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31 lines
986 B
C++
31 lines
986 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_EDITOR_H
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#define ENGINE_EDITOR_H
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#include "kernel.h"
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class IEditor : public IInterface
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{
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MACRO_INTERFACE("editor")
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public:
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virtual ~IEditor() {}
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virtual void Init() = 0;
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virtual void OnUpdate() = 0;
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virtual void OnRender() = 0;
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virtual void OnActivate() = 0;
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virtual void OnWindowResize() = 0;
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virtual void OnClose() = 0;
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virtual void OnDialogClose() = 0;
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virtual bool HasUnsavedData() const = 0;
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virtual bool HandleMapDrop(const char *pFilename, int StorageType) = 0;
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virtual bool Load(const char *pFilename, int StorageType) = 0;
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virtual bool Save(const char *pFilename) = 0;
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virtual void UpdateMentions() = 0;
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virtual void ResetMentions() = 0;
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virtual void OnIngameMoved() = 0;
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virtual void ResetIngameMoved() = 0;
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};
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extern IEditor *CreateEditor();
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#endif
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