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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_TEXTRENDER_H
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#define ENGINE_TEXTRENDER_H
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#include "kernel.h"
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enum
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{
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TEXTFLAG_RENDER=1,
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TEXTFLAG_ALLOW_NEWLINE=2,
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TEXTFLAG_STOP_AT_END=4
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};
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class CFont;
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class CTextCursor
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{
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public:
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int m_Flags;
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int m_LineCount;
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int m_CharCount;
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int m_MaxLines;
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float m_StartX;
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float m_StartY;
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float m_LineWidth;
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float m_X, m_Y;
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CFont *m_pFont;
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float m_FontSize;
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};
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class ITextRender : public IInterface
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{
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MACRO_INTERFACE("textrender", 0)
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public:
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virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) = 0;
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virtual CFont *LoadFont(const char *pFilename) = 0;
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virtual void DestroyFont(CFont *pFont) = 0;
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virtual void SetDefaultFont(CFont *pFont) = 0;
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//
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virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
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// old foolish interface
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virtual void TextColor(float r, float g, float b, float a) = 0;
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virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
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virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, int MaxWidth) = 0;
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virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int Length) = 0;
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virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0;
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};
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class IEngineTextRender : public ITextRender
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{
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MACRO_INTERFACE("enginetextrender", 0)
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public:
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virtual void Init() = 0;
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};
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extern IEngineTextRender *CreateEngineTextRender();
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#endif
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