ddnet/src/game/client/prediction/entities
Dennis Felsing 3fff1fdc82 Don't cast write parameter for FindEntities
I think at the point where you use (CEntity **) apPlayersInRange the
compiler says this is a totally different value than apPlayersInRange
since they have a different type. And then it reorders the inlined
FindEntities code to be run afterwards, thus leading to undefined
behavior and crashes.
2022-11-09 23:08:00 +01:00
..
character.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
character.h Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
laser.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser.h Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
pickup.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
projectile.cpp Don't cast write parameter for FindEntities 2022-11-09 23:08:00 +01:00
projectile.h Organize game-client includes 2022-05-29 21:24:43 +02:00