ddnet/data/shader/tile.frag

25 lines
422 B
GLSL

#ifdef TW_TILE_TEXTURED
#ifdef TW_TILE_3D_TEXTURED
uniform sampler3D gTextureSampler;
#else
uniform sampler2DArray gTextureSampler;
#endif
#endif
uniform vec4 gVertColor;
#ifdef TW_TILE_TEXTURED
noperspective in vec3 TexCoord;
#endif
out vec4 FragClr;
void main()
{
#ifdef TW_TILE_TEXTURED
vec4 TexColor = texture(gTextureSampler, TexCoord.xyz);
FragClr = TexColor * gVertColor;
#else
FragClr = gVertColor;
#endif
}