ddnet/src/steam/steam_api_flat.h
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00

68 lines
1.7 KiB
C

#ifndef STEAM_STEAM_API_FLAT_H
#define STEAM_STEAM_API_FLAT_H
#include <base/dynamic.h>
#include <stdint.h>
#ifndef STEAMAPI
#define STEAMAPI DYNAMIC_IMPORT
#endif
extern "C" {
typedef uint64_t CSteamID;
typedef int32_t HSteamPipe;
typedef int32_t HSteamUser;
struct CallbackMsg_t
{
HSteamUser m_hSteamUser;
int m_iCallback;
unsigned char *m_pubParam;
int m_cubParam;
};
struct GameRichPresenceJoinRequested_t
{
enum
{
k_iCallback = 337
};
CSteamID m_steamIDFriend;
char m_aRGCHConnect[256];
};
struct NewUrlLaunchParameters_t
{
enum
{
k_iCallback = 1014
};
unsigned char m_EmptyStructDontUse;
};
struct ISteamApps;
struct ISteamFriends;
STEAMAPI bool SteamAPI_Init(); // Returns true on success.
STEAMAPI HSteamPipe SteamAPI_GetHSteamPipe();
STEAMAPI void SteamAPI_Shutdown();
STEAMAPI void SteamAPI_ManualDispatch_Init();
STEAMAPI void SteamAPI_ManualDispatch_FreeLastCallback(HSteamPipe SteamPipe);
STEAMAPI bool SteamAPI_ManualDispatch_GetNextCallback(HSteamPipe SteamPipe, CallbackMsg_t *pCallbackMsg);
STEAMAPI void SteamAPI_ManualDispatch_RunFrame(HSteamPipe SteamPipe);
STEAMAPI ISteamApps *SteamAPI_SteamApps_v008();
STEAMAPI int SteamAPI_ISteamApps_GetLaunchCommandLine(ISteamApps *pSelf, char *pBuffer, int BufferSize);
STEAMAPI const char *SteamAPI_ISteamApps_GetLaunchQueryParam(ISteamApps *pSelf, const char *pKey);
STEAMAPI ISteamFriends *SteamAPI_SteamFriends_v017();
STEAMAPI void SteamAPI_ISteamFriends_ClearRichPresence(ISteamFriends *pSelf);
STEAMAPI const char *SteamAPI_ISteamFriends_GetPersonaName(ISteamFriends *pSelf);
STEAMAPI bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const char *pKey, const char *pValue);
}
#endif // STEAM_STEAM_API_FLAT_H