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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_LAYERS_H
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#define GAME_LAYERS_H
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#include <engine/map.h>
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#include <game/mapitems.h>
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class CLayers
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{
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int m_GroupsNum;
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int m_GroupsStart;
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int m_LayersNum;
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int m_LayersStart;
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CMapItemGroup *m_pGameGroup;
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CMapItemLayerTilemap *m_pGameLayer;
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class IMap *m_pMap;
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void InitTilemapSkip();
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public:
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CLayers();
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void Init(class IKernel *pKernel);
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void InitBackground(class IMap *pMap);
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int NumGroups() const { return m_GroupsNum; }
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int NumLayers() const { return m_LayersNum; }
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class IMap *Map() const { return m_pMap; }
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CMapItemGroup *GameGroup() const { return m_pGameGroup; }
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CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; }
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CMapItemGroup *GetGroup(int Index) const;
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CMapItemLayer *GetLayer(int Index) const;
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// DDRace
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CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }
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CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }
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CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }
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CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; }
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CMapItemLayerTilemap *TuneLayer() const { return m_pTuneLayer; }
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private:
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CMapItemLayerTilemap *m_pTeleLayer;
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CMapItemLayerTilemap *m_pSpeedupLayer;
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CMapItemLayerTilemap *m_pFrontLayer;
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CMapItemLayerTilemap *m_pSwitchLayer;
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CMapItemLayerTilemap *m_pTuneLayer;
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};
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#endif
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