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character.cpp
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Use SetEmote()
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2023-12-01 22:50:00 +01:00 |
character.h
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Remove unused members
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2023-11-19 17:36:16 +01:00 |
door.cpp
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Add flag to ddnetlaser for enabling prediction, let server control starttick
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2023-09-19 23:22:15 +02:00 |
door.h
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Recreate all entities when restarting round
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2022-12-17 12:17:58 +01:00 |
dragger.cpp
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Init vec2 members to 0 following #6256
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2023-11-19 17:36:16 +01:00 |
dragger.h
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Send dragger target (as owner), use original dragger id when sending dragger beam for a team
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2023-06-01 23:29:51 +02:00 |
dragger_beam.cpp
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Add flag to ddnetlaser for enabling prediction, let server control starttick
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2023-09-19 23:22:15 +02:00 |
dragger_beam.h
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
gun.cpp
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Init vec2 members to 0 following #6256
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2023-11-19 17:36:16 +01:00 |
gun.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
laser.cpp
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Init vec2 members to 0 following #6256
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2023-11-19 17:36:16 +01:00 |
laser.h
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move typedef to protocol.h
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2023-01-26 11:56:48 +01:00 |
light.cpp
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Init vec2 members to 0 following #6256
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2023-11-19 17:36:16 +01:00 |
light.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
pickup.cpp
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Init vec2 members to 0 following #6256
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2023-11-19 17:36:16 +01:00 |
pickup.h
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Remove magic number 20.0f from pickup handling
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2023-05-07 11:02:50 +02:00 |
plasma.cpp
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Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side
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2023-05-04 23:43:05 +02:00 |
plasma.h
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Fix swapping with dragger beams and plasmas
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2023-04-04 20:07:17 +02:00 |
projectile.cpp
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Move m_TeleOuts from ddr controller to game controller
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2023-11-17 23:52:31 +01:00 |
projectile.h
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Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side
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2023-05-04 23:43:05 +02:00 |