ddnet/src/game/server/entities/projectile.h
2010-08-14 14:46:54 +04:00

35 lines
721 B
C++

#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
#define GAME_SERVER_ENTITIES_PROJECTILE_H
class CProjectile : public CEntity
{
public:
CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span,
bool Freeeze, bool Explosive, float Force, int SoundImpact, int Weapon);
vec2 GetPos(float Time);
void FillInfo(CNetObj_Projectile *pProj);
void SetBouncing(int Value);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
private:
vec2 m_Direction;
int m_LifeSpan;
int m_Owner;
int m_Type;
//int m_Damage;
int m_SoundImpact;
int m_Weapon;
float m_Force;
int m_StartTick;
bool m_Explosive;
int m_Bouncing;
bool m_Freeze;
bool m_Collised;
};
#endif