ddnet/src/game/client/components/mapimages.cpp
2010-05-29 07:25:38 +00:00

50 lines
1.1 KiB
C++

#include <engine/graphics.h>
#include <engine/map.h>
#include <game/client/component.h>
#include <game/mapitems.h>
#include "mapimages.h"
CMapImages::CMapImages()
{
m_Count = 0;
}
void CMapImages::OnMapLoad()
{
IMap *pMap = Kernel()->RequestInterface<IMap>();
// unload all textures
for(int i = 0; i < m_Count; i++)
{
Graphics()->UnloadTexture(m_aTextures[i]);
m_aTextures[i] = -1;
}
m_Count = 0;
int Start;
pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
// load new textures
for(int i = 0; i < m_Count; i++)
{
m_aTextures[i] = 0;
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
if(pImg->m_External)
{
char Buf[256];
char *pName = (char *)pMap->GetData(pImg->m_ImageName);
str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
m_aTextures[i] = Graphics()->LoadTexture(Buf, CImageInfo::FORMAT_AUTO, 0);
}
else
{
void *pData = pMap->GetData(pImg->m_ImageData);
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0);
pMap->UnloadData(pImg->m_ImageData);
}
}
}