ddnet/src/game/server/entities/projectile.h
GreYFoXGTi 1fe93f4592 Reworked the Crazy Shotgun, and fixed a bug ( still needs testing )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:47:10 +02:00

47 lines
746 B
C++

#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
#define GAME_SERVER_ENTITIES_PROJECTILE_H
class CProjectile : public CEntity
{
public:
CProjectile
(
CGameWorld *pGameWorld,
int Type,
int Owner,
vec2 Pos,
vec2 Dir,
int Span,
bool Freeeze,
bool Explosive,
float Force,
int SoundImpact,
int Weapon
);
vec2 GetPos(float Time);
void FillInfo(CNetObj_Projectile *pProj);
void SetBouncing(int Value);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
private:
vec2 m_Direction;
int m_LifeSpan;
int m_Owner;
int m_Type;
//int m_Damage;
int m_SoundImpact;
int m_Weapon;
float m_Force;
int m_StartTick;
bool m_Explosive;
int m_Bouncing;
bool m_Freeze;
bool m_Collised;
};
#endif