mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
248 lines
14 KiB
INI
248 lines
14 KiB
INI
# The application settings for Android libSDL port
|
|
|
|
# Specify application name (e.x. My Application)
|
|
AppName="DDraceNetwork Client"
|
|
|
|
# Specify reversed site name of application (e.x. com.mysite.myapp)
|
|
AppFullName=tw.ddnet
|
|
|
|
# Application version code (integer)
|
|
AppVersionCode=0730
|
|
|
|
# Application user-visible version name (string)
|
|
AppVersionName="7.3"
|
|
|
|
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
|
|
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
|
|
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
|
|
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
|
|
# these files are put inside .apk package by build system
|
|
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
|
|
AppDataDownloadUrl="Game data|data.zip"
|
|
|
|
# Reset SDL config when updating application to the new version (y) / (n)
|
|
ResetSdlConfigForThisVersion=y
|
|
|
|
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
|
|
DeleteFilesOnUpgrade="%"
|
|
|
|
# Here you may type readme text, which will be shown during startup. Format is:
|
|
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
|
|
ReadmeText='Tap left joystick to jump'
|
|
|
|
# libSDL version to use (1.2/1.3/2.0)
|
|
LibSdlVersion=1.2
|
|
|
|
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
|
|
ScreenOrientation=h
|
|
|
|
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
|
|
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
|
|
VideoDepthBpp=24
|
|
|
|
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
|
NeedDepthBuffer=n
|
|
|
|
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
|
|
NeedStencilBuffer=n
|
|
|
|
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
|
|
# you need this option only if you're developing 3-d app (y) or (n)
|
|
NeedGles2=n
|
|
|
|
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
|
|
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
|
|
SwVideoMode=n
|
|
|
|
# Application video output will be resized to fit into native device screen (y)/(n)
|
|
SdlVideoResize=n
|
|
|
|
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
|
|
SdlVideoResizeKeepAspect=n
|
|
|
|
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
|
InhibitSuspend=y
|
|
|
|
# Create Android service, so the app is less likely to be killed while in background
|
|
CreateService=
|
|
|
|
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
|
|
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
|
|
CompatibilityHacks=n
|
|
|
|
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
|
|
CompatibilityHacksStaticInit=n
|
|
|
|
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
|
|
CompatibilityHacksTextInputEmulatesHwKeyboard=n
|
|
|
|
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
|
|
CompatibilityHacksPreventAudioChopping=n
|
|
|
|
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
|
|
CompatibilityHacksAppIgnoresAudioBufferSize=n
|
|
|
|
# Hack for VCMI: preload additional shared libraries before application start
|
|
CompatibilityHacksAdditionalPreloadedSharedLibraries=""
|
|
|
|
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
|
|
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
|
|
CompatibilityHacksSlowCompatibleEventQueue=n
|
|
|
|
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
|
|
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
|
|
|
|
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
|
|
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
|
|
CompatibilityHacksProperUsageOfSDL_UpdateRects=
|
|
|
|
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
|
|
AppUsesMouse=y
|
|
|
|
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
|
|
AppNeedsTwoButtonMouse=n
|
|
|
|
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
|
|
# If you disable it, swiping with two fingers will send mouse wheel events
|
|
RightMouseButtonLongPress=
|
|
|
|
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
|
|
ShowMouseCursor=n
|
|
|
|
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
|
|
GenerateSubframeTouchEvents=
|
|
|
|
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
|
|
ForceRelativeMouseMode=n
|
|
|
|
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
|
|
AppNeedsArrowKeys=n
|
|
|
|
# Application needs text input (y) or (n), enables button for text input on screen
|
|
AppNeedsTextInput=y
|
|
|
|
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
|
AppUsesJoystick=y
|
|
|
|
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
|
AppUsesSecondJoystick=y
|
|
|
|
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
|
AppUsesThirdJoystick=n
|
|
|
|
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
|
AppUsesAccelerometer=n
|
|
|
|
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
|
AppUsesGyroscope=n
|
|
|
|
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
|
AppUsesMultitouch=n
|
|
|
|
# Application records audio (it will use any available source, such a s microphone)
|
|
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
|
|
# This option will add additional permission to Android manifest (y)/(n)
|
|
AppRecordsAudio=n
|
|
|
|
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
|
|
AccessSdCard=
|
|
|
|
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
|
AccessInternet=
|
|
|
|
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
|
ImmersiveMode=y
|
|
|
|
# Application implements Android-specific routines to put to background, and will not draw anything to screen
|
|
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
|
|
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
|
|
# This option is reported to be buggy, sometimes failing to restore video state
|
|
NonBlockingSwapBuffers=n
|
|
|
|
# Redefine common hardware keys to SDL keysyms
|
|
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
|
|
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
|
|
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
|
|
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
|
|
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP"
|
|
|
|
# Number of virtual keyboard keys (currently 6 is maximum)
|
|
AppTouchscreenKeyboardKeysAmount=6
|
|
|
|
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
|
|
RedefinedKeysScreenKb="RETURN PAGEDOWN PAGEUP TAB F5 F6"
|
|
|
|
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
|
|
RedefinedKeysScreenKbNames="Hook Next_weapon Previous_weapon Show_scores Jump Spectate"
|
|
|
|
# On-screen keys theme
|
|
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
|
|
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
|
|
# 2 = Sun by Sirea (yellow, with round joystick)
|
|
# 3 = Keen by Gerstrong (multicolor, with round joystick)
|
|
TouchscreenKeysTheme=2
|
|
|
|
# Redefine gamepad keys to SDL keysyms, button order is:
|
|
# A B X Y L1 R1 L2 R2 LThumb RThumb
|
|
RedefinedKeysGamepad="RETURN PAGEDOWN TAB T SPACE RCTRL RETURN RCTRL SPACE PAGEDOWN"
|
|
|
|
# How long to show startup menu button, in msec, 0 to disable startup menu
|
|
StartupMenuButtonTimeout=3000
|
|
|
|
# Menu items to hide from startup menu, available menu items:
|
|
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
|
HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
|
|
|
|
# Menu items to show at startup - this is Java code snippet, leave empty for default
|
|
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
|
|
# Available menu items:
|
|
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
|
FirstStartMenuOptions=''
|
|
|
|
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
|
|
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
|
|
MultiABI='all'
|
|
|
|
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
|
AppMinimumRAM=0
|
|
|
|
# Optional shared libraries to compile - removing some of them will save space
|
|
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
|
|
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
|
|
CompiledLibraries="sdl_image freetype glu ogg opus opusfile curl"
|
|
|
|
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
|
|
CustomBuildScript=n
|
|
|
|
# Aditional CFLAGS for application
|
|
AppCflags='-O3'
|
|
|
|
# Additional LDFLAGS for application
|
|
AppLdflags='-lEGL'
|
|
|
|
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
|
AppOverlapsSystemHeaders=n
|
|
|
|
# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
|
AppSubdirsBuild='src/src src/src/base/confusables.c src/src/base/system.c src/src/engine src/src/engine/client src/src/engine/shared src/src/engine/external/pnglite src/src/engine/external/wavpack src/src/engine/external/md5 src/src/engine/external/json-parser/json.cpp src/src/game src/src/game/client/* src/src/game/editor src/src/game/generated/protocol.cpp src/src/game/generated/client_data.cpp'
|
|
|
|
# Exclude these files from build
|
|
AppBuildExclude=''
|
|
|
|
# Application command line parameters, including app name as 0-th param
|
|
AppCmdline=''
|
|
|
|
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
|
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
|
MinimumScreenSize=n
|
|
|
|
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
|
AdmobPublisherId=n
|
|
|
|
# Your AdMob test device ID, to receive a test ad
|
|
AdmobTestDeviceId=
|
|
|
|
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
|
|
AdmobBannerSize=
|
|
|