ddnet/src/game/server/gamemodes/DDRace.cpp
2020-06-15 11:14:15 +02:00

72 lines
1.9 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
/* Based on Race mod stuff and tweaked by GreYFoX@GTi and others to fit our DDRace needs. */
#include <engine/server.h>
#include <engine/shared/config.h>
#include <game/mapitems.h>
#include <game/server/entities/character.h>
#include <game/server/player.h>
#include <game/server/gamecontext.h>
#include "DDRace.h"
#include "gamemode.h"
#if defined(CONF_SQL)
#include <game/server/score/sql_score.h>
#endif
CGameControllerDDRace::CGameControllerDDRace(class CGameContext *pGameServer) :
IGameController(pGameServer), m_Teams(pGameServer), m_pInitResult(nullptr)
{
m_pGameType = g_Config.m_SvTestingCommands ? TEST_NAME : GAME_NAME;
InitTeleporter();
}
CGameControllerDDRace::~CGameControllerDDRace()
{
// Nothing to clean
}
void CGameControllerDDRace::Tick()
{
IGameController::Tick();
#if defined(CONF_SQL)
m_Teams.ProcessSaveTeam();
if(m_pInitResult != nullptr && m_pInitResult.use_count() == 1)
{
if(m_pInitResult->m_Done)
{
m_CurrentRecord = m_pInitResult->m_CurrentRecord;
}
m_pInitResult = nullptr;
}
#endif
}
void CGameControllerDDRace::InitTeleporter()
{
if (!GameServer()->Collision()->Layers()->TeleLayer())
return;
int Width = GameServer()->Collision()->Layers()->TeleLayer()->m_Width;
int Height = GameServer()->Collision()->Layers()->TeleLayer()->m_Height;
for (int i = 0; i < Width * Height; i++)
{
int Number = GameServer()->Collision()->TeleLayer()[i].m_Number;
int Type = GameServer()->Collision()->TeleLayer()[i].m_Type;
if (Number > 0)
{
if (Type == TILE_TELEOUT)
{
m_TeleOuts[Number - 1].push_back(
vec2(i % Width * 32 + 16, i / Width * 32 + 16));
}
else if (Type == TILE_TELECHECKOUT)
{
m_TeleCheckOuts[Number - 1].push_back(
vec2(i % Width * 32 + 16, i / Width * 32 + 16));
}
}
}
}