mirror of
https://github.com/ddnet/ddnet.git
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249 lines
4.9 KiB
C++
249 lines
4.9 KiB
C++
#include <base/math.hpp>
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#include "ed_editor.hpp"
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#include <game/generated/gc_data.hpp>
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#include <game/client/gc_render.hpp>
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LAYER_QUADS::LAYER_QUADS()
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{
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type = LAYERTYPE_QUADS;
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type_name = "Quads";
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image = -1;
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}
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LAYER_QUADS::~LAYER_QUADS()
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{
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}
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static void envelope_eval(float time_offset, int env, float *channels)
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{
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if(env < 0 || env > editor.map.envelopes.len())
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{
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channels[0] = 0;
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channels[1] = 0;
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channels[2] = 0;
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channels[3] = 0;
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return;
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}
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ENVELOPE *e = editor.map.envelopes[env];
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float t = editor.animate_time+time_offset;
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e->eval(t, channels);
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}
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void LAYER_QUADS::render()
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{
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gfx_texture_set(-1);
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if(image >= 0 && image < editor.map.images.len())
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gfx_texture_set(editor.map.images[image]->tex_id);
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render_quads(quads.getptr(), quads.len(), envelope_eval, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT);
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}
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QUAD *LAYER_QUADS::new_quad()
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{
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QUAD *q = &quads[quads.add(QUAD())];
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q->pos_env = -1;
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q->color_env = -1;
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q->pos_env_offset = 0;
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q->color_env_offset = 0;
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int x = 0, y = 0;
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q->points[0].x = x;
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q->points[0].y = y;
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q->points[1].x = x+64;
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q->points[1].y = y;
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q->points[2].x = x;
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q->points[2].y = y+64;
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q->points[3].x = x+64;
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q->points[3].y = y+64;
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q->points[4].x = x+32; // pivot
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q->points[4].y = y+32;
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for(int i = 0; i < 5; i++)
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{
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q->points[i].x <<= 10;
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q->points[i].y <<= 10;
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}
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q->texcoords[0].x = 0;
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q->texcoords[0].y = 0;
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q->texcoords[1].x = 1<<10;
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q->texcoords[1].y = 0;
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q->texcoords[2].x = 0;
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q->texcoords[2].y = 1<<10;
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q->texcoords[3].x = 1<<10;
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q->texcoords[3].y = 1<<10;
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q->colors[0].r = 255; q->colors[0].g = 255; q->colors[0].b = 255; q->colors[0].a = 255;
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q->colors[1].r = 255; q->colors[1].g = 255; q->colors[1].b = 255; q->colors[1].a = 255;
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q->colors[2].r = 255; q->colors[2].g = 255; q->colors[2].b = 255; q->colors[2].a = 255;
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q->colors[3].r = 255; q->colors[3].g = 255; q->colors[3].b = 255; q->colors[3].a = 255;
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return q;
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}
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void LAYER_QUADS::brush_selecting(RECT rect)
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{
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// draw selection rectangle
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gfx_texture_set(-1);
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gfx_lines_begin();
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gfx_lines_draw(rect.x, rect.y, rect.x+rect.w, rect.y);
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gfx_lines_draw(rect.x+rect.w, rect.y, rect.x+rect.w, rect.y+rect.h);
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gfx_lines_draw(rect.x+rect.w, rect.y+rect.h, rect.x, rect.y+rect.h);
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gfx_lines_draw(rect.x, rect.y+rect.h, rect.x, rect.y);
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gfx_lines_end();
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}
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int LAYER_QUADS::brush_grab(LAYERGROUP *brush, RECT rect)
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{
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// create new layers
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LAYER_QUADS *grabbed = new LAYER_QUADS();
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grabbed->image = image;
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brush->add_layer(grabbed);
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//dbg_msg("", "%f %f %f %f", rect.x, rect.y, rect.w, rect.h);
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for(int i = 0; i < quads.len(); i++)
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{
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QUAD *q = &quads[i];
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float px = fx2f(q->points[4].x);
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float py = fx2f(q->points[4].y);
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if(px > rect.x && px < rect.x+rect.w && py > rect.y && py < rect.y+rect.h)
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{
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dbg_msg("", "grabbed one");
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QUAD n;
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n = *q;
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for(int p = 0; p < 5; p++)
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{
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n.points[p].x -= f2fx(rect.x);
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n.points[p].y -= f2fx(rect.y);
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}
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grabbed->quads.add(n);
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}
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}
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return grabbed->quads.len()?1:0;
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}
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void LAYER_QUADS::brush_place(LAYER *brush, float wx, float wy)
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{
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LAYER_QUADS *l = (LAYER_QUADS *)brush;
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for(int i = 0; i < l->quads.len(); i++)
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{
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QUAD n = l->quads[i];
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for(int p = 0; p < 5; p++)
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{
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n.points[p].x += f2fx(wx);
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n.points[p].y += f2fx(wy);
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}
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quads.add(n);
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}
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}
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void LAYER_QUADS::brush_flip_x()
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{
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}
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void LAYER_QUADS::brush_flip_y()
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{
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}
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void rotate(vec2 *center, vec2 *point, float rotation)
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{
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float x = point->x - center->x;
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float y = point->y - center->y;
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point->x = x * cosf(rotation) - y * sinf(rotation) + center->x;
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point->y = x * sinf(rotation) + y * cosf(rotation) + center->y;
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}
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void LAYER_QUADS::brush_rotate(float amount)
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{
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vec2 center;
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get_size(¢er.x, ¢er.y);
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center.x /= 2;
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center.y /= 2;
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for(int i = 0; i < quads.len(); i++)
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{
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QUAD *q = &quads[i];
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for(int p = 0; p < 5; p++)
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{
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vec2 pos(fx2f(q->points[p].x), fx2f(q->points[p].y));
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rotate(¢er, &pos, amount);
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q->points[p].x = f2fx(pos.x);
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q->points[p].y = f2fx(pos.y);
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}
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}
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}
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void LAYER_QUADS::get_size(float *w, float *h)
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{
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*w = 0; *h = 0;
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for(int i = 0; i < quads.len(); i++)
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{
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for(int p = 0; p < 5; p++)
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{
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*w = max(*w, fx2f(quads[i].points[p].x));
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*h = max(*h, fx2f(quads[i].points[p].y));
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}
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}
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}
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extern int selected_points;
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int LAYER_QUADS::render_properties(RECT *toolbox)
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{
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// layer props
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enum
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{
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PROP_IMAGE=0,
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NUM_PROPS,
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};
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PROPERTY props[] = {
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{"Image", image, PROPTYPE_IMAGE, -1, 0},
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{0},
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};
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static int ids[NUM_PROPS] = {0};
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int new_val = 0;
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int prop = editor.do_properties(toolbox, props, ids, &new_val);
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if(prop == PROP_IMAGE)
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{
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if(new_val >= 0)
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image = new_val%editor.map.images.len();
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else
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image = -1;
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}
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return 0;
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}
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void LAYER_QUADS::modify_image_index(INDEX_MODIFY_FUNC func)
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{
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func(&image);
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}
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void LAYER_QUADS::modify_envelope_index(INDEX_MODIFY_FUNC func)
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{
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for(int i = 0; i < quads.len(); i++)
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{
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func(&quads[i].pos_env);
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func(&quads[i].color_env);
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}
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}
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