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See also Jupeyy's explanation in https://github.com/ddnet/ddnet/issues/4294 for why we want to ignore this: > sadly components have no OnDestruct on anything like that > so aslong it doesn't actually leak it's just non destructed memory So it's something we allocate once for the entire client lifetime from my understanding. ================================================================= ==421461==ERROR: LeakSanitizer: detected memory leaks Direct leak of 411760 byte(s) in 10 object(s) allocated from: #0 0x55eaf0c08a29 in malloc (/media/ddnet/integration_test/DDNet+0x736a29) #1 0x55eaf0de9f72 in CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(CCommandBuffer::SCommand_CreateBufferObject const*) /media/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1898:25 #2 0x55eaf0dd82f5 in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /media/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp #3 0x55eaf0f73229 in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /media/ddnet/src/engine/client/backend_sdl.cpp:246:20 #4 0x55eaf0f70568 in CGraphicsBackend_Threaded::ThreadFunc(void*) /media/ddnet/src/engine/client/backend_sdl.cpp:75:25 #5 0x55eaf0d679d7 in thread_run(void*) /media/ddnet/src/base/system.cpp:686:2 #6 0x7f08b788c54c (/usr/lib/libc.so.6+0x8c54c) SUMMARY: AddressSanitizer: 411760 byte(s) leaked in 10 allocation(s). |
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