mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
179 lines
10 KiB
CMake
179 lines
10 KiB
CMake
find_program(GLSLANG_VALIDATOR_PROGRAM glslangValidator)
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find_program(SPIRV_OPTIMIZER_PROGRAM spirv-opt)
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set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
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if(NOT GLSLANG_VALIDATOR_PROGRAM)
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set(GLSLANG_VALIDATOR_PROGRAM_FOUND FALSE)
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if(TARGET_OS STREQUAL "windows")
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if(${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
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set(GLSLANG_VALIDATOR_PROGRAM "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
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else()
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set(GLSLANG_VALIDATOR_PROGRAM "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
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endif()
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endif()
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if(EXISTS ${GLSLANG_VALIDATOR_PROGRAM})
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set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
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elseif(TARGET_OS STREQUAL "windows" AND ${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
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set(GLSLANG_VALIDATOR_PROGRAM "${PROJECT_SOURCE_DIR}/ddnet-libs/vulkan/windows/lib64/glslangValidator.exe")
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if(EXISTS ${GLSLANG_VALIDATOR_PROGRAM})
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set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
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endif()
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endif()
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if(NOT GLSLANG_VALIDATOR_PROGRAM_FOUND)
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message(FATAL_ERROR "glslangValidator binary was not found. Did you install the Vulkan SDK / packages ?")
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endif()
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endif()
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set(SPIRV_OPTIMIZER_PROGRAM_FOUND TRUE)
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if(NOT SPIRV_OPTIMIZER_PROGRAM)
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set(SPIRV_OPTIMIZER_PROGRAM_FOUND FALSE)
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if(TARGET_OS STREQUAL "windows")
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if (${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
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set(SPIRV_OPTIMIZER_PROGRAM "$ENV{VULKAN_SDK}/Bin/spirv-opt.exe")
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else()
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set(SPIRV_OPTIMIZER_PROGRAM "$ENV{VULKAN_SDK}/Bin32/spirv-opt.exe")
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endif()
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endif()
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if(EXISTS ${SPIRV_OPTIMIZER_PROGRAM})
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set(SPIRV_OPTIMIZER_PROGRAM_FOUND TRUE)
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endif()
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endif()
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file(GLOB_RECURSE GLSL_SHADER_FILES
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"data/shader/vulkan/*.frag"
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"data/shader/vulkan/*.vert"
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)
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set(TMP_SHADER_SHA256_LIST "")
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foreach(GLSL_SHADER_FILE ${GLSL_SHADER_FILES})
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file(SHA256 ${GLSL_SHADER_FILE} TMP_FILE_SHA)
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set(TMP_SHADER_SHA256_LIST "${TMP_SHADER_SHA256_LIST}${TMP_FILE_SHA}")
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endforeach(GLSL_SHADER_FILE)
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string(SHA256 GLSL_SHADER_SHA256 "${TMP_SHADER_SHA256_LIST}")
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set(GLSL_SHADER_SHA256 "${GLSL_SHADER_SHA256}@v1")
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set(FOUND_MATCHING_SHA256_FILE FALSE)
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if("${VULKAN_SHADER_FILE_SHA256}" STREQUAL "${GLSL_SHADER_SHA256}")
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set(FOUND_MATCHING_SHA256_FILE TRUE)
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endif()
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set(TW_VULKAN_VERSION "vulkan100")
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set(GLSLANG_VALIDATOR_COMMAND_LIST)
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set(GLSLANG_VALIDATOR_DELETE_LIST)
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set(SPIRV_OPTIMIZER_COMMAND_LIST)
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function(generate_shader_file FILE_ARGS1 FILE_ARGS2 FILE_NAME FILE_OUTPUT_NAME)
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set(FILE_TMP_NAME_POSTFIX "")
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if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
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set(FILE_TMP_NAME_POSTFIX ".tmp")
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endif()
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list(APPEND GLSLANG_VALIDATOR_COMMAND_LIST COMMAND ${GLSLANG_VALIDATOR_PROGRAM} --client ${TW_VULKAN_VERSION} ${FILE_ARGS1} ${FILE_ARGS2} ${FILE_NAME} -o "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}")
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if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
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list(APPEND SPIRV_OPTIMIZER_COMMAND_LIST COMMAND ${SPIRV_OPTIMIZER_PROGRAM} -O "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}" -o "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}")
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list(APPEND GLSLANG_VALIDATOR_DELETE_LIST "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}")
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endif()
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file(RELATIVE_PATH TMP_SHADER_FILE_REL "${PROJECT_SOURCE_DIR}" "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}")
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list(APPEND VULKAN_SHADER_FILE_LIST "${FILE_OUTPUT_NAME}")
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set(VULKAN_SHADER_FILE_LIST ${VULKAN_SHADER_FILE_LIST} PARENT_SCOPE)
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set(GLSLANG_VALIDATOR_DELETE_LIST ${GLSLANG_VALIDATOR_DELETE_LIST} PARENT_SCOPE)
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set(SPIRV_OPTIMIZER_COMMAND_LIST ${SPIRV_OPTIMIZER_COMMAND_LIST} PARENT_SCOPE)
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set(GLSLANG_VALIDATOR_COMMAND_LIST ${GLSLANG_VALIDATOR_COMMAND_LIST} PARENT_SCOPE)
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endfunction()
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if(NOT FOUND_MATCHING_SHA256_FILE)
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message(STATUS "Building vulkan shaders")
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execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/data/shader/vulkan/")
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unset(VULKAN_SHADER_FILE_LIST CACHE)
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# primitives
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.frag" "data/shader/vulkan/prim.frag.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.frag" "data/shader/vulkan/prim_textured.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.vert" "data/shader/vulkan/prim.vert.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.vert" "data/shader/vulkan/prim_textured.vert.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.frag" "data/shader/vulkan/prim3d.frag.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.frag" "data/shader/vulkan/prim3d_textured.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.vert" "data/shader/vulkan/prim3d.vert.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.vert" "data/shader/vulkan/prim3d_textured.vert.spv")
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# text
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/text.frag" "data/shader/vulkan/text.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/text.vert" "data/shader/vulkan/text.vert.spv")
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# quad container
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex.vert.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_rotationless.frag.spv")
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generate_shader_file("-DTW_ROTATIONLESS" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_rotationless.vert.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_tex.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_tex.vert.spv")
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generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_tex_rotationless.frag.spv")
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generate_shader_file("-DTW_ROTATIONLESS" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_tex_rotationless.vert.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.frag" "data/shader/vulkan/spritemulti.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.vert" "data/shader/vulkan/spritemulti.vert.spv")
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generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.frag" "data/shader/vulkan/spritemulti_push.frag.spv")
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generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.vert" "data/shader/vulkan/spritemulti_push.vert.spv")
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# tile layer
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile.vert.spv")
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generate_shader_file("-DTW_TILE_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_textured.frag.spv")
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generate_shader_file("-DTW_TILE_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_textured.vert.spv")
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generate_shader_file("-DTW_TILE_BORDER" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_border.frag.spv")
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generate_shader_file("-DTW_TILE_BORDER" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_border.vert.spv")
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generate_shader_file("-DTW_TILE_BORDER" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_border_textured.frag.spv")
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generate_shader_file("-DTW_TILE_BORDER" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_border_textured.vert.spv")
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generate_shader_file("-DTW_TILE_BORDER_LINE" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_border_line.frag.spv")
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generate_shader_file("-DTW_TILE_BORDER_LINE" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_border_line.vert.spv")
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generate_shader_file("-DTW_TILE_BORDER_LINE" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_border_line_textured.frag.spv")
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generate_shader_file("-DTW_TILE_BORDER_LINE" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_border_line_textured.vert.spv")
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# quad layer
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad.frag.spv")
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generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad.vert.spv")
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generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_push.frag.spv")
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generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_push.vert.spv")
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generate_shader_file("-DTW_QUAD_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_textured.frag.spv")
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generate_shader_file("-DTW_QUAD_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_textured.vert.spv")
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generate_shader_file("-DTW_QUAD_TEXTURED" "-DTW_PUSH_CONST" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_push_textured.frag.spv")
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generate_shader_file("-DTW_QUAD_TEXTURED" "-DTW_PUSH_CONST" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_push_textured.vert.spv")
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execute_process(${GLSLANG_VALIDATOR_COMMAND_LIST} RESULT_VARIABLE STATUS)
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if(STATUS AND NOT STATUS EQUAL 0)
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message(FATAL_ERROR "${GLSLANG_VALIDATOR_COMMAND_LIST} failed")
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endif()
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if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
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execute_process(${SPIRV_OPTIMIZER_COMMAND_LIST} RESULT_VARIABLE STATUS)
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if(STATUS AND NOT STATUS EQUAL 0)
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message(FATAL_ERROR "${SPIRV_OPTIMIZER_COMMAND_LIST} failed")
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endif()
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file(REMOVE ${GLSLANG_VALIDATOR_DELETE_LIST})
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endif()
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set(VULKAN_SHADER_FILE_LIST ${VULKAN_SHADER_FILE_LIST} CACHE STRING "Vulkan shader file list" FORCE)
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message(STATUS "Finished building vulkan shaders")
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set(VULKAN_SHADER_FILE_SHA256 ${GLSL_SHADER_SHA256} CACHE STRING "Vulkan shader file hash" FORCE)
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endif()
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