ddnet/src/engine/autoupdate.h

23 lines
448 B
C++

/*
unsigned char*
*/
#ifndef ENGINE_AUTOUPDATE_H
#define ENGINE_AUTOUPDATE_H
#include "kernel.h"
#include <game/client/components/menus.h>
#include <string>
class IAutoUpdate : public IInterface
{
MACRO_INTERFACE("autoupdate", 0)
public:
virtual void CheckUpdates(CMenus *pMenus) = 0;
virtual void DoUpdates(CMenus *pMenus) = 0;
virtual bool Updated() = 0;
virtual bool NeedResetClient() = 0;
virtual void ExecuteExit() = 0;
};
#endif