][0];
continue;
}
for(int j = 0; j < 2; j++)
{
float aVisibleLine[2], aReplaceableLine[2];
int k = Ob.m_aSpeed[i] > 1 ? !j : j;
aVisibleLine[0] = Ob.m_aaBaseArea[i][0] + (aaVisibleArea[i][j] - Ob.m_aaScreenOffset[i][k]) * Ob.m_aSpeed[i];
aVisibleLine[1] = aVisibleLine[0] + Ob.m_aaBaseArea[i][1] - Ob.m_aaBaseArea[i][0];
if(GetLineIntersection(aaVisibleArea[i], aVisibleLine, aReplaceableLine))
aaReplaceableArea[i][k] = aReplaceableLine[j] - aVisibleLine[0];
else
aaReplaceableArea[i][k] = k * (Ob.m_aaBaseArea[i][1] - Ob.m_aaBaseArea[i][0]);
}
}
return true;
}
void GetGameAreaDistance(const float aaaGameAreas[2][2][2], const MapObject aObs[2], const float aaaVisibleAreas[2][2][2], float aDistance[2])
{
for(int i = 0; i < 2; i++)
{
if(aObs[0].m_aSpeed[i] == 1 && aObs[1].m_aSpeed[i] == 1)
aDistance[i] = 0;
else if(aObs[0].m_aSpeed[i] == 1 && aObs[1].m_aSpeed[i] != 1)
aDistance[i] = aaaGameAreas[1][i][0] - aaaVisibleAreas[0][i][0];
else if(aObs[0].m_aSpeed[i] != 1 && aObs[1].m_aSpeed[i] == 1)
aDistance[i] = aaaVisibleAreas[1][i][0] - aaaGameAreas[0][i][0];
else
aDistance[i] = aaaGameAreas[1][i][0] - aaaGameAreas[0][i][0];
}
}
void GetGameAreaDistance(const float aaaGameAreas[2][2][2], const MapObject aObs[2], const float aaVisibleArea[2][2], float aDistance[2])
{
float aaaVisibleAreas[2][2][2];
memcpy(aaaVisibleAreas[0], aaVisibleArea[0], sizeof(float[2][2]));
memcpy(aaaVisibleAreas[1], aaVisibleArea[0], sizeof(float[2][2]));
GetGameAreaDistance(aaaGameAreas, aObs, aaaVisibleAreas, aDistance);
}
void GetSignificantScreenPos(const MapObject Ob, const float aaVisibleArea[2][2], const float aaReplaceableArea[2][2], float aScreen[2])
{
for(int i = 0; i < 2; i++)
{
if(!Ob.m_aSpeed[i])
{
aScreen[i] = aaVisibleArea[i][0] + Ob.m_aaScreenOffset[i][1];
continue;
}
float BaseOffset = aaReplaceableArea ? aaReplaceableArea[i][0] : 0;
aScreen[i] = (aaVisibleArea[i][0] - Ob.m_aaBaseArea[i][0] - BaseOffset) / Ob.m_aSpeed[i];
}
}
void ConvertToTiles(const float aaArea[2][2], int aaTiles[2][2])
{
for(int i = 0; i < 2; i++)
{
aaTiles[i][0] = floor((floor(aaArea[i][0] * 100.0f) / 100.0f) / 32.0f);
aaTiles[i][1] = ceil((floor(aaArea[i][1] * 100.0f) / 100.0f) / 32.0f);
}
}
bool GetLineIntersection(const float aLine1[2], const float aLine2[2], float aIntersection[2])
{
float aBorders[2] = {
std::max(aLine1[0], aLine2[0]),
std::min(aLine1[1], aLine2[1])};
if(aIntersection)
SetInexistent((float *)aIntersection, 2);
if(aBorders[0] - aBorders[1] > 0.01f)
return false;
if(aIntersection)
memcpy(aIntersection, aBorders, sizeof(float[2]));
return true;
}
bool GetLineIntersection(const float aLine[2], const float Point)
{
return aLine[0] - Point <= 0.01f && aLine[1] - Point >= 0.01f;
}
void SetInexistent(float *pArray, const int Count)
{
for(int i = 0; i < Count; i++)
pArray[i] = std::numeric_limits<float>::max();
}
bool IsInexistent(const float *pArray, const int Count)
{
for(int i = 0; i < Count; i++)
if(pArray[i] == std::numeric_limits<float>::max())
return true;
return false;
}
bool IsInexistent(const float Value)
{
return Value == std::numeric_limits<float>::max();
}