ddnet/src/game/client/components/players.h
Robert Müller 9029fb9593 Remove CTeeRenderInfo member variables of CPlayers
The variables can be local variables in `CPlayers::OnRender`.
2023-10-02 15:34:39 +02:00

50 lines
1.5 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
#include <game/client/component.h>
#include <game/client/render.h>
#include <game/generated/protocol.h>
class CPlayers : public CComponent
{
friend class CGhost;
void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha = 1.0f);
void RenderPlayer(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
float Intra = 0.f);
void RenderHook(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
float Intra = 0.f);
void RenderHookCollLine(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
int ClientID,
float Intra = 0.f);
bool IsPlayerInfoAvailable(int ClientID) const;
int m_WeaponEmoteQuadContainerIndex;
int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS];
public:
float GetPlayerTargetAngle(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
int ClientID,
float Intra = 0.f);
virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnInit() override;
virtual void OnRender() override;
};
#endif