ddnet/src/game/server/entities
BeaR 9f0b0af862 Add angle<->direction conversion functions to vector math (Cleanup)
Keep angle() (ex. GetAngle()) as-is.

(cherry picked from commit 7735557aa5)
2021-01-16 03:20:57 +03:00
..
character.cpp Add angle<->direction conversion functions to vector math (Cleanup) 2021-01-16 03:20:57 +03:00
character.h Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
door.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
door.h Run clang-format 2020-09-26 21:50:15 +02:00
dragger.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
dragger.h Run clang-format 2020-09-26 21:50:15 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
gun.h Run clang-format 2020-09-26 21:50:15 +02:00
laser.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
laser.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
light.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
light.h Run clang-format 2020-09-26 21:50:15 +02:00
pickup.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
pickup.h Run clang-format 2020-09-26 21:50:15 +02:00
plasma.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
plasma.h Run clang-format 2020-09-26 21:50:15 +02:00
projectile.cpp Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
projectile.h Run clang-format 2020-09-26 21:50:15 +02:00