ddnet/src/engine/protocol.h
2007-11-25 19:42:40 +00:00

60 lines
1.2 KiB
C

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include "system.h"
/*
Connection diagram - How the initilization works.
Client -> INFO -> Server
Contains version info, name, and some other info.
Client <- MAP <- Server
Contains current map.
Client -> READY -> Server
The client has loaded the map and is ready to go,
but the mod needs to send it's information aswell.
modc_connected is called on the client and
mods_connected is called on the server.
The client should call client_entergame when the
mod has done it's initilization.
Client -> ENTERGAME -> Server
Tells the server to start sending snapshots.
client_entergame and server_client_enter is called.
*/
enum
{
NETMSG_NULL=0,
/* the first thing sent by the client
contains the version info for the client */
NETMSG_INFO=1,
/* sent by server */
NETMSG_MAP,
NETMSG_SNAP,
NETMSG_SNAPEMPTY,
NETMSG_SNAPSMALL,
/* sent by client */
NETMSG_READY,
NETMSG_ENTERGAME,
NETMSG_INPUT,
NETMSG_CMD,
/* sent by both */
NETMSG_ERROR
};
/* this should be revised */
enum
{
MAX_NAME_LENGTH=32,
MAX_CLANNAME_LENGTH=32,
MAX_INPUT_SIZE=128,
MAX_SNAPSHOT_PACKSIZE=900
};