ddnet/src/game/server/entities/flag.cpp

39 lines
887 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <game/server/gamecontext.h>
#include "flag.h"
CFlag::CFlag(CGameWorld *pGameWorld, int Team)
: CEntity(pGameWorld, CGameWorld::ENTTYPE_FLAG)
{
m_Team = Team;
m_ProximityRadius = ms_PhysSize;
m_pCarryingCharacter = NULL;
m_GrabTick = 0;
Reset();
}
void CFlag::Reset()
{
m_pCarryingCharacter = NULL;
m_AtStand = 1;
m_Pos = m_StandPos;
m_Vel = vec2(0,0);
m_GrabTick = 0;
}
void CFlag::Snap(int SnappingClient)
{
if(NetworkClipped(SnappingClient))
return;
CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
if(!pFlag)
return;
pFlag->m_X = (int)m_Pos.x;
pFlag->m_Y = (int)m_Pos.y;
pFlag->m_Team = m_Team;
}