ddnet/src/game/client/components/binds.h

71 lines
2 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_BINDS_H
#define GAME_CLIENT_COMPONENTS_BINDS_H
#include <engine/keys.h>
#include <game/client/component.h>
#include "console.h"
class IConfigManager;
class CBinds : public CComponent
{
int GetKeyID(const char *pKeyName);
static void ConBind(IConsole::IResult *pResult, void *pUserData);
static void ConDumpBinds(IConsole::IResult *pResult, void *pUserData);
static void ConUnbind(IConsole::IResult *pResult, void *pUserData);
static void ConUnbindAll(IConsole::IResult *pResult, void *pUserData);
class IConsole *GetConsole() const { return Console(); }
static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
public:
CBinds();
~CBinds();
class CBindsSpecial : public CComponent
{
public:
CBinds *m_pBinds;
virtual bool OnInput(IInput::CEvent Event) override;
};
enum
{
MODIFIER_NONE = 0,
MODIFIER_SHIFT,
MODIFIER_CTRL,
MODIFIER_ALT,
MODIFIER_GUI,
MODIFIER_COUNT,
MODIFIER_COMBINATION_COUNT = 1 << MODIFIER_COUNT
};
CBindsSpecial m_SpecialBinds;
void Bind(int KeyID, const char *pStr, bool FreeOnly = false, int Modifier = MODIFIER_NONE);
void SetDefaults();
void UnbindAll();
const char *Get(int KeyID, int Modifier);
void GetKey(const char *pBindStr, char *aBuf, unsigned BufSize);
int GetBindSlot(const char *pBindString, int *Modifier);
static int GetModifierMask(IInput *i);
static int GetModifierMaskOfKey(int Key);
static bool ModifierMatchesKey(int Modifier, int Key);
static const char *GetModifierName(int Modifier);
static const char *GetKeyBindModifiersName(int Modifier);
virtual void OnConsoleInit() override;
virtual bool OnInput(IInput::CEvent Event) override;
// DDRace
void SetDDRaceBinds(bool FreeOnly);
private:
char *m_aapKeyBindings[MODIFIER_COMBINATION_COUNT][KEY_LAST];
};
#endif