mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
2860 lines
85 KiB
C++
2860 lines
85 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/sorted_array.h>
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#include <new>
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#include <base/math.h>
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#include <engine/shared/config.h>
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#include <engine/map.h>
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#include <engine/console.h>
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#include "gamecontext.h"
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#include <game/version.h>
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#include <game/collision.h>
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#include <game/gamecore.h>
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/*#include "gamemodes/dm.h"
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#include "gamemodes/tdm.h"
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#include "gamemodes/ctf.h"
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#include "gamemodes/mod.h"*/
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#include <stdio.h>
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#include <string.h>
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#include <engine/server/server.h>
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#include "gamemodes/DDRace.h"
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#include "score.h"
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#include "score/file_score.h"
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#include <time.h>
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#if defined(CONF_SQL)
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#include "score/sql_score.h"
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#endif
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enum
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{
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RESET,
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NO_RESET
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};
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void CGameContext::Construct(int Resetting)
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{
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m_Resetting = 0;
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m_pServer = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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m_apPlayers[i] = 0;
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m_pController = 0;
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m_VoteCloseTime = 0;
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m_pVoteOptionFirst = 0;
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m_pVoteOptionLast = 0;
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m_NumVoteOptions = 0;
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m_LastMapVote = 0;
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//m_LockTeams = 0;
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if(Resetting==NO_RESET)
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{
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m_pVoteOptionHeap = new CHeap();
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m_pScore = 0;
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m_NumMutes = 0;
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}
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m_ChatResponseTargetID = -1;
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}
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CGameContext::CGameContext(int Resetting)
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{
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Construct(Resetting);
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}
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CGameContext::CGameContext()
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{
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Construct(NO_RESET);
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}
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CGameContext::~CGameContext()
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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delete m_apPlayers[i];
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if(!m_Resetting)
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delete m_pVoteOptionHeap;
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if(m_pScore)
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delete m_pScore;
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}
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void CGameContext::Clear()
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{
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CHeap *pVoteOptionHeap = m_pVoteOptionHeap;
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CVoteOptionServer *pVoteOptionFirst = m_pVoteOptionFirst;
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CVoteOptionServer *pVoteOptionLast = m_pVoteOptionLast;
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int NumVoteOptions = m_NumVoteOptions;
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CTuningParams Tuning = m_Tuning;
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m_Resetting = true;
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this->~CGameContext();
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mem_zero(this, sizeof(*this));
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new (this) CGameContext(RESET);
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m_pVoteOptionHeap = pVoteOptionHeap;
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m_pVoteOptionFirst = pVoteOptionFirst;
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m_pVoteOptionLast = pVoteOptionLast;
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m_NumVoteOptions = NumVoteOptions;
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m_Tuning = Tuning;
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}
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class CCharacter *CGameContext::GetPlayerChar(int ClientID)
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS || !m_apPlayers[ClientID])
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return 0;
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return m_apPlayers[ClientID]->GetCharacter();
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}
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void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, int64_t Mask)
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{
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float a = 3 * 3.14159f / 2 + Angle;
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//float a = get_angle(dir);
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float s = a-pi/3;
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float e = a+pi/3;
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for(int i = 0; i < Amount; i++)
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{
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float f = mix(s, e, float(i+1)/float(Amount+2));
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CNetEvent_DamageInd *pEvent = (CNetEvent_DamageInd *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(CNetEvent_DamageInd), Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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pEvent->m_Angle = (int)(f*256.0f);
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}
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}
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}
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void CGameContext::CreateHammerHit(vec2 Pos, int64_t Mask)
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{
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// create the event
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CNetEvent_HammerHit *pEvent = (CNetEvent_HammerHit *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(CNetEvent_HammerHit), Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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}
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}
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void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask)
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{
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// create the event
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CNetEvent_Explosion *pEvent = (CNetEvent_Explosion *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(CNetEvent_Explosion), Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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}
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/*
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if (!NoDamage)
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{
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*/
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// deal damage
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CCharacter *apEnts[MAX_CLIENTS];
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float Radius = 135.0f;
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float InnerRadius = 48.0f;
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int Num = m_World.FindEntities(Pos, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
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for(int i = 0; i < Num; i++)
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{
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vec2 Diff = apEnts[i]->m_Pos - Pos;
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vec2 ForceDir(0,1);
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float l = length(Diff);
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if(l)
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ForceDir = normalize(Diff);
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l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f);
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float Strength;
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if (Owner == -1 || !m_apPlayers[Owner] || !m_apPlayers[Owner]->m_TuneZone)
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Strength = Tuning()->m_ExplosionStrength;
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else
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Strength = TuningList()[m_apPlayers[Owner]->m_TuneZone].m_ExplosionStrength;
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float Dmg = Strength * l;
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if((int)Dmg)
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if((GetPlayerChar(Owner) ? !(GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE) : g_Config.m_SvHit || NoDamage) || Owner == apEnts[i]->GetPlayer()->GetCID())
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{
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if(Owner != -1 && apEnts[i]->IsAlive() && !apEnts[i]->CanCollide(Owner)) continue;
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if(Owner == -1 && ActivatedTeam != -1 && apEnts[i]->IsAlive() && apEnts[i]->Team() != ActivatedTeam) continue;
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apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
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if(GetPlayerChar(Owner) ? GetPlayerChar(Owner)->m_Hit&CCharacter::DISABLE_HIT_GRENADE : !g_Config.m_SvHit || NoDamage) break;
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}
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}
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//}
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}
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/*
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void create_smoke(vec2 Pos)
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{
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// create the event
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EV_EXPLOSION *pEvent = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
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if(pEvent)
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{
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pEvent->x = (int)Pos.x;
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pEvent->y = (int)Pos.y;
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}
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}*/
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void CGameContext::CreatePlayerSpawn(vec2 Pos, int64_t Mask)
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{
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// create the event
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CNetEvent_Spawn *ev = (CNetEvent_Spawn *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(CNetEvent_Spawn), Mask);
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if(ev)
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{
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ev->m_X = (int)Pos.x;
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ev->m_Y = (int)Pos.y;
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}
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}
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void CGameContext::CreateDeath(vec2 Pos, int ClientID, int64_t Mask)
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{
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// create the event
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CNetEvent_Death *pEvent = (CNetEvent_Death *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(CNetEvent_Death), Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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pEvent->m_ClientID = ClientID;
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}
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}
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void CGameContext::CreateSound(vec2 Pos, int Sound, int64_t Mask)
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{
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if (Sound < 0)
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return;
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// create a sound
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CNetEvent_SoundWorld *pEvent = (CNetEvent_SoundWorld *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(CNetEvent_SoundWorld), Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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pEvent->m_SoundID = Sound;
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}
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}
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void CGameContext::CreateSoundGlobal(int Sound, int Target)
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{
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if (Sound < 0)
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return;
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CNetMsg_Sv_SoundGlobal Msg;
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Msg.m_SoundID = Sound;
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if(Target == -2)
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Server()->SendPackMsg(&Msg, MSGFLAG_NOSEND, -1);
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else
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{
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int Flag = MSGFLAG_VITAL;
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if(Target != -1)
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Flag |= MSGFLAG_NORECORD;
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Server()->SendPackMsg(&Msg, Flag, Target);
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}
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}
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void CGameContext::CallVote(int ClientID, const char *aDesc, const char *aCmd, const char *pReason, const char *aChatmsg)
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{
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// check if a vote is already running
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if(m_VoteCloseTime)
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return;
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int64 Now = Server()->Tick();
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CPlayer *pPlayer = m_apPlayers[ClientID];
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if(!pPlayer)
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return;
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SendChat(-1, CGameContext::CHAT_ALL, aChatmsg);
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StartVote(aDesc, aCmd, pReason);
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pPlayer->m_Vote = 1;
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pPlayer->m_VotePos = m_VotePos = 1;
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m_VoteCreator = ClientID;
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pPlayer->m_LastVoteCall = Now;
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}
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void CGameContext::SendChatTarget(int To, const char *pText)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_ClientID = -1;
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Msg.m_pMessage = pText;
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if(g_Config.m_SvDemoChat)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
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else
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, To);
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}
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void CGameContext::SendChatTeam(int Team, const char *pText)
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{
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for(int i = 0; i<MAX_CLIENTS; i++)
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if(((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(i) == Team)
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SendChatTarget(i, pText);
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}
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void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, int SpamProtectionClientID)
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{
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if(SpamProtectionClientID >= 0 && SpamProtectionClientID < MAX_CLIENTS)
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{
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if(ProcessSpamProtection(SpamProtectionClientID))
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{
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//SendChatTarget(SpamProtectionClientID, "Muted text:");
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//SendChatTarget(SpamProtectionClientID, pText);
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return;
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}
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}
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char aBuf[256], aText[256];
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str_copy(aText, pText, sizeof(aText));
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if(ChatterClientID >= 0 && ChatterClientID < MAX_CLIENTS)
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str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), aText);
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else if(ChatterClientID == -2)
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{
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str_format(aBuf, sizeof(aBuf), "### %s", aText);
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str_copy(aText, aBuf, sizeof(aText));
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ChatterClientID = -1;
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}
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else
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str_format(aBuf, sizeof(aBuf), "*** %s", aText);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, Team!=CHAT_ALL?"teamchat":"chat", aBuf);
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if(Team == CHAT_ALL)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_ClientID = ChatterClientID;
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Msg.m_pMessage = aText;
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// pack one for the recording only
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if(g_Config.m_SvDemoChat)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
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// send to the clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i] != 0) {
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if(!m_apPlayers[i]->m_DND)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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}
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}
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else
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{
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CTeamsCore * Teams = &((CGameControllerDDRace*)m_pController)->m_Teams.m_Core;
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 1;
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Msg.m_ClientID = ChatterClientID;
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Msg.m_pMessage = aText;
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// pack one for the recording only
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if(g_Config.m_SvDemoChat)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
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// send to the clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i] != 0) {
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if(Team == CHAT_SPEC) {
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if(m_apPlayers[i]->GetTeam() == CHAT_SPEC) {
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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} else {
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if(Teams->Team(i) == Team && m_apPlayers[i]->GetTeam() != CHAT_SPEC) {
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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}
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}
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}
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}
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}
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void CGameContext::SendEmoticon(int ClientID, int Emoticon)
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{
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CNetMsg_Sv_Emoticon Msg;
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Msg.m_ClientID = ClientID;
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Msg.m_Emoticon = Emoticon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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}
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void CGameContext::SendWeaponPickup(int ClientID, int Weapon)
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{
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CNetMsg_Sv_WeaponPickup Msg;
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Msg.m_Weapon = Weapon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
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}
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void CGameContext::SendBroadcast(const char *pText, int ClientID)
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{
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CNetMsg_Sv_Broadcast Msg;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
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}
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//
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void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char *pReason)
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{
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// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
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m_VoteEnforcer = -1;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i])
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{
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m_apPlayers[i]->m_Vote = 0;
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m_apPlayers[i]->m_VotePos = 0;
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}
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}
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// start vote
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m_VoteCloseTime = time_get() + time_freq() * g_Config.m_SvVoteTime;
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str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription));
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str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand));
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str_copy(m_aVoteReason, pReason, sizeof(m_aVoteReason));
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SendVoteSet(-1);
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m_VoteUpdate = true;
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}
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void CGameContext::EndVote()
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{
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m_VoteCloseTime = 0;
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SendVoteSet(-1);
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}
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void CGameContext::SendVoteSet(int ClientID)
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{
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CNetMsg_Sv_VoteSet Msg;
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if(m_VoteCloseTime)
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{
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Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq();
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Msg.m_pDescription = m_aVoteDescription;
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Msg.m_pReason = m_aVoteReason;
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}
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else
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{
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Msg.m_Timeout = 0;
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Msg.m_pDescription = "";
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Msg.m_pReason = "";
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}
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
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}
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void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No)
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{
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if (Total > VANILLA_MAX_CLIENTS && m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion <= VERSION_DDRACE)
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{
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Yes = float(Yes) * VANILLA_MAX_CLIENTS / float(Total);
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No = float(No) * VANILLA_MAX_CLIENTS / float(Total);
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Total = VANILLA_MAX_CLIENTS;
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}
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CNetMsg_Sv_VoteStatus Msg = {0};
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Msg.m_Total = Total;
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Msg.m_Yes = Yes;
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Msg.m_No = No;
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Msg.m_Pass = Total - (Yes+No);
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
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}
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void CGameContext::AbortVoteKickOnDisconnect(int ClientID)
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{
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if(m_VoteCloseTime && ((!str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) ||
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(!str_comp_num(m_aVoteCommand, "set_team ", 9) && str_toint(&m_aVoteCommand[9]) == ClientID)))
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m_VoteCloseTime = -1;
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}
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void CGameContext::CheckPureTuning()
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{
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// might not be created yet during start up
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if(!m_pController)
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return;
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if( str_comp(m_pController->m_pGameType, "DM")==0 ||
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str_comp(m_pController->m_pGameType, "TDM")==0 ||
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str_comp(m_pController->m_pGameType, "CTF")==0)
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{
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CTuningParams p;
|
|
if(mem_comp(&p, &m_Tuning, sizeof(p)) != 0)
|
|
{
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server");
|
|
m_Tuning = p;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::SendTuningParams(int ClientID, int Zone)
|
|
{
|
|
if (ClientID == -1)
|
|
{
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if (m_apPlayers[i])
|
|
{
|
|
if(m_apPlayers[i]->GetCharacter())
|
|
{
|
|
if (m_apPlayers[i]->GetCharacter()->m_TuneZone == Zone)
|
|
SendTuningParams(i, Zone);
|
|
}
|
|
else if (m_apPlayers[i]->m_TuneZone == Zone)
|
|
{
|
|
SendTuningParams(i, Zone);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
CheckPureTuning();
|
|
|
|
CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
|
|
int *pParams = 0;
|
|
if (Zone == 0)
|
|
pParams = (int *)&m_Tuning;
|
|
else
|
|
pParams = (int *)&(m_TuningList[Zone]);
|
|
|
|
unsigned int last = sizeof(m_Tuning)/sizeof(int);
|
|
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_EXTRATUNES)
|
|
last = 33;
|
|
|
|
for(unsigned i = 0; i < last; i++)
|
|
{
|
|
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetCharacter())
|
|
{
|
|
if((i==31) // collision
|
|
&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
|
|
|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOCOLL))
|
|
{
|
|
Msg.AddInt(0);
|
|
}
|
|
else if((i==32) // hooking
|
|
&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
|
|
|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOHOOK))
|
|
{
|
|
Msg.AddInt(0);
|
|
}
|
|
else if((i==3) // ground jump impulse
|
|
&& m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOJUMP)
|
|
{
|
|
Msg.AddInt(0);
|
|
}
|
|
else if((i==33) // jetpack
|
|
&& !(m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_JETPACK))
|
|
{
|
|
Msg.AddInt(0);
|
|
}
|
|
else
|
|
{
|
|
Msg.AddInt(pParams[i]);
|
|
}
|
|
}
|
|
else
|
|
Msg.AddInt(pParams[i]); // if everything is normal just send true tunings
|
|
}
|
|
Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
|
|
}
|
|
/*
|
|
void CGameContext::SwapTeams()
|
|
{
|
|
if(!m_pController->IsTeamplay())
|
|
return;
|
|
|
|
SendChat(-1, CGameContext::CHAT_ALL, "Teams were swapped");
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
|
m_apPlayers[i]->SetTeam(m_apPlayers[i]->GetTeam()^1, false);
|
|
}
|
|
|
|
(void)m_pController->CheckTeamBalance();
|
|
}
|
|
*/
|
|
void CGameContext::OnTick()
|
|
{
|
|
// check tuning
|
|
CheckPureTuning();
|
|
|
|
// copy tuning
|
|
m_World.m_Core.m_Tuning[0] = m_Tuning;
|
|
m_World.Tick();
|
|
|
|
//if(world.paused) // make sure that the game object always updates
|
|
m_pController->Tick();
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i])
|
|
{
|
|
m_apPlayers[i]->Tick();
|
|
m_apPlayers[i]->PostTick();
|
|
}
|
|
}
|
|
|
|
// update voting
|
|
if(m_VoteCloseTime)
|
|
{
|
|
// abort the kick-vote on player-leave
|
|
if(m_VoteCloseTime == -1)
|
|
{
|
|
SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted");
|
|
EndVote();
|
|
}
|
|
else
|
|
{
|
|
int Total = 0, Yes = 0, No = 0;
|
|
if(m_VoteUpdate)
|
|
{
|
|
// count votes
|
|
char aaBuf[MAX_CLIENTS][NETADDR_MAXSTRSIZE] = {{0}};
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
if(m_apPlayers[i])
|
|
Server()->GetClientAddr(i, aaBuf[i], NETADDR_MAXSTRSIZE);
|
|
bool aVoteChecked[MAX_CLIENTS] = {0};
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
//if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS || aVoteChecked[i]) // don't count in votes by spectators
|
|
if(!m_apPlayers[i] ||
|
|
(g_Config.m_SvSpectatorVotes == 0 &&
|
|
m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS) ||
|
|
aVoteChecked[i]) // don't count in votes by spectators if the admin doesn't want it
|
|
continue;
|
|
|
|
if(m_VoteKick &&
|
|
GetPlayerChar(m_VoteCreator) && GetPlayerChar(i) &&
|
|
GetPlayerChar(m_VoteCreator)->Team() != GetPlayerChar(i)->Team())
|
|
continue;
|
|
|
|
if (m_apPlayers[i]->m_Afk)
|
|
continue;
|
|
|
|
int ActVote = m_apPlayers[i]->m_Vote;
|
|
int ActVotePos = m_apPlayers[i]->m_VotePos;
|
|
|
|
// check for more players with the same ip (only use the vote of the one who voted first)
|
|
for(int j = i+1; j < MAX_CLIENTS; ++j)
|
|
{
|
|
if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]))
|
|
continue;
|
|
|
|
aVoteChecked[j] = true;
|
|
if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos))
|
|
{
|
|
ActVote = m_apPlayers[j]->m_Vote;
|
|
ActVotePos = m_apPlayers[j]->m_VotePos;
|
|
}
|
|
}
|
|
|
|
Total++;
|
|
if(ActVote > 0)
|
|
Yes++;
|
|
else if(ActVote < 0)
|
|
No++;
|
|
}
|
|
|
|
if(g_Config.m_SvVoteMaxTotal && Total > g_Config.m_SvVoteMaxTotal &&
|
|
(m_VoteKick || m_VoteSpec))
|
|
Total = g_Config.m_SvVoteMaxTotal;
|
|
|
|
//if(Yes >= Total/2+1)
|
|
if(Yes > Total / (100.0 / g_Config.m_SvVoteYesPercentage))
|
|
m_VoteEnforce = VOTE_ENFORCE_YES;
|
|
//else if(No >= (Total+1)/2)
|
|
else if(No >= Total - Total / (100.0 / g_Config.m_SvVoteYesPercentage))
|
|
m_VoteEnforce = VOTE_ENFORCE_NO;
|
|
|
|
m_VoteWillPass = Yes > (Yes + No) / (100.0 / g_Config.m_SvVoteYesPercentage);
|
|
}
|
|
|
|
if(time_get() > m_VoteCloseTime && !g_Config.m_SvVoteMajority)
|
|
m_VoteEnforce = (m_VoteWillPass) ? VOTE_ENFORCE_YES : VOTE_ENFORCE_NO;
|
|
|
|
if(m_VoteEnforce == VOTE_ENFORCE_YES)
|
|
{
|
|
Server()->SetRconCID(IServer::RCON_CID_VOTE);
|
|
Console()->ExecuteLine(m_aVoteCommand);
|
|
Server()->SetRconCID(IServer::RCON_CID_SERV);
|
|
EndVote();
|
|
SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
|
|
|
|
if(m_apPlayers[m_VoteCreator])
|
|
m_apPlayers[m_VoteCreator]->m_LastVoteCall = 0;
|
|
}
|
|
else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
|
|
{
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf),"Vote passed enforced by server moderator");
|
|
Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
EndVote();
|
|
}
|
|
else if(m_VoteEnforce == VOTE_ENFORCE_NO_ADMIN)
|
|
{
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf),"Vote failed enforced by server moderator");
|
|
EndVote();
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
}
|
|
//else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
|
|
else if(m_VoteEnforce == VOTE_ENFORCE_NO || (time_get() > m_VoteCloseTime && g_Config.m_SvVoteMajority))
|
|
{
|
|
EndVote();
|
|
SendChat(-1, CGameContext::CHAT_ALL, "Vote failed");
|
|
}
|
|
else if(m_VoteUpdate)
|
|
{
|
|
m_VoteUpdate = false;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(Server()->ClientIngame(i))
|
|
SendVoteStatus(i, Total, Yes, No);
|
|
}
|
|
}
|
|
}
|
|
for(int i = 0; i < m_NumMutes; i++)
|
|
{
|
|
if(m_aMutes[i].m_Expire <= Server()->Tick())
|
|
{
|
|
m_NumMutes--;
|
|
m_aMutes[i] = m_aMutes[m_NumMutes];
|
|
}
|
|
}
|
|
|
|
if(Server()->Tick() % (g_Config.m_SvAnnouncementInterval * Server()->TickSpeed() * 60) == 0)
|
|
{
|
|
char *Line = ((CServer *) Server())->GetAnnouncementLine(g_Config.m_SvAnnouncementFileName);
|
|
if(Line)
|
|
SendChat(-1, CGameContext::CHAT_ALL, Line);
|
|
}
|
|
|
|
if(Collision()->m_NumSwitchers > 0)
|
|
for (int i = 0; i < Collision()->m_NumSwitchers+1; ++i)
|
|
{
|
|
for (int j = 0; j < MAX_CLIENTS; ++j)
|
|
{
|
|
if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDOPEN)
|
|
{
|
|
Collision()->m_pSwitchers[i].m_Status[j] = false;
|
|
Collision()->m_pSwitchers[i].m_EndTick[j] = 0;
|
|
Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHCLOSE;
|
|
}
|
|
else if(Collision()->m_pSwitchers[i].m_EndTick[j] <= Server()->Tick() && Collision()->m_pSwitchers[i].m_Type[j] == TILE_SWITCHTIMEDCLOSE)
|
|
{
|
|
Collision()->m_pSwitchers[i].m_Status[j] = true;
|
|
Collision()->m_pSwitchers[i].m_EndTick[j] = 0;
|
|
Collision()->m_pSwitchers[i].m_Type[j] = TILE_SWITCHOPEN;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
|
|
{
|
|
CNetObj_PlayerInput Input = {0};
|
|
Input.m_Direction = (i&1)?-1:1;
|
|
m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Server hooks
|
|
void CGameContext::OnClientDirectInput(int ClientID, void *pInput)
|
|
{
|
|
if(!m_World.m_Paused)
|
|
m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientPredictedInput(int ClientID, void *pInput)
|
|
{
|
|
if(!m_World.m_Paused)
|
|
m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientEnter(int ClientID)
|
|
{
|
|
//world.insert_entity(&players[client_id]);
|
|
m_apPlayers[ClientID]->Respawn();
|
|
// init the player
|
|
Score()->PlayerData(ClientID)->Reset();
|
|
m_apPlayers[ClientID]->m_Score = -9999;
|
|
|
|
// Can't set score here as LoadScore() is threaded, run it in
|
|
// LoadScoreThreaded() instead
|
|
Score()->LoadScore(ClientID);
|
|
|
|
if(((CServer *) Server())->m_aPrevStates[ClientID] < CServer::CClient::STATE_INGAME)
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam()));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
|
|
SendChatTarget(ClientID, "DDraceNetwork Mod. Version: " GAME_VERSION);
|
|
SendChatTarget(ClientID, "please visit http://ddnet.tw or say /info for more info");
|
|
|
|
if(g_Config.m_SvWelcome[0]!=0)
|
|
SendChatTarget(ClientID,g_Config.m_SvWelcome);
|
|
str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientID, Server()->ClientName(ClientID), m_apPlayers[ClientID]->GetTeam());
|
|
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
|
|
|
if (g_Config.m_SvShowOthersDefault)
|
|
{
|
|
if (g_Config.m_SvShowOthers)
|
|
SendChatTarget(ClientID, "You can see other players. To disable this use the ddnet client and type /showothers .");
|
|
|
|
m_apPlayers[ClientID]->m_ShowOthers = true;
|
|
}
|
|
}
|
|
m_VoteUpdate = true;
|
|
|
|
// send active vote
|
|
if(m_VoteCloseTime)
|
|
SendVoteSet(ClientID);
|
|
|
|
m_apPlayers[ClientID]->m_Authed = ((CServer*)Server())->m_aClients[ClientID].m_Authed;
|
|
}
|
|
|
|
void CGameContext::OnClientConnected(int ClientID)
|
|
{
|
|
// Check which team the player should be on
|
|
const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientID);
|
|
|
|
if (!m_apPlayers[ClientID])
|
|
m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam);
|
|
else
|
|
{
|
|
delete m_apPlayers[ClientID];
|
|
m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam);
|
|
// //m_apPlayers[ClientID]->Reset();
|
|
// //((CServer*)Server())->m_aClients[ClientID].Reset();
|
|
// ((CServer*)Server())->m_aClients[ClientID].m_State = 4;
|
|
}
|
|
//players[client_id].init(client_id);
|
|
//players[client_id].client_id = client_id;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
if(ClientID >= MAX_CLIENTS-g_Config.m_DbgDummies)
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// send motd
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
|
|
}
|
|
|
|
void CGameContext::OnClientDrop(int ClientID, const char *pReason)
|
|
{
|
|
AbortVoteKickOnDisconnect(ClientID);
|
|
m_apPlayers[ClientID]->OnDisconnect(pReason);
|
|
delete m_apPlayers[ClientID];
|
|
m_apPlayers[ClientID] = 0;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
m_VoteUpdate = true;
|
|
|
|
// update spectator modes
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(m_apPlayers[i] && m_apPlayers[i]->m_SpectatorID == ClientID)
|
|
m_apPlayers[i]->m_SpectatorID = SPEC_FREEVIEW;
|
|
}
|
|
|
|
// update conversation targets
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(m_apPlayers[i] && m_apPlayers[i]->m_LastWhisperTo == ClientID)
|
|
m_apPlayers[i]->m_LastWhisperTo = -1;
|
|
}
|
|
}
|
|
|
|
void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
|
|
{
|
|
void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgID, pUnpacker);
|
|
CPlayer *pPlayer = m_apPlayers[ClientID];
|
|
|
|
if(!pRawMsg)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgID), MsgID, m_NetObjHandler.FailedMsgOn());
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
|
|
return;
|
|
}
|
|
|
|
if(Server()->ClientIngame(ClientID))
|
|
{
|
|
if(MsgID == NETMSGTYPE_CL_SAY)
|
|
{
|
|
CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg;
|
|
int Team = pMsg->m_Team;
|
|
|
|
// trim right and set maximum length to 256 utf8-characters
|
|
int Length = 0;
|
|
const char *p = pMsg->m_pMessage;
|
|
const char *pEnd = 0;
|
|
while(*p)
|
|
{
|
|
const char *pStrOld = p;
|
|
int Code = str_utf8_decode(&p);
|
|
|
|
// check if unicode is not empty
|
|
if(Code > 0x20 && Code != 0xA0 && Code != 0x034F && (Code < 0x2000 || Code > 0x200F) && (Code < 0x2028 || Code > 0x202F) &&
|
|
(Code < 0x205F || Code > 0x2064) && (Code < 0x206A || Code > 0x206F) && (Code < 0xFE00 || Code > 0xFE0F) &&
|
|
Code != 0xFEFF && (Code < 0xFFF9 || Code > 0xFFFC))
|
|
{
|
|
pEnd = 0;
|
|
}
|
|
else if(pEnd == 0)
|
|
pEnd = pStrOld;
|
|
|
|
if(++Length >= 256)
|
|
{
|
|
*(const_cast<char *>(p)) = 0;
|
|
break;
|
|
}
|
|
}
|
|
if(pEnd != 0)
|
|
*(const_cast<char *>(pEnd)) = 0;
|
|
|
|
// drop empty and autocreated spam messages (more than 32 characters per second)
|
|
if(Length == 0 || (pMsg->m_pMessage[0]!='/' && (g_Config.m_SvSpamprotection && pPlayer->m_LastChat && pPlayer->m_LastChat+Server()->TickSpeed()*((31+Length)/32) > Server()->Tick())))
|
|
return;
|
|
|
|
//pPlayer->m_LastChat = Server()->Tick();
|
|
|
|
int GameTeam = ((CGameControllerDDRace*)m_pController)->m_Teams.m_Core.Team(pPlayer->GetCID());
|
|
if(Team)
|
|
Team = ((pPlayer->GetTeam() == -1) ? CHAT_SPEC : GameTeam);
|
|
else
|
|
Team = CHAT_ALL;
|
|
|
|
if(pMsg->m_pMessage[0]=='/')
|
|
{
|
|
if (str_comp_nocase_num(pMsg->m_pMessage+1, "w ", 2) == 0)
|
|
{
|
|
char pWhisperMsg[256];
|
|
str_copy(pWhisperMsg, pMsg->m_pMessage + 3, 256);
|
|
Whisper(pPlayer->GetCID(), pWhisperMsg);
|
|
}
|
|
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "whisper ", 8) == 0)
|
|
{
|
|
char pWhisperMsg[256];
|
|
str_copy(pWhisperMsg, pMsg->m_pMessage + 9, 256);
|
|
Whisper(pPlayer->GetCID(), pWhisperMsg);
|
|
}
|
|
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "c ", 2) == 0)
|
|
{
|
|
char pWhisperMsg[256];
|
|
str_copy(pWhisperMsg, pMsg->m_pMessage + 3, 256);
|
|
Converse(pPlayer->GetCID(), pWhisperMsg);
|
|
}
|
|
else if (str_comp_nocase_num(pMsg->m_pMessage+1, "converse ", 9) == 0)
|
|
{
|
|
char pWhisperMsg[256];
|
|
str_copy(pWhisperMsg, pMsg->m_pMessage + 10, 256);
|
|
Converse(pPlayer->GetCID(), pWhisperMsg);
|
|
}
|
|
else
|
|
{
|
|
if(g_Config.m_SvSpamprotection
|
|
&& pPlayer->m_LastCommands[0] && pPlayer->m_LastCommands[0]+Server()->TickSpeed() > Server()->Tick()
|
|
&& pPlayer->m_LastCommands[1] && pPlayer->m_LastCommands[1]+Server()->TickSpeed() > Server()->Tick()
|
|
&& pPlayer->m_LastCommands[2] && pPlayer->m_LastCommands[2]+Server()->TickSpeed() > Server()->Tick()
|
|
&& pPlayer->m_LastCommands[3] && pPlayer->m_LastCommands[3]+Server()->TickSpeed() > Server()->Tick()
|
|
)
|
|
return;
|
|
|
|
int64 Now = Server()->Tick();
|
|
pPlayer->m_LastCommands[pPlayer->m_LastCommandPos] = Now;
|
|
pPlayer->m_LastCommandPos = (pPlayer->m_LastCommandPos + 1) % 4;
|
|
|
|
m_ChatResponseTargetID = ClientID;
|
|
Server()->RestrictRconOutput(ClientID);
|
|
Console()->SetFlagMask(CFGFLAG_CHAT);
|
|
|
|
if (pPlayer->m_Authed)
|
|
Console()->SetAccessLevel(pPlayer->m_Authed == CServer::AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : IConsole::ACCESS_LEVEL_MOD);
|
|
else
|
|
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_USER);
|
|
Console()->SetPrintOutputLevel(m_ChatPrintCBIndex, 0);
|
|
|
|
Console()->ExecuteLine(pMsg->m_pMessage + 1, ClientID);
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "%d used %s", ClientID, pMsg->m_pMessage);
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "chat-command", aBuf);
|
|
|
|
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
|
|
Console()->SetFlagMask(CFGFLAG_SERVER);
|
|
m_ChatResponseTargetID = -1;
|
|
Server()->RestrictRconOutput(-1);
|
|
}
|
|
}
|
|
else
|
|
SendChat(ClientID, Team, pMsg->m_pMessage, ClientID);
|
|
}
|
|
else if(MsgID == NETMSGTYPE_CL_CALLVOTE)
|
|
{
|
|
if(g_Config.m_SvSpamprotection && pPlayer->m_LastVoteTry && pPlayer->m_LastVoteTry+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
int64 Now = Server()->Tick();
|
|
pPlayer->m_LastVoteTry = Now;
|
|
//if(pPlayer->GetTeam() == TEAM_SPECTATORS)
|
|
if(g_Config.m_SvSpectatorVotes == 0 && pPlayer->GetTeam() == TEAM_SPECTATORS)
|
|
{
|
|
SendChatTarget(ClientID, "Spectators aren't allowed to start a vote.");
|
|
return;
|
|
}
|
|
|
|
if(m_VoteCloseTime)
|
|
{
|
|
SendChatTarget(ClientID, "Wait for current vote to end before calling a new one.");
|
|
return;
|
|
}
|
|
|
|
int Timeleft = pPlayer->m_LastVoteCall + Server()->TickSpeed()*g_Config.m_SvVoteDelay - Now;
|
|
if(pPlayer->m_LastVoteCall && Timeleft > 0)
|
|
{
|
|
char aChatmsg[512] = {0};
|
|
str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1);
|
|
SendChatTarget(ClientID, aChatmsg);
|
|
return;
|
|
}
|
|
|
|
char aChatmsg[512] = {0};
|
|
char aDesc[VOTE_DESC_LENGTH] = {0};
|
|
char aCmd[VOTE_CMD_LENGTH] = {0};
|
|
CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg;
|
|
const char *pReason = pMsg->m_Reason[0] ? pMsg->m_Reason : "No reason given";
|
|
|
|
if(str_comp_nocase(pMsg->m_Type, "option") == 0)
|
|
{
|
|
CVoteOptionServer *pOption = m_pVoteOptionFirst;
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pMsg->m_Value, pOption->m_aDescription) == 0)
|
|
{
|
|
if(!Console()->LineIsValid(pOption->m_aCommand))
|
|
{
|
|
SendChatTarget(ClientID, "Invalid option");
|
|
return;
|
|
}
|
|
if(!m_apPlayers[ClientID]->m_Authed && (strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 || strncmp(pOption->m_aCommand, "change_map ", 11) == 0 || strncmp(pOption->m_aCommand, "random_map", 10) == 0 || strncmp(pOption->m_aCommand, "random_unfinished_map", 10) == 0) && time_get() < m_LastMapVote + (time_freq() * g_Config.m_SvVoteMapTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes, please wait %d seconds.", g_Config.m_SvVoteMapTimeDelay,((m_LastMapVote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq()));
|
|
SendChatTarget(ClientID, chatmsg);
|
|
|
|
return;
|
|
}
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s' (%s)", Server()->ClientName(ClientID),
|
|
pOption->m_aDescription, pReason);
|
|
str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aDescription);
|
|
str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand);
|
|
m_LastMapVote = time_get();
|
|
break;
|
|
}
|
|
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(!pOption)
|
|
{
|
|
if (pPlayer->m_Authed != CServer::AUTHED_ADMIN) // allow admins to call any vote they want
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value);
|
|
SendChatTarget(ClientID, aChatmsg);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientID), pMsg->m_Value);
|
|
str_format(aDesc, sizeof(aDesc), "%s", pMsg->m_Value);
|
|
str_format(aCmd, sizeof(aCmd), "%s", pMsg->m_Value);
|
|
}
|
|
}
|
|
|
|
m_LastMapVote = time_get();
|
|
m_VoteKick = false;
|
|
m_VoteSpec = false;
|
|
}
|
|
else if(str_comp_nocase(pMsg->m_Type, "kick") == 0)
|
|
{
|
|
if(!m_apPlayers[ClientID]->m_Authed && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * 5))
|
|
return;
|
|
else if(!m_apPlayers[ClientID]->m_Authed && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second wait time between kick votes for each player please wait %d second(s)",
|
|
g_Config.m_SvVoteKickTimeDelay,
|
|
((m_apPlayers[ClientID]->m_Last_KickVote + (m_apPlayers[ClientID]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq())
|
|
);
|
|
SendChatTarget(ClientID, chatmsg);
|
|
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
//else if(!g_Config.m_SvVoteKick)
|
|
else if(!g_Config.m_SvVoteKick && !pPlayer->m_Authed) // allow admins to call kick votes even if they are forbidden
|
|
{
|
|
SendChatTarget(ClientID, "Server does not allow voting to kick players");
|
|
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
|
|
if(g_Config.m_SvVoteKickMin)
|
|
{
|
|
int PlayerNum = 0;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
|
++PlayerNum;
|
|
|
|
if(PlayerNum < g_Config.m_SvVoteKickMin)
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "Kick voting requires %d players on the server", g_Config.m_SvVoteKickMin);
|
|
SendChatTarget(ClientID, aChatmsg);
|
|
return;
|
|
}
|
|
}
|
|
|
|
int KickID = str_toint(pMsg->m_Value);
|
|
if (!Server()->ReverseTranslate(KickID, ClientID))
|
|
return;
|
|
|
|
if(KickID < 0 || KickID >= MAX_CLIENTS || !m_apPlayers[KickID])
|
|
{
|
|
SendChatTarget(ClientID, "Invalid client id to kick");
|
|
return;
|
|
}
|
|
if(KickID == ClientID)
|
|
{
|
|
SendChatTarget(ClientID, "You can't kick yourself");
|
|
return;
|
|
}
|
|
//if(Server()->IsAuthed(KickID))
|
|
if(m_apPlayers[KickID]->m_Authed > 0 && m_apPlayers[KickID]->m_Authed >= pPlayer->m_Authed)
|
|
{
|
|
SendChatTarget(ClientID, "You can't kick admins");
|
|
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
|
|
char aBufKick[128];
|
|
str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID));
|
|
SendChatTarget(KickID, aBufKick);
|
|
return;
|
|
}
|
|
|
|
// Don't allow kicking if a player has no character
|
|
if(!GetPlayerChar(ClientID) || !GetPlayerChar(KickID) || GetDDRaceTeam(ClientID) != GetDDRaceTeam(KickID))
|
|
{
|
|
SendChatTarget(ClientID, "You can kick only your team member");
|
|
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientID), Server()->ClientName(KickID), pReason);
|
|
str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickID));
|
|
if (!g_Config.m_SvVoteKickBantime)
|
|
str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickID);
|
|
else
|
|
{
|
|
char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
|
|
Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
|
|
str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aAddrStr, g_Config.m_SvVoteKickBantime);
|
|
}
|
|
m_apPlayers[ClientID]->m_Last_KickVote = time_get();
|
|
m_VoteKick = true;
|
|
m_VoteSpec = false;
|
|
}
|
|
else if(str_comp_nocase(pMsg->m_Type, "spectate") == 0)
|
|
{
|
|
if(!g_Config.m_SvVoteSpectate)
|
|
{
|
|
SendChatTarget(ClientID, "Server does not allow voting to move players to spectators");
|
|
return;
|
|
}
|
|
|
|
int SpectateID = str_toint(pMsg->m_Value);
|
|
if (!Server()->ReverseTranslate(SpectateID, ClientID))
|
|
return;
|
|
|
|
if(SpectateID < 0 || SpectateID >= MAX_CLIENTS || !m_apPlayers[SpectateID] || m_apPlayers[SpectateID]->GetTeam() == TEAM_SPECTATORS)
|
|
{
|
|
SendChatTarget(ClientID, "Invalid client id to move");
|
|
return;
|
|
}
|
|
if(SpectateID == ClientID)
|
|
{
|
|
SendChatTarget(ClientID, "You can't move yourself");
|
|
return;
|
|
}
|
|
|
|
if(!GetPlayerChar(ClientID) || !GetPlayerChar(SpectateID) || GetDDRaceTeam(ClientID) != GetDDRaceTeam(SpectateID))
|
|
{
|
|
SendChatTarget(ClientID, "You can only move your team member to specators");
|
|
return;
|
|
}
|
|
|
|
if(g_Config.m_SvPauseable && g_Config.m_SvVotePause)
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to pause '%s' for %d seconds (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime, pReason);
|
|
str_format(aDesc, sizeof(aDesc), "Pause '%s' (%ds)", Server()->ClientName(SpectateID), g_Config.m_SvVotePauseTime);
|
|
str_format(aCmd, sizeof(aCmd), "force_pause %d %d", SpectateID, g_Config.m_SvVotePauseTime);
|
|
}
|
|
else
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason);
|
|
str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID));
|
|
str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
|
|
}
|
|
m_VoteKick = false;
|
|
m_VoteSpec = true;
|
|
}
|
|
|
|
if(aCmd[0] && str_comp(aCmd,"info"))
|
|
CallVote(ClientID, aDesc, aCmd, pReason, aChatmsg);
|
|
}
|
|
else if(MsgID == NETMSGTYPE_CL_VOTE)
|
|
{
|
|
if(!m_VoteCloseTime)
|
|
return;
|
|
|
|
if(g_Config.m_SvSpamprotection && pPlayer->m_LastVoteTry && pPlayer->m_LastVoteTry+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
int64 Now = Server()->Tick();
|
|
|
|
pPlayer->m_LastVoteTry = Now;
|
|
|
|
CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg;
|
|
if(!pMsg->m_Vote)
|
|
return;
|
|
|
|
pPlayer->m_Vote = pMsg->m_Vote;
|
|
pPlayer->m_VotePos = ++m_VotePos;
|
|
m_VoteUpdate = true;
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg;
|
|
|
|
//if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
|
|
if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam + Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > Server()->Tick()))
|
|
return;
|
|
|
|
/*if(pMsg->m_Team != TEAM_SPECTATORS && m_LockTeams)
|
|
{
|
|
pPlayer->m_LastSetTeam = Server()->Tick();
|
|
SendBroadcast("Teams are locked", ClientID);
|
|
return;
|
|
}*/
|
|
|
|
//Kill Protection
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if(pChr)
|
|
{
|
|
int CurrTime = (Server()->Tick() - pChr->m_StartTime) / Server()->TickSpeed();
|
|
if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED)
|
|
{
|
|
SendChatTarget(ClientID, "Kill Protection enabled. If you really want to join the spectators, first type /kill");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(pPlayer->m_TeamChangeTick > Server()->Tick())
|
|
{
|
|
pPlayer->m_LastSetTeam = Server()->Tick();
|
|
int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);
|
|
SendBroadcast(aBuf, ClientID);
|
|
return;
|
|
}
|
|
|
|
// Switch team on given client and kill/respawn him
|
|
if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID))
|
|
{
|
|
//if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
|
|
|
|
if(pPlayer->m_Paused)
|
|
SendChatTarget(ClientID,"Use /pause first then you can kill");
|
|
else
|
|
{
|
|
//pPlayer->m_LastSetTeam = Server()->Tick();
|
|
if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS)
|
|
m_VoteUpdate = true;
|
|
pPlayer->SetTeam(pMsg->m_Team);
|
|
//(void)m_pController->CheckTeamBalance();
|
|
pPlayer->m_TeamChangeTick = Server()->Tick();
|
|
}
|
|
//else
|
|
//SendBroadcast("Teams must be balanced, please join other team", ClientID);
|
|
}
|
|
else
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", Server()->MaxClients()-g_Config.m_SvSpectatorSlots);
|
|
SendBroadcast(aBuf, ClientID);
|
|
}
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_ISDDNET)
|
|
{
|
|
int Version = pUnpacker->GetInt();
|
|
|
|
if (pUnpacker->Error())
|
|
{
|
|
if (pPlayer->m_ClientVersion < VERSION_DDRACE)
|
|
pPlayer->m_ClientVersion = VERSION_DDRACE;
|
|
}
|
|
else if(pPlayer->m_ClientVersion < Version)
|
|
pPlayer->m_ClientVersion = Version;
|
|
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "%d using Custom Client %d", ClientID, pPlayer->m_ClientVersion);
|
|
dbg_msg("DDNet", aBuf);
|
|
|
|
//first update his teams state
|
|
((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientID);
|
|
|
|
//second give him records
|
|
SendRecord(ClientID);
|
|
|
|
//third give him others current time for table score
|
|
if(g_Config.m_SvHideScore) return;
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0)
|
|
{
|
|
CNetMsg_Sv_PlayerTime Msg;
|
|
Msg.m_Time = Score()->PlayerData(i)->m_CurrentTime * 100;
|
|
Msg.m_ClientID = i;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
|
|
//also send its time to others
|
|
|
|
}
|
|
}
|
|
//also send its time to others
|
|
if(Score()->PlayerData(ClientID)->m_CurrentTime > 0)
|
|
{
|
|
//TODO: make function for this fucking steps
|
|
CNetMsg_Sv_PlayerTime Msg;
|
|
Msg.m_Time = Score()->PlayerData(ClientID)->m_CurrentTime * 100;
|
|
Msg.m_ClientID = ClientID;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
|
|
}
|
|
|
|
//and give him correct tunings
|
|
if (Version >= VERSION_DDNET_EXTRATUNES)
|
|
SendTuningParams(ClientID, pPlayer->m_TuneZone);
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_SHOWOTHERS)
|
|
{
|
|
if(g_Config.m_SvShowOthers && !g_Config.m_SvShowOthersDefault)
|
|
{
|
|
CNetMsg_Cl_ShowOthers *pMsg = (CNetMsg_Cl_ShowOthers *)pRawMsg;
|
|
pPlayer->m_ShowOthers = (bool)pMsg->m_Show;
|
|
}
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_SETSPECTATORMODE && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg;
|
|
|
|
if(pMsg->m_SpectatorID != SPEC_FREEVIEW)
|
|
if (!Server()->ReverseTranslate(pMsg->m_SpectatorID, ClientID))
|
|
return;
|
|
|
|
if((g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed() > Server()->Tick()))
|
|
return;
|
|
|
|
pPlayer->m_LastSetSpectatorMode = Server()->Tick();
|
|
if(pMsg->m_SpectatorID != SPEC_FREEVIEW && (!m_apPlayers[pMsg->m_SpectatorID] || m_apPlayers[pMsg->m_SpectatorID]->GetTeam() == TEAM_SPECTATORS))
|
|
SendChatTarget(ClientID, "Invalid spectator id used");
|
|
else
|
|
pPlayer->m_SpectatorID = pMsg->m_SpectatorID;
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_CHANGEINFO)
|
|
{
|
|
if(g_Config.m_SvSpamprotection && pPlayer->m_LastChangeInfo && pPlayer->m_LastChangeInfo+Server()->TickSpeed()*g_Config.m_SvInfoChangeDelay > Server()->Tick())
|
|
return;
|
|
|
|
CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg;
|
|
pPlayer->m_LastChangeInfo = Server()->Tick();
|
|
|
|
// set infos
|
|
char aOldName[MAX_NAME_LENGTH];
|
|
str_copy(aOldName, Server()->ClientName(ClientID), sizeof(aOldName));
|
|
Server()->SetClientName(ClientID, pMsg->m_pName);
|
|
if(str_comp(aOldName, Server()->ClientName(ClientID)) != 0)
|
|
{
|
|
char aChatText[256];
|
|
str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aChatText);
|
|
|
|
// reload scores
|
|
|
|
Score()->PlayerData(ClientID)->Reset();
|
|
Score()->LoadScore(ClientID);
|
|
Score()->PlayerData(ClientID)->m_CurrentTime = Score()->PlayerData(ClientID)->m_BestTime;
|
|
m_apPlayers[ClientID]->m_Score = (Score()->PlayerData(ClientID)->m_BestTime)?Score()->PlayerData(ClientID)->m_BestTime:-9999;
|
|
}
|
|
Server()->SetClientClan(ClientID, pMsg->m_pClan);
|
|
Server()->SetClientCountry(ClientID, pMsg->m_Country);
|
|
str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
|
|
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
|
|
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
|
|
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
|
|
//m_pController->OnPlayerInfoChange(pPlayer);
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg;
|
|
|
|
if(g_Config.m_SvSpamprotection && pPlayer->m_LastEmote && pPlayer->m_LastEmote+Server()->TickSpeed()*g_Config.m_SvEmoticonDelay > Server()->Tick())
|
|
return;
|
|
|
|
pPlayer->m_LastEmote = Server()->Tick();
|
|
|
|
SendEmoticon(ClientID, pMsg->m_Emoticon);
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if(pChr && g_Config.m_SvEmotionalTees && pPlayer->m_EyeEmote)
|
|
{
|
|
switch(pMsg->m_Emoticon)
|
|
{
|
|
case EMOTICON_EXCLAMATION:
|
|
case EMOTICON_GHOST:
|
|
case EMOTICON_QUESTION:
|
|
case EMOTICON_WTF:
|
|
pChr->SetEmoteType(EMOTE_SURPRISE);
|
|
break;
|
|
case EMOTICON_DOTDOT:
|
|
case EMOTICON_DROP:
|
|
case EMOTICON_ZZZ:
|
|
pChr->SetEmoteType(EMOTE_BLINK);
|
|
break;
|
|
case EMOTICON_EYES:
|
|
case EMOTICON_HEARTS:
|
|
case EMOTICON_MUSIC:
|
|
pChr->SetEmoteType(EMOTE_HAPPY);
|
|
break;
|
|
case EMOTICON_OOP:
|
|
case EMOTICON_SORRY:
|
|
case EMOTICON_SUSHI:
|
|
pChr->SetEmoteType(EMOTE_PAIN);
|
|
break;
|
|
case EMOTICON_DEVILTEE:
|
|
case EMOTICON_SPLATTEE:
|
|
case EMOTICON_ZOMG:
|
|
pChr->SetEmoteType(EMOTE_ANGRY);
|
|
break;
|
|
default:
|
|
pChr->SetEmoteType(EMOTE_NORMAL);
|
|
break;
|
|
}
|
|
pChr->SetEmoteStop(Server()->Tick() + 2 * Server()->TickSpeed());
|
|
}
|
|
}
|
|
else if (MsgID == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
|
|
{
|
|
if(m_VoteCloseTime && m_VoteCreator == ClientID && GetDDRaceTeam(ClientID))
|
|
{
|
|
SendChatTarget(ClientID, "You are running a vote please try again after the vote is done!");
|
|
return;
|
|
}
|
|
if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*g_Config.m_SvKillDelay > Server()->Tick())
|
|
return;
|
|
if(pPlayer->m_Paused)
|
|
return;
|
|
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if(!pChr)
|
|
return;
|
|
|
|
//Kill Protection
|
|
int CurrTime = (Server()->Tick() - pChr->m_StartTime) / Server()->TickSpeed();
|
|
if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED)
|
|
{
|
|
SendChatTarget(ClientID, "Kill Protection enabled. If you really want to kill, type /kill");
|
|
return;
|
|
}
|
|
|
|
pPlayer->m_LastKill = Server()->Tick();
|
|
pPlayer->KillCharacter(WEAPON_SELF);
|
|
}
|
|
}
|
|
if (MsgID == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
//if(pPlayer->m_IsReady)
|
|
// return;
|
|
|
|
CNetMsg_Cl_StartInfo *pMsg = (CNetMsg_Cl_StartInfo *)pRawMsg;
|
|
pPlayer->m_LastChangeInfo = Server()->Tick();
|
|
|
|
// set start infos
|
|
Server()->SetClientName(ClientID, pMsg->m_pName);
|
|
Server()->SetClientClan(ClientID, pMsg->m_pClan);
|
|
Server()->SetClientCountry(ClientID, pMsg->m_Country);
|
|
str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
|
|
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
|
|
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
|
|
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
|
|
//m_pController->OnPlayerInfoChange(pPlayer);
|
|
|
|
// send vote options
|
|
CNetMsg_Sv_VoteClearOptions ClearMsg;
|
|
Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientID);
|
|
|
|
CNetMsg_Sv_VoteOptionListAdd OptionMsg;
|
|
int NumOptions = 0;
|
|
OptionMsg.m_pDescription0 = "";
|
|
OptionMsg.m_pDescription1 = "";
|
|
OptionMsg.m_pDescription2 = "";
|
|
OptionMsg.m_pDescription3 = "";
|
|
OptionMsg.m_pDescription4 = "";
|
|
OptionMsg.m_pDescription5 = "";
|
|
OptionMsg.m_pDescription6 = "";
|
|
OptionMsg.m_pDescription7 = "";
|
|
OptionMsg.m_pDescription8 = "";
|
|
OptionMsg.m_pDescription9 = "";
|
|
OptionMsg.m_pDescription10 = "";
|
|
OptionMsg.m_pDescription11 = "";
|
|
OptionMsg.m_pDescription12 = "";
|
|
OptionMsg.m_pDescription13 = "";
|
|
OptionMsg.m_pDescription14 = "";
|
|
CVoteOptionServer *pCurrent = m_pVoteOptionFirst;
|
|
while(pCurrent)
|
|
{
|
|
switch(NumOptions++)
|
|
{
|
|
case 0: OptionMsg.m_pDescription0 = pCurrent->m_aDescription; break;
|
|
case 1: OptionMsg.m_pDescription1 = pCurrent->m_aDescription; break;
|
|
case 2: OptionMsg.m_pDescription2 = pCurrent->m_aDescription; break;
|
|
case 3: OptionMsg.m_pDescription3 = pCurrent->m_aDescription; break;
|
|
case 4: OptionMsg.m_pDescription4 = pCurrent->m_aDescription; break;
|
|
case 5: OptionMsg.m_pDescription5 = pCurrent->m_aDescription; break;
|
|
case 6: OptionMsg.m_pDescription6 = pCurrent->m_aDescription; break;
|
|
case 7: OptionMsg.m_pDescription7 = pCurrent->m_aDescription; break;
|
|
case 8: OptionMsg.m_pDescription8 = pCurrent->m_aDescription; break;
|
|
case 9: OptionMsg.m_pDescription9 = pCurrent->m_aDescription; break;
|
|
case 10: OptionMsg.m_pDescription10 = pCurrent->m_aDescription; break;
|
|
case 11: OptionMsg.m_pDescription11 = pCurrent->m_aDescription; break;
|
|
case 12: OptionMsg.m_pDescription12 = pCurrent->m_aDescription; break;
|
|
case 13: OptionMsg.m_pDescription13 = pCurrent->m_aDescription; break;
|
|
case 14:
|
|
{
|
|
OptionMsg.m_pDescription14 = pCurrent->m_aDescription;
|
|
OptionMsg.m_NumOptions = NumOptions;
|
|
Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientID);
|
|
OptionMsg = CNetMsg_Sv_VoteOptionListAdd();
|
|
NumOptions = 0;
|
|
OptionMsg.m_pDescription1 = "";
|
|
OptionMsg.m_pDescription2 = "";
|
|
OptionMsg.m_pDescription3 = "";
|
|
OptionMsg.m_pDescription4 = "";
|
|
OptionMsg.m_pDescription5 = "";
|
|
OptionMsg.m_pDescription6 = "";
|
|
OptionMsg.m_pDescription7 = "";
|
|
OptionMsg.m_pDescription8 = "";
|
|
OptionMsg.m_pDescription9 = "";
|
|
OptionMsg.m_pDescription10 = "";
|
|
OptionMsg.m_pDescription11 = "";
|
|
OptionMsg.m_pDescription12 = "";
|
|
OptionMsg.m_pDescription13 = "";
|
|
OptionMsg.m_pDescription14 = "";
|
|
}
|
|
}
|
|
pCurrent = pCurrent->m_pNext;
|
|
}
|
|
if(NumOptions > 0)
|
|
{
|
|
OptionMsg.m_NumOptions = NumOptions;
|
|
Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientID);
|
|
NumOptions = 0;
|
|
}
|
|
|
|
// send tuning parameters to client
|
|
SendTuningParams(ClientID, pPlayer->m_TuneZone);
|
|
|
|
// client is ready to enter
|
|
if (!pPlayer->m_IsReady)
|
|
{
|
|
pPlayer->m_IsReady = true;
|
|
CNetMsg_Sv_ReadyToEnter m;
|
|
Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pParamName = pResult->GetString(0);
|
|
float NewValue = pResult->GetFloat(1);
|
|
|
|
if(pSelf->Tuning()->Set(pParamName, NewValue))
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
pSelf->SendTuningParams(-1);
|
|
}
|
|
else
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter");
|
|
}
|
|
|
|
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
/*CTuningParams TuningParams;
|
|
*pSelf->Tuning() = TuningParams;
|
|
pSelf->SendTuningParams(-1);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");*/
|
|
pSelf->ResetTuning();
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");
|
|
}
|
|
|
|
void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char aBuf[256];
|
|
for(int i = 0; i < pSelf->Tuning()->Num(); i++)
|
|
{
|
|
float v;
|
|
pSelf->Tuning()->Get(i, &v);
|
|
str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneZone(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int List = pResult->GetInteger(0);
|
|
const char *pParamName = pResult->GetString(1);
|
|
float NewValue = pResult->GetFloat(2);
|
|
|
|
if (List >= 0 && List < 256)
|
|
{
|
|
if(pSelf->TuningList()[List].Set(pParamName, NewValue))
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "%s in zone %d changed to %.2f", pParamName, List, NewValue);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
pSelf->SendTuningParams(-1, List);
|
|
}
|
|
else
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int List = pResult->GetInteger(0);
|
|
char aBuf[256];
|
|
if (List >= 0 && List < 256)
|
|
{
|
|
for(int i = 0; i < pSelf->TuningList()[List].Num(); i++)
|
|
{
|
|
float v;
|
|
pSelf->TuningList()[List].Get(i, &v);
|
|
str_format(aBuf, sizeof(aBuf), "zone %d: %s %.2f", List, pSelf->TuningList()[List].m_apNames[i], v);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
CTuningParams TuningParams;
|
|
if (pResult->NumArguments())
|
|
{
|
|
int List = pResult->GetInteger(0);
|
|
if (List >= 0 && List < 256)
|
|
{
|
|
pSelf->TuningList()[List] = TuningParams;
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "Tunezone %d resetted", List);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
pSelf->SendTuningParams(-1, List);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
*(pSelf->TuningList()+i) = TuningParams;
|
|
pSelf->SendTuningParams(-1, i);
|
|
}
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "All Tunezones resetted");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (pResult->NumArguments())
|
|
{
|
|
int List = pResult->GetInteger(0);
|
|
if (List >= 0 && List < 256)
|
|
{
|
|
str_format(pSelf->m_ZoneEnterMsg[List], sizeof(pSelf->m_ZoneEnterMsg[List]), pResult->GetString(1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (pResult->NumArguments())
|
|
{
|
|
int List = pResult->GetInteger(0);
|
|
if (List >= 0 && List < 256)
|
|
{
|
|
str_format(pSelf->m_ZoneLeaveMsg[List], sizeof(pSelf->m_ZoneLeaveMsg[List]), pResult->GetString(1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
/*if(pSelf->m_pController->IsGameOver())
|
|
return;*/
|
|
|
|
pSelf->m_World.m_Paused ^= 1;
|
|
}
|
|
|
|
void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : "");
|
|
}
|
|
|
|
void CGameContext::ConRandomMap(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int NumMaps = 0;
|
|
int NumVotes = 0;
|
|
int OurMap;
|
|
char* pMapName;
|
|
char pQuotedMapName[64];
|
|
|
|
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
|
|
while(pOption)
|
|
{
|
|
if(strncmp(pOption->m_aCommand, "change_map ", 11) == 0
|
|
|| strncmp(pOption->m_aCommand, "sv_map ", 7) == 0)
|
|
NumMaps++;
|
|
|
|
NumVotes++;
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(!NumMaps)
|
|
{
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "random_map called, but no maps available in votes");
|
|
return;
|
|
}
|
|
|
|
while(true)
|
|
{
|
|
OurMap = rand() % NumVotes;
|
|
pOption = pSelf->m_pVoteOptionFirst;
|
|
|
|
while(OurMap > 0)
|
|
{
|
|
OurMap--;
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(strncmp(pOption->m_aCommand, "change_map ", 11) == 0)
|
|
pMapName = &pOption->m_aCommand[11];
|
|
else if(strncmp(pOption->m_aCommand, "sv_map ", 7) == 0)
|
|
pMapName = &pOption->m_aCommand[7];
|
|
else
|
|
continue;
|
|
|
|
str_format(pQuotedMapName, sizeof(pQuotedMapName), "\"%s\"", g_Config.m_SvMap);
|
|
|
|
if(str_comp(pMapName, g_Config.m_SvMap) == 0 || str_comp(pMapName, pQuotedMapName) == 0)
|
|
continue;
|
|
|
|
pSelf->Console()->ExecuteLine(pOption->m_aCommand);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->m_pScore->RandomUnfinishedMap(pSelf->m_VoteCreator);
|
|
}
|
|
|
|
void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->m_pController->DoWarmup(pResult->GetInteger(0));
|
|
else
|
|
pSelf->m_pController->StartRound();
|
|
}
|
|
|
|
void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
char aBuf[1024];
|
|
str_copy(aBuf, pResult->GetString(0), sizeof(aBuf));
|
|
|
|
int i, j;
|
|
for(i = 0, j = 0; aBuf[i]; i++, j++)
|
|
{
|
|
if(aBuf[i] == '\\' && aBuf[i+1] == 'n')
|
|
{
|
|
aBuf[j] = '\n';
|
|
i++;
|
|
}
|
|
else if (i != j)
|
|
{
|
|
aBuf[j] = aBuf[i];
|
|
}
|
|
}
|
|
aBuf[j] = '\0';
|
|
|
|
pSelf->SendBroadcast(aBuf, -1);
|
|
}
|
|
|
|
void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int Team = clamp(pResult->GetInteger(1), -1, 1);
|
|
int Delay = pResult->NumArguments()>2 ? pResult->GetInteger(2) : 0;
|
|
if(!pSelf->m_apPlayers[ClientID])
|
|
return;
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
|
|
pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay*60;
|
|
pSelf->m_apPlayers[ClientID]->SetTeam(Team);
|
|
if(Team == TEAM_SPECTATORS)
|
|
pSelf->m_apPlayers[ClientID]->m_Paused = CPlayer::PAUSED_NONE;
|
|
// (void)pSelf->m_pController->CheckTeamBalance();
|
|
}
|
|
|
|
void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Team = clamp(pResult->GetInteger(0), -1, 1);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(pSelf->m_apPlayers[i])
|
|
pSelf->m_apPlayers[i]->SetTeam(Team, false);
|
|
|
|
// (void)pSelf->m_pController->CheckTeamBalance();
|
|
}
|
|
/*
|
|
void CGameContext::ConSwapTeams(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SwapTeams();
|
|
}
|
|
|
|
void CGameContext::ConShuffleTeams(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->m_pController->IsTeamplay())
|
|
return;
|
|
|
|
int CounterRed = 0;
|
|
int CounterBlue = 0;
|
|
int PlayerTeam = 0;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
|
++PlayerTeam;
|
|
PlayerTeam = (PlayerTeam+1)/2;
|
|
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
{
|
|
if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
|
|
{
|
|
if(CounterRed == PlayerTeam)
|
|
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
|
|
else if(CounterBlue == PlayerTeam)
|
|
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
|
|
else
|
|
{
|
|
if(rand() % 2)
|
|
{
|
|
pSelf->m_apPlayers[i]->SetTeam(TEAM_BLUE, false);
|
|
++CounterBlue;
|
|
}
|
|
else
|
|
{
|
|
pSelf->m_apPlayers[i]->SetTeam(TEAM_RED, false);
|
|
++CounterRed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// (void)pSelf->m_pController->CheckTeamBalance();
|
|
}
|
|
|
|
void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->m_LockTeams ^= 1;
|
|
if(pSelf->m_LockTeams)
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were locked");
|
|
else
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were unlocked");
|
|
}
|
|
*/
|
|
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pDescription = pResult->GetString(0);
|
|
const char *pCommand = pResult->GetString(1);
|
|
|
|
if(pSelf->m_NumVoteOptions == MAX_VOTE_OPTIONS)
|
|
{
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "maximum number of vote options reached");
|
|
return;
|
|
}
|
|
|
|
// check for valid option
|
|
if(!pSelf->Console()->LineIsValid(pCommand) || str_length(pCommand) >= VOTE_CMD_LENGTH)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "skipped invalid command '%s'", pCommand);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
return;
|
|
}
|
|
while(*pDescription && *pDescription == ' ')
|
|
pDescription++;
|
|
if(str_length(pDescription) >= VOTE_DESC_LENGTH || *pDescription == 0)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pDescription);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
return;
|
|
}
|
|
|
|
// check for duplicate entry
|
|
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pDescription);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
return;
|
|
}
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
// add the option
|
|
++pSelf->m_NumVoteOptions;
|
|
int Len = str_length(pCommand);
|
|
|
|
pOption = (CVoteOptionServer *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
|
|
pOption->m_pNext = 0;
|
|
pOption->m_pPrev = pSelf->m_pVoteOptionLast;
|
|
if(pOption->m_pPrev)
|
|
pOption->m_pPrev->m_pNext = pOption;
|
|
pSelf->m_pVoteOptionLast = pOption;
|
|
if(!pSelf->m_pVoteOptionFirst)
|
|
pSelf->m_pVoteOptionFirst = pOption;
|
|
|
|
str_copy(pOption->m_aDescription, pDescription, sizeof(pOption->m_aDescription));
|
|
mem_copy(pOption->m_aCommand, pCommand, Len+1);
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "added option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
|
|
// inform clients about added option
|
|
CNetMsg_Sv_VoteOptionAdd OptionMsg;
|
|
OptionMsg.m_pDescription = pOption->m_aDescription;
|
|
pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
|
|
}
|
|
|
|
void CGameContext::ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pDescription = pResult->GetString(0);
|
|
|
|
// check for valid option
|
|
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pDescription, pOption->m_aDescription) == 0)
|
|
break;
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
if(!pOption)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "option '%s' does not exist", pDescription);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
return;
|
|
}
|
|
|
|
// inform clients about removed option
|
|
CNetMsg_Sv_VoteOptionRemove OptionMsg;
|
|
OptionMsg.m_pDescription = pOption->m_aDescription;
|
|
pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
|
|
|
|
// TODO: improve this
|
|
// remove the option
|
|
--pSelf->m_NumVoteOptions;
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "removed option '%s' '%s'", pOption->m_aDescription, pOption->m_aCommand);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
|
|
CHeap *pVoteOptionHeap = new CHeap();
|
|
CVoteOptionServer *pVoteOptionFirst = 0;
|
|
CVoteOptionServer *pVoteOptionLast = 0;
|
|
int NumVoteOptions = pSelf->m_NumVoteOptions;
|
|
for(CVoteOptionServer *pSrc = pSelf->m_pVoteOptionFirst; pSrc; pSrc = pSrc->m_pNext)
|
|
{
|
|
if(pSrc == pOption)
|
|
continue;
|
|
|
|
// copy option
|
|
int Len = str_length(pSrc->m_aCommand);
|
|
CVoteOptionServer *pDst = (CVoteOptionServer *)pVoteOptionHeap->Allocate(sizeof(CVoteOptionServer) + Len);
|
|
pDst->m_pNext = 0;
|
|
pDst->m_pPrev = pVoteOptionLast;
|
|
if(pDst->m_pPrev)
|
|
pDst->m_pPrev->m_pNext = pDst;
|
|
pVoteOptionLast = pDst;
|
|
if(!pVoteOptionFirst)
|
|
pVoteOptionFirst = pDst;
|
|
|
|
str_copy(pDst->m_aDescription, pSrc->m_aDescription, sizeof(pDst->m_aDescription));
|
|
mem_copy(pDst->m_aCommand, pSrc->m_aCommand, Len+1);
|
|
}
|
|
|
|
// clean up
|
|
delete pSelf->m_pVoteOptionHeap;
|
|
pSelf->m_pVoteOptionHeap = pVoteOptionHeap;
|
|
pSelf->m_pVoteOptionFirst = pVoteOptionFirst;
|
|
pSelf->m_pVoteOptionLast = pVoteOptionLast;
|
|
pSelf->m_NumVoteOptions = NumVoteOptions;
|
|
}
|
|
|
|
void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pType = pResult->GetString(0);
|
|
const char *pValue = pResult->GetString(1);
|
|
const char *pReason = pResult->NumArguments() > 2 && pResult->GetString(2)[0] ? pResult->GetString(2) : "No reason given";
|
|
char aBuf[128] = {0};
|
|
|
|
if(str_comp_nocase(pType, "option") == 0)
|
|
{
|
|
CVoteOptionServer *pOption = pSelf->m_pVoteOptionFirst;
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pValue, pOption->m_aDescription) == 0)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "moderator forced server option '%s' (%s)", pValue, pReason);
|
|
pSelf->SendChatTarget(-1, aBuf);
|
|
pSelf->Console()->ExecuteLine(pOption->m_aCommand);
|
|
break;
|
|
}
|
|
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(!pOption)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "'%s' isn't an option on this server", pValue);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
return;
|
|
}
|
|
}
|
|
else if(str_comp_nocase(pType, "kick") == 0)
|
|
{
|
|
int KickID = str_toint(pValue);
|
|
if(KickID < 0 || KickID >= MAX_CLIENTS || !pSelf->m_apPlayers[KickID])
|
|
{
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to kick");
|
|
return;
|
|
}
|
|
|
|
if (!g_Config.m_SvVoteKickBantime)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "kick %d %s", KickID, pReason);
|
|
pSelf->Console()->ExecuteLine(aBuf);
|
|
}
|
|
else
|
|
{
|
|
char aAddrStr[NETADDR_MAXSTRSIZE] = {0};
|
|
pSelf->Server()->GetClientAddr(KickID, aAddrStr, sizeof(aAddrStr));
|
|
str_format(aBuf, sizeof(aBuf), "ban %s %d %s", aAddrStr, g_Config.m_SvVoteKickBantime, pReason);
|
|
pSelf->Console()->ExecuteLine(aBuf);
|
|
}
|
|
}
|
|
else if(str_comp_nocase(pType, "spectate") == 0)
|
|
{
|
|
int SpectateID = str_toint(pValue);
|
|
if(SpectateID < 0 || SpectateID >= MAX_CLIENTS || !pSelf->m_apPlayers[SpectateID] || pSelf->m_apPlayers[SpectateID]->GetTeam() == TEAM_SPECTATORS)
|
|
{
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Invalid client id to move");
|
|
return;
|
|
}
|
|
|
|
str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason);
|
|
pSelf->SendChatTarget(-1, aBuf);
|
|
str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay);
|
|
pSelf->Console()->ExecuteLine(aBuf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "cleared votes");
|
|
CNetMsg_Sv_VoteClearOptions VoteClearOptionsMsg;
|
|
pSelf->Server()->SendPackMsg(&VoteClearOptionsMsg, MSGFLAG_VITAL, -1);
|
|
pSelf->m_pVoteOptionHeap->Reset();
|
|
pSelf->m_pVoteOptionFirst = 0;
|
|
pSelf->m_pVoteOptionLast = 0;
|
|
pSelf->m_NumVoteOptions = 0;
|
|
}
|
|
|
|
void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
// check if there is a vote running
|
|
if(!pSelf->m_VoteCloseTime)
|
|
return;
|
|
|
|
if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES_ADMIN;
|
|
else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO_ADMIN;
|
|
pSelf->m_VoteEnforcer = pResult->m_ClientID;
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "moderator forced vote %s", pResult->GetString(0));
|
|
pSelf->SendChatTarget(-1, aBuf);
|
|
str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
}
|
|
|
|
void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
{
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(pSelf->m_apPlayers[i])
|
|
pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
|
|
}
|
|
}
|
|
|
|
void CGameContext::OnConsoleInit()
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
m_ChatPrintCBIndex = Console()->RegisterPrintCallback(0, SendChatResponse, this);
|
|
|
|
Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value");
|
|
Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning");
|
|
Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning");
|
|
Console()->Register("tune_zone", "isi", CFGFLAG_SERVER, ConTuneZone, this, "Tune in zone a variable to value");
|
|
Console()->Register("tune_zone_dump", "i", CFGFLAG_SERVER, ConTuneDumpZone, this, "Dump zone tuning in zone x");
|
|
Console()->Register("tune_zone_reset", "?i", CFGFLAG_SERVER, ConTuneResetZone, this, "reset zone tuning in zone x or in all zones");
|
|
Console()->Register("tune_zone_enter", "is", CFGFLAG_SERVER, ConTuneSetZoneMsgEnter, this, "which message to display on zone enter; use 0 for normal area");
|
|
Console()->Register("tune_zone_leave", "is", CFGFLAG_SERVER, ConTuneSetZoneMsgLeave, this, "which message to display on zone leave; use 0 for normal area");
|
|
Console()->Register("pause_game", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
|
|
Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map");
|
|
Console()->Register("random_map", "", CFGFLAG_SERVER, ConRandomMap, this, "Random map");
|
|
Console()->Register("random_unfinished_map", "", CFGFLAG_SERVER, ConRandomUnfinishedMap, this, "Random unfinished map");
|
|
Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
|
|
Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message");
|
|
Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat");
|
|
Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team");
|
|
Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team");
|
|
//Console()->Register("swap_teams", "", CFGFLAG_SERVER, ConSwapTeams, this, "Swap the current teams");
|
|
//Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, ConShuffleTeams, this, "Shuffle the current teams");
|
|
//Console()->Register("lock_teams", "", CFGFLAG_SERVER, ConLockTeams, this, "Lock/unlock teams");
|
|
|
|
Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option");
|
|
Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
|
|
Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
|
|
Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
|
|
Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
|
|
|
|
Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
|
|
|
|
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
|
#include "game/ddracecommands.h"
|
|
#define CHAT_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, callback, userdata, help);
|
|
#include "ddracechat.h"
|
|
}
|
|
|
|
void CGameContext::OnInit(/*class IKernel *pKernel*/)
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
m_World.SetGameServer(this);
|
|
m_Events.SetGameServer(this);
|
|
|
|
//if(!data) // only load once
|
|
//data = load_data_from_memory(internal_data);
|
|
|
|
for(int i = 0; i < NUM_NETOBJTYPES; i++)
|
|
Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
|
|
|
|
m_Layers.Init(Kernel());
|
|
m_Collision.Init(&m_Layers);
|
|
|
|
// reset everything here
|
|
//world = new GAMEWORLD;
|
|
//players = new CPlayer[MAX_CLIENTS];
|
|
|
|
// Reset Tunezones
|
|
CTuningParams TuningParams;
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
TuningList()[i] = TuningParams;
|
|
TuningList()[i].Set("gun_curvature", 0);
|
|
TuningList()[i].Set("gun_speed", 1400);
|
|
TuningList()[i].Set("shotgun_curvature", 0);
|
|
TuningList()[i].Set("shotgun_speed", 500);
|
|
TuningList()[i].Set("shotgun_speeddiff", 0);
|
|
}
|
|
|
|
for (int i = 0; i < 256; i++) // decided to send no text on changing Tunezones for now
|
|
{
|
|
str_format(m_ZoneEnterMsg[i], sizeof(m_ZoneEnterMsg[i]), "", i);
|
|
str_format(m_ZoneLeaveMsg[i], sizeof(m_ZoneLeaveMsg[i]), "", i);
|
|
}
|
|
// Reset Tuning
|
|
if(g_Config.m_SvTuneReset)
|
|
{
|
|
ResetTuning();
|
|
}
|
|
else
|
|
{
|
|
Tuning()->Set("gun_speed", 1400);
|
|
Tuning()->Set("gun_curvature", 0);
|
|
Tuning()->Set("shotgun_speed", 500);
|
|
Tuning()->Set("shotgun_speeddiff", 0);
|
|
Tuning()->Set("shotgun_curvature", 0);
|
|
}
|
|
|
|
if(g_Config.m_SvDDRaceTuneReset)
|
|
{
|
|
g_Config.m_SvHit = 1;
|
|
g_Config.m_SvEndlessDrag = 0;
|
|
g_Config.m_SvOldLaser = 0;
|
|
g_Config.m_SvOldTeleportHook = 0;
|
|
g_Config.m_SvOldTeleportWeapons = 0;
|
|
g_Config.m_SvTeleportHoldHook = 0;
|
|
}
|
|
|
|
Console()->ExecuteFile(g_Config.m_SvResetFile);
|
|
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "maps/%s.cfg", g_Config.m_SvMap);
|
|
Console()->ExecuteFile(buf);
|
|
str_format(buf, sizeof(buf), "maps/%s.map.cfg", g_Config.m_SvMap);
|
|
Console()->ExecuteFile(buf);
|
|
/* // select gametype
|
|
if(str_comp(g_Config.m_SvGametype, "mod") == 0)
|
|
m_pController = new CGameControllerMOD(this);
|
|
else if(str_comp(g_Config.m_SvGametype, "ctf") == 0)
|
|
m_pController = new CGameControllerCTF(this);
|
|
else if(str_comp(g_Config.m_SvGametype, "tdm") == 0)
|
|
m_pController = new CGameControllerTDM(this);
|
|
else
|
|
m_pController = new CGameControllerDM(this);*/
|
|
m_pController = new CGameControllerDDRace(this);
|
|
((CGameControllerDDRace*)m_pController)->m_Teams.Reset();
|
|
|
|
// delete old score object
|
|
if(m_pScore)
|
|
delete m_pScore;
|
|
|
|
// create score object (add sql later)
|
|
#if defined(CONF_SQL)
|
|
if(g_Config.m_SvUseSQL)
|
|
m_pScore = new CSqlScore(this);
|
|
else
|
|
#endif
|
|
m_pScore = new CFileScore(this);
|
|
// setup core world
|
|
//for(int i = 0; i < MAX_CLIENTS; i++)
|
|
// game.players[i].core.world = &game.world.core;
|
|
|
|
// create all entities from the game layer
|
|
CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer();
|
|
CTile *pTiles = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Data);
|
|
|
|
|
|
|
|
|
|
/*
|
|
num_spawn_points[0] = 0;
|
|
num_spawn_points[1] = 0;
|
|
num_spawn_points[2] = 0;
|
|
*/
|
|
|
|
CTile *pFront = 0;
|
|
CSwitchTile *pSwitch = 0;
|
|
if(m_Layers.FrontLayer())
|
|
pFront = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(m_Layers.FrontLayer()->m_Front);
|
|
if(m_Layers.SwitchLayer())
|
|
pSwitch = (CSwitchTile *)Kernel()->RequestInterface<IMap>()->GetData(m_Layers.SwitchLayer()->m_Switch);
|
|
|
|
for(int y = 0; y < pTileMap->m_Height; y++)
|
|
{
|
|
for(int x = 0; x < pTileMap->m_Width; x++)
|
|
{
|
|
int Index = pTiles[y*pTileMap->m_Width+x].m_Index;
|
|
|
|
if(Index == TILE_OLDLASER)
|
|
{
|
|
g_Config.m_SvOldLaser = 1;
|
|
dbg_msg("Game Layer", "Found Old Laser Tile");
|
|
}
|
|
else if(Index == TILE_NPC)
|
|
{
|
|
m_Tuning.Set("player_collision", 0);
|
|
dbg_msg("Game Layer", "Found No Collision Tile");
|
|
}
|
|
else if(Index == TILE_EHOOK)
|
|
{
|
|
g_Config.m_SvEndlessDrag = 1;
|
|
dbg_msg("Game Layer", "Found No Unlimited hook time Tile");
|
|
}
|
|
else if(Index == TILE_NOHIT)
|
|
{
|
|
g_Config.m_SvHit = 0;
|
|
dbg_msg("Game Layer", "Found No Weapons Hitting others Tile");
|
|
}
|
|
else if(Index == TILE_NPH)
|
|
{
|
|
m_Tuning.Set("player_hooking", 0);
|
|
dbg_msg("Game Layer", "Found No Player Hooking Tile");
|
|
}
|
|
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
//m_pController->OnEntity(Index-ENTITY_OFFSET, Pos);
|
|
m_pController->OnEntity(Index - ENTITY_OFFSET, Pos, LAYER_GAME, pTiles[y * pTileMap->m_Width + x].m_Flags);
|
|
}
|
|
|
|
if(pFront)
|
|
{
|
|
Index = pFront[y * pTileMap->m_Width + x].m_Index;
|
|
if(Index == TILE_OLDLASER)
|
|
{
|
|
g_Config.m_SvOldLaser = 1;
|
|
dbg_msg("Front Layer", "Found Old Laser Tile");
|
|
}
|
|
else if(Index == TILE_NPC)
|
|
{
|
|
m_Tuning.Set("player_collision", 0);
|
|
dbg_msg("Front Layer", "Found No Collision Tile");
|
|
}
|
|
else if(Index == TILE_EHOOK)
|
|
{
|
|
g_Config.m_SvEndlessDrag = 1;
|
|
dbg_msg("Front Layer", "Found No Unlimited hook time Tile");
|
|
}
|
|
else if(Index == TILE_NOHIT)
|
|
{
|
|
g_Config.m_SvHit = 0;
|
|
dbg_msg("Front Layer", "Found No Weapons Hitting others Tile");
|
|
}
|
|
else if(Index == TILE_NPH)
|
|
{
|
|
m_Tuning.Set("player_hooking", 0);
|
|
dbg_msg("Front Layer", "Found No Player Hooking Tile");
|
|
}
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_FRONT, pFront[y*pTileMap->m_Width+x].m_Flags);
|
|
}
|
|
}
|
|
if(pSwitch)
|
|
{
|
|
Index = pSwitch[y*pTileMap->m_Width + x].m_Type;
|
|
// TODO: Add off by default door here
|
|
// if (Index == TILE_DOOR_OFF)
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos, LAYER_SWITCH, pSwitch[y*pTileMap->m_Width+x].m_Flags, pSwitch[y*pTileMap->m_Width+x].m_Number);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//game.world.insert_entity(game.Controller);
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
|
|
{
|
|
OnClientConnected(MAX_CLIENTS-i-1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CGameContext::OnShutdown()
|
|
{
|
|
Layers()->Dest();
|
|
Collision()->Dest();
|
|
delete m_pController;
|
|
m_pController = 0;
|
|
Clear();
|
|
}
|
|
|
|
void CGameContext::OnSnap(int ClientID)
|
|
{
|
|
// add tuning to demo
|
|
CTuningParams StandardTuning;
|
|
if(ClientID == -1 && Server()->DemoRecorder_IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0)
|
|
{
|
|
CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
|
|
int *pParams = (int *)&m_Tuning;
|
|
for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
|
|
Msg.AddInt(pParams[i]);
|
|
Server()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND, ClientID);
|
|
}
|
|
|
|
m_World.Snap(ClientID);
|
|
m_pController->Snap(ClientID);
|
|
m_Events.Snap(ClientID);
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i])
|
|
m_apPlayers[i]->Snap(ClientID);
|
|
}
|
|
|
|
if(ClientID > -1)
|
|
m_apPlayers[ClientID]->FakeSnap(ClientID);
|
|
|
|
}
|
|
void CGameContext::OnPreSnap() {}
|
|
void CGameContext::OnPostSnap()
|
|
{
|
|
m_Events.Clear();
|
|
}
|
|
|
|
bool CGameContext::IsClientReady(int ClientID)
|
|
{
|
|
return m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_IsReady ? true : false;
|
|
}
|
|
|
|
bool CGameContext::IsClientPlayer(int ClientID)
|
|
{
|
|
return m_apPlayers[ClientID] && m_apPlayers[ClientID]->GetTeam() == TEAM_SPECTATORS ? false : true;
|
|
}
|
|
|
|
const char *CGameContext::GameType() { return m_pController && m_pController->m_pGameType ? m_pController->m_pGameType : ""; }
|
|
const char *CGameContext::Version() { return GAME_VERSION; }
|
|
const char *CGameContext::NetVersion() { return GAME_NETVERSION; }
|
|
|
|
IGameServer *CreateGameServer() { return new CGameContext; }
|
|
|
|
void CGameContext::SendChatResponseAll(const char *pLine, void *pUser)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUser;
|
|
|
|
static volatile int ReentryGuard = 0;
|
|
|
|
if(ReentryGuard)
|
|
return;
|
|
ReentryGuard++;
|
|
|
|
if(*pLine == '[')
|
|
do
|
|
pLine++;
|
|
while(*(pLine - 2) != ':' && *pLine != 0);//remove the category (e.g. [Console]: No Such Command)
|
|
|
|
pSelf->SendChat(-1, CHAT_ALL, pLine);
|
|
|
|
ReentryGuard--;
|
|
}
|
|
|
|
void CGameContext::SendChatResponse(const char *pLine, void *pUser)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUser;
|
|
int ClientID = pSelf->m_ChatResponseTargetID;
|
|
|
|
if(ClientID < 0 || ClientID >= MAX_CLIENTS)
|
|
return;
|
|
|
|
static volatile int ReentryGuard = 0;
|
|
|
|
if(ReentryGuard)
|
|
return;
|
|
ReentryGuard++;
|
|
|
|
if(*pLine == '[')
|
|
do
|
|
pLine++;
|
|
while(*(pLine - 2) != ':' && *pLine != 0); // remove the category (e.g. [Console]: No Such Command)
|
|
|
|
pSelf->SendChatTarget(ClientID, pLine);
|
|
|
|
ReentryGuard--;
|
|
}
|
|
|
|
bool CGameContext::PlayerCollision()
|
|
{
|
|
float Temp;
|
|
m_Tuning.Get("player_collision", &Temp);
|
|
return Temp != 0.0;
|
|
}
|
|
|
|
bool CGameContext::PlayerHooking()
|
|
{
|
|
float Temp;
|
|
m_Tuning.Get("player_hooking", &Temp);
|
|
return Temp != 0.0;
|
|
}
|
|
|
|
float CGameContext::PlayerJetpack()
|
|
{
|
|
float Temp;
|
|
m_Tuning.Get("player_jetpack", &Temp);
|
|
return Temp;
|
|
}
|
|
|
|
void CGameContext::OnSetAuthed(int ClientID, int Level)
|
|
{
|
|
CServer* pServ = (CServer*)Server();
|
|
if(m_apPlayers[ClientID])
|
|
{
|
|
m_apPlayers[ClientID]->m_Authed = Level;
|
|
char aBuf[512], aIP[NETADDR_MAXSTRSIZE];
|
|
pServ->GetClientAddr(ClientID, aIP, sizeof(aIP));
|
|
str_format(aBuf, sizeof(aBuf), "ban %s %d Banned by vote", aIP, g_Config.m_SvVoteKickBantime);
|
|
if(!str_comp_nocase(m_aVoteCommand, aBuf) && Level > 0)
|
|
{
|
|
m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO_ADMIN;
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "CGameContext", "Aborted vote by admin login.");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::SendRecord(int ClientID)
|
|
{
|
|
CNetMsg_Sv_Record RecordsMsg;
|
|
RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientID)->m_BestTime * 100.0f;
|
|
RecordsMsg.m_ServerTimeBest = m_pController->m_CurrentRecord * 100.0f; //TODO: finish this
|
|
Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientID);
|
|
}
|
|
|
|
int CGameContext::ProcessSpamProtection(int ClientID)
|
|
{
|
|
if(!m_apPlayers[ClientID])
|
|
return 0;
|
|
if(g_Config.m_SvSpamprotection && m_apPlayers[ClientID]->m_LastChat
|
|
&& m_apPlayers[ClientID]->m_LastChat + Server()->TickSpeed() * g_Config.m_SvChatDelay > Server()->Tick())
|
|
return 1;
|
|
else
|
|
m_apPlayers[ClientID]->m_LastChat = Server()->Tick();
|
|
NETADDR Addr;
|
|
Server()->GetClientAddr(ClientID, &Addr);
|
|
int Muted = 0;
|
|
|
|
for(int i = 0; i < m_NumMutes && !Muted; i++)
|
|
{
|
|
if(!net_addr_comp(&Addr, &m_aMutes[i].m_Addr))
|
|
Muted = (m_aMutes[i].m_Expire - Server()->Tick()) / Server()->TickSpeed();
|
|
}
|
|
|
|
if (Muted > 0)
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof aBuf, "You are not permitted to talk for the next %d seconds.", Muted);
|
|
SendChatTarget(ClientID, aBuf);
|
|
return 1;
|
|
}
|
|
|
|
if ((m_apPlayers[ClientID]->m_ChatScore += g_Config.m_SvChatPenalty) > g_Config.m_SvChatThreshold)
|
|
{
|
|
Mute(0, &Addr, g_Config.m_SvSpamMuteDuration, Server()->ClientName(ClientID));
|
|
m_apPlayers[ClientID]->m_ChatScore = 0;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CGameContext::GetDDRaceTeam(int ClientID)
|
|
{
|
|
CGameControllerDDRace* pController = (CGameControllerDDRace*)m_pController;
|
|
return pController->m_Teams.m_Core.Team(ClientID);
|
|
}
|
|
|
|
void CGameContext::ResetTuning()
|
|
{
|
|
CTuningParams TuningParams;
|
|
m_Tuning = TuningParams;
|
|
Tuning()->Set("gun_speed", 1400);
|
|
Tuning()->Set("gun_curvature", 0);
|
|
Tuning()->Set("shotgun_speed", 500);
|
|
Tuning()->Set("shotgun_speeddiff", 0);
|
|
Tuning()->Set("shotgun_curvature", 0);
|
|
SendTuningParams(-1);
|
|
}
|
|
|
|
bool CheckClientID2(int ClientID)
|
|
{
|
|
dbg_assert(ClientID >= 0 || ClientID < MAX_CLIENTS,
|
|
"The Client ID is wrong");
|
|
if (ClientID < 0 || ClientID >= MAX_CLIENTS)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void CGameContext::Whisper(int ClientID, char *pStr)
|
|
{
|
|
char *pName;
|
|
char *pMessage;
|
|
int Error = 0;
|
|
|
|
if(ProcessSpamProtection(ClientID))
|
|
return;
|
|
|
|
pStr = str_skip_whitespaces(pStr);
|
|
|
|
int Victim;
|
|
|
|
// add token
|
|
if(*pStr == '"')
|
|
{
|
|
pStr++;
|
|
|
|
pName = pStr; // we might have to process escape data
|
|
while(1)
|
|
{
|
|
if(pStr[0] == '"')
|
|
break;
|
|
else if(pStr[0] == '\\')
|
|
{
|
|
if(pStr[1] == '\\')
|
|
pStr++; // skip due to escape
|
|
else if(pStr[1] == '"')
|
|
pStr++; // skip due to escape
|
|
}
|
|
else if(pStr[0] == 0)
|
|
Error = 1;
|
|
|
|
pStr++;
|
|
}
|
|
|
|
// write null termination
|
|
*pStr = 0;
|
|
pStr++;
|
|
|
|
for(Victim = 0; Victim < MAX_CLIENTS; Victim++)
|
|
if (str_comp(pName, Server()->ClientName(Victim)) == 0)
|
|
break;
|
|
|
|
}
|
|
else
|
|
{
|
|
pName = pStr;
|
|
while(1)
|
|
{
|
|
if(pStr[0] == 0)
|
|
{
|
|
Error = 1;
|
|
break;
|
|
}
|
|
if(pStr[0] == ' ')
|
|
{
|
|
pStr[0] = 0;
|
|
for(Victim = 0; Victim < MAX_CLIENTS; Victim++)
|
|
if (str_comp(pName, Server()->ClientName(Victim)) == 0)
|
|
break;
|
|
|
|
pStr[0] = ' ';
|
|
|
|
if (Victim < MAX_CLIENTS)
|
|
break;
|
|
}
|
|
pStr++;
|
|
}
|
|
}
|
|
|
|
if(pStr[0] != ' ')
|
|
{
|
|
Error = 1;
|
|
}
|
|
|
|
*pStr = 0;
|
|
pStr++;
|
|
|
|
pMessage = pStr;
|
|
|
|
char aBuf[256];
|
|
|
|
if (Error)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "Invalid whisper");
|
|
SendChatTarget(ClientID, aBuf);
|
|
return;
|
|
}
|
|
|
|
if (Victim >= MAX_CLIENTS || !CheckClientID2(Victim))
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "No player with name \"%s\" found", pName);
|
|
SendChatTarget(ClientID, aBuf);
|
|
return;
|
|
}
|
|
|
|
WhisperID(ClientID, Victim, pMessage);
|
|
}
|
|
|
|
void CGameContext::WhisperID(int ClientID, int VictimID, char *pMessage)
|
|
{
|
|
if (!CheckClientID2(ClientID))
|
|
return;
|
|
|
|
if (!CheckClientID2(VictimID))
|
|
return;
|
|
|
|
if (m_apPlayers[ClientID])
|
|
m_apPlayers[ClientID]->m_LastWhisperTo = VictimID;
|
|
|
|
char aBuf[256];
|
|
|
|
if (m_apPlayers[ClientID] && m_apPlayers[ClientID]->m_ClientVersion >= VERSION_DDNET_WHISPER)
|
|
{
|
|
CNetMsg_Sv_Chat Msg;
|
|
Msg.m_Team = CHAT_WHISPER_SEND;
|
|
Msg.m_ClientID = VictimID;
|
|
Msg.m_pMessage = pMessage;
|
|
if(g_Config.m_SvDemoChat)
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID);
|
|
else
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
|
|
}
|
|
else
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "[→ %s] %s", Server()->ClientName(VictimID), pMessage);
|
|
SendChatTarget(ClientID, aBuf);
|
|
}
|
|
|
|
if (m_apPlayers[VictimID] && m_apPlayers[VictimID]->m_ClientVersion >= VERSION_DDNET_WHISPER)
|
|
{
|
|
CNetMsg_Sv_Chat Msg2;
|
|
Msg2.m_Team = CHAT_WHISPER_RECV;
|
|
Msg2.m_ClientID = ClientID;
|
|
Msg2.m_pMessage = pMessage;
|
|
if(g_Config.m_SvDemoChat)
|
|
Server()->SendPackMsg(&Msg2, MSGFLAG_VITAL, VictimID);
|
|
else
|
|
Server()->SendPackMsg(&Msg2, MSGFLAG_VITAL|MSGFLAG_NORECORD, VictimID);
|
|
}
|
|
else
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "[← %s] %s", Server()->ClientName(ClientID), pMessage);
|
|
SendChatTarget(VictimID, aBuf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::Converse(int ClientID, char *pStr)
|
|
{
|
|
CPlayer *pPlayer = m_apPlayers[ClientID];
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
if(ProcessSpamProtection(ClientID))
|
|
return;
|
|
|
|
if (pPlayer->m_LastWhisperTo < 0)
|
|
SendChatTarget(ClientID, "You do not have an ongoing conversation. Whisper to someone to start one");
|
|
else
|
|
{
|
|
WhisperID(ClientID, pPlayer->m_LastWhisperTo, pStr);
|
|
}
|
|
}
|
|
|
|
void CGameContext::List(int ClientID, const char* filter)
|
|
{
|
|
int total = 0;
|
|
char buf[256];
|
|
int bufcnt = 0;
|
|
if (filter[0])
|
|
str_format(buf, sizeof(buf), "Listing players with \"%s\" in name:", filter);
|
|
else
|
|
str_format(buf, sizeof(buf), "Listing all players:", filter);
|
|
SendChatTarget(ClientID, buf);
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i])
|
|
{
|
|
total++;
|
|
const char* name = Server()->ClientName(i);
|
|
if (str_find_nocase(name, filter) == NULL)
|
|
continue;
|
|
if (bufcnt + str_length(name) + 4 > 256)
|
|
{
|
|
SendChatTarget(ClientID, buf);
|
|
bufcnt = 0;
|
|
}
|
|
if (bufcnt != 0)
|
|
{
|
|
str_format(&buf[bufcnt], sizeof(buf) - bufcnt, ", %s", name);
|
|
bufcnt += 2 + str_length(name);
|
|
}
|
|
else
|
|
{
|
|
str_format(&buf[bufcnt], sizeof(buf) - bufcnt, "%s", name);
|
|
bufcnt += str_length(name);
|
|
}
|
|
}
|
|
}
|
|
if (bufcnt != 0)
|
|
SendChatTarget(ClientID, buf);
|
|
str_format(buf, sizeof(buf), "%d players online", total);
|
|
SendChatTarget(ClientID, buf);
|
|
}
|