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character.cpp
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send the weapon the player is really holding (except for ninjajetpack)
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2022-06-15 22:01:46 +02:00 |
character.h
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remove tile info messages and freeze/ninja stars for new clients using version checking
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2022-06-15 22:01:35 +02:00 |
door.cpp
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'*Char' -> '*pChr'
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2022-06-15 14:39:13 +02:00 |
door.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
dragger.cpp
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Move switch state to gamecore
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2022-06-02 00:51:25 +02:00 |
dragger.h
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fix server options in comments
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2022-05-22 21:59:49 +02:00 |
dragger_beam.cpp
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Send switch timing info in extended switch state netobject
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2022-06-02 01:04:34 +02:00 |
dragger_beam.h
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disable dragger beams soon, not only every 150ms
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2022-05-26 19:49:51 +02:00 |
flag.cpp
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Run clang-format
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2020-09-26 21:50:15 +02:00 |
flag.h
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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2012-04-12 02:09:31 +02:00 |
gun.cpp
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Move switch state to gamecore
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2022-06-02 00:51:25 +02:00 |
gun.h
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Organize game-server includes
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2022-05-29 21:24:43 +02:00 |
laser.cpp
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let lasers bounce with zero energy for one tick
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2022-06-10 15:16:41 +02:00 |
laser.h
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change m_ZeroEnergyBounceInLastTick to bool
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2022-06-10 17:46:32 +02:00 |
light.cpp
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'*Char' -> '*pChr'
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2022-06-15 14:39:13 +02:00 |
light.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
pickup.cpp
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send normal shields to old clients
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2022-06-02 15:27:57 +02:00 |
pickup.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
plasma.cpp
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Organize game-server includes
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2022-05-29 21:24:43 +02:00 |
plasma.h
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revert to double explotion plasma bullets if the bullet hits obstacle
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2022-05-22 21:59:51 +02:00 |
projectile.cpp
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Move switch state to gamecore
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2022-06-02 00:51:25 +02:00 |
projectile.h
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Always destroy bullets/lasers on kill when in practice team (fixes #4694)
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2022-02-11 16:58:04 +01:00 |