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dcd76fd3e1
The glue is done using the [cxx crate](https://cxx.rs/) on the Rust side. As a proof-of-concept, only a small console command (`rust_version`) printing the currently used Rust version was added. You can generate and open the Rust documentation using `DDNET_TEST_NO_LINK=1 cargo doc --open`. You can run the Rust tests using `cmake --build <build dir> --target run_rust_tests`, they're automatically included in the `run_tests` target as well. Rust tests don't work on Windows in debug mode on Windows because Rust cannot currently link with the debug version of the C stdlib on Windows: https://github.com/rust-lang/rust/issues/39016. --- The stuff in `src/rust-bridge` is generated using ``` cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h ```
20 lines
514 B
Rust
20 lines
514 B
Rust
//! DDNet's engine interfaces, Rust part.
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//!
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//! DDNet's code base is separated into three major parts, `base`, `engine` and
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//! `game`.
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//!
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//! The engine consists of game-independent code such as display setup,
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//! low-level network protocol, low-level map format, etc.
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//!
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//! This crate in particular corresponds to the `src/engine` directory that only
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//! contains interfaces used by `engine` and `game` code.
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#![warn(missing_docs)]
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#[cfg(test)]
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extern crate ddnet_test;
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mod console;
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pub use console::*;
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