ddnet/src/game/server/entities
2023-12-01 22:50:00 +01:00
..
character.cpp Use SetEmote() 2023-12-01 22:50:00 +01:00
character.h Remove unused members 2023-11-19 17:36:16 +01:00
door.cpp Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
door.h Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
dragger.cpp Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
dragger.h Send dragger target (as owner), use original dragger id when sending dragger beam for a team 2023-06-01 23:29:51 +02:00
dragger_beam.cpp Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
dragger_beam.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
gun.cpp Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
laser.h move typedef to protocol.h 2023-01-26 11:56:48 +01:00
light.cpp Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Init vec2 members to 0 following #6256 2023-11-19 17:36:16 +01:00
pickup.h Remove magic number 20.0f from pickup handling 2023-05-07 11:02:50 +02:00
plasma.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
plasma.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
projectile.cpp Move m_TeleOuts from ddr controller to game controller 2023-11-17 23:52:31 +01:00
projectile.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00