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23 lines
448 B
C++
23 lines
448 B
C++
/*
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unsigned char*
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*/
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#ifndef ENGINE_AUTOUPDATE_H
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#define ENGINE_AUTOUPDATE_H
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#include "kernel.h"
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#include <game/client/components/menus.h>
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#include <string>
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class IAutoUpdate : public IInterface
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{
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MACRO_INTERFACE("autoupdate", 0)
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public:
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virtual void CheckUpdates(CMenus *pMenus) = 0;
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virtual void DoUpdates(CMenus *pMenus) = 0;
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virtual bool Updated() = 0;
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virtual bool NeedResetClient() = 0;
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virtual void ExecuteExit() = 0;
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};
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#endif
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