ddnet/src/engine/shared/network.h
2010-11-20 21:26:06 +01:00

353 lines
7.5 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_NETWORK_H
#define ENGINE_SHARED_NETWORK_H
#include "ringbuffer.h"
#include "huffman.h"
/*
CURRENT:
packet header: 3 bytes
unsigned char flags_ack; // 4bit flags, 4bit ack
unsigned char ack; // 8 bit ack
unsigned char num_chunks; // 8 bit chunks
(unsigned char padding[3]) // 24 bit extra incase it's a connection less packet
// this is to make sure that it's compatible with the
// old protocol
chunk header: 2-3 bytes
unsigned char flags_size; // 2bit flags, 6 bit size
unsigned char size_seq; // 4bit size, 4bit seq
(unsigned char seq;) // 8bit seq, if vital flag is set
*/
enum
{
NETFLAG_ALLOWSTATELESS=1,
NETSENDFLAG_VITAL=1,
NETSENDFLAG_CONNLESS=2,
NETSENDFLAG_FLUSH=4,
NETSTATE_OFFLINE=0,
NETSTATE_CONNECTING,
NETSTATE_ONLINE,
NETBANTYPE_SOFT=1,
NETBANTYPE_DROP=2
};
enum
{
NET_VERSION = 2,
NET_MAX_CHUNKSIZE = 1024,
NET_MAX_PAYLOAD = NET_MAX_CHUNKSIZE+16,
NET_MAX_PACKETSIZE = NET_MAX_PAYLOAD+16,
NET_MAX_CHUNKHEADERSIZE = 5,
NET_PACKETHEADERSIZE = 3,
NET_MAX_CLIENTS = 16,
NET_MAX_SEQUENCE = 1<<10,
NET_SEQUENCE_MASK = NET_MAX_SEQUENCE-1,
NET_CONNSTATE_OFFLINE=0,
NET_CONNSTATE_CONNECT=1,
NET_CONNSTATE_PENDING=2,
NET_CONNSTATE_ONLINE=3,
NET_CONNSTATE_ERROR=4,
NET_PACKETFLAG_CONTROL=1,
NET_PACKETFLAG_CONNLESS=2,
NET_PACKETFLAG_RESEND=4,
NET_PACKETFLAG_COMPRESSION=8,
NET_CHUNKFLAG_VITAL=1,
NET_CHUNKFLAG_RESEND=2,
NET_CTRLMSG_KEEPALIVE=0,
NET_CTRLMSG_CONNECT=1,
NET_CTRLMSG_CONNECTACCEPT=2,
NET_CTRLMSG_ACCEPT=3,
NET_CTRLMSG_CLOSE=4,
NET_SERVER_MAXBANS=1024,
NET_CONN_BUFFERSIZE=1024*16,
NET_ENUM_TERMINATOR
};
typedef int (*NETFUNC_DELCLIENT)(int ClientID, const char* pReason, void *pUser);
typedef int (*NETFUNC_NEWCLIENT)(int ClientID, void *pUser);
struct CNetChunk
{
// -1 means that it's a stateless packet
// 0 on the client means the server
int m_ClientID;
NETADDR m_Address; // only used when client_id == -1
int m_Flags;
int m_DataSize;
const void *m_pData;
};
class CNetChunkHeader
{
public:
int m_Flags;
int m_Size;
int m_Sequence;
unsigned char *Pack(unsigned char *pData);
unsigned char *Unpack(unsigned char *pData);
};
class CNetChunkResend
{
public:
int m_Flags;
int m_DataSize;
unsigned char *m_pData;
int m_Sequence;
int64 m_LastSendTime;
int64 m_FirstSendTime;
};
class CNetPacketConstruct
{
public:
int m_Flags;
int m_Ack;
int m_NumChunks;
int m_DataSize;
unsigned char m_aChunkData[NET_MAX_PAYLOAD];
};
class CNetConnection
{
// TODO: is this needed because this needs to be aware of
// the ack sequencing number and is also responible for updating
// that. this should be fixed.
friend class CNetRecvUnpacker;
private:
unsigned short m_Sequence;
unsigned short m_Ack;
unsigned m_State;
int m_Token;
int m_RemoteClosed;
TStaticRingBuffer<CNetChunkResend, NET_CONN_BUFFERSIZE> m_Buffer;
int64 m_LastUpdateTime;
int64 m_LastRecvTime;
int64 m_LastSendTime;
char m_ErrorString[256];
CNetPacketConstruct m_Construct;
NETADDR m_PeerAddr;
NETSOCKET m_Socket;
NETSTATS m_Stats;
//
void Reset();
void ResetStats();
void SetError(const char *pString);
void AckChunks(int Ack);
int QueueChunkEx(int Flags, int DataSize, const void *pData, int Sequence);
void SendControl(int ControlMsg, const void *pExtra, int ExtraSize);
void ResendChunk(CNetChunkResend *pResend);
void Resend();
public:
void Init(NETSOCKET Socket);
int Connect(NETADDR *pAddr);
void Disconnect(const char *pReason);
int Update();
int Flush();
int Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr);
int QueueChunk(int Flags, int DataSize, const void *pData);
const char *ErrorString();
void SignalResend();
int State() const { return m_State; }
NETADDR PeerAddress() const { return m_PeerAddr; }
void ResetErrorString() { m_ErrorString[0] = 0; }
const char *ErrorString() const { return m_ErrorString; }
// Needed for GotProblems in NetClient
int64 LastRecvTime() const { return m_LastRecvTime; }
int AckSequence() const { return m_Ack; }
};
struct CNetRecvUnpacker
{
public:
bool m_Valid;
NETADDR m_Addr;
CNetConnection *m_pConnection;
int m_CurrentChunk;
int m_ClientID;
CNetPacketConstruct m_Data;
unsigned char m_aBuffer[NET_MAX_PACKETSIZE];
CNetRecvUnpacker() { Clear(); }
void Clear();
void Start(const NETADDR *pAddr, CNetConnection *pConnection, int ClientID);
int FetchChunk(CNetChunk *pChunk);
};
// server side
class CNetServer
{
public:
struct CBanInfo
{
NETADDR m_Addr;
int m_Expires;
};
private:
class CSlot
{
public:
CNetConnection m_Connection;
};
class CBan
{
public:
CBanInfo m_Info;
// hash list
CBan *m_pHashNext;
CBan *m_pHashPrev;
// used or free list
CBan *m_pNext;
CBan *m_pPrev;
};
NETSOCKET m_Socket;
CSlot m_aSlots[NET_MAX_CLIENTS];
int m_MaxClients;
int m_MaxClientsPerIP;
CBan *m_aBans[256];
CBan m_BanPool[NET_SERVER_MAXBANS];
CBan *m_BanPool_FirstFree;
CBan *m_BanPool_FirstUsed;
NETFUNC_NEWCLIENT m_pfnNewClient;
NETFUNC_DELCLIENT m_pfnDelClient;
void *m_UserPtr;
CNetRecvUnpacker m_RecvUnpacker;
void BanRemoveByObject(CBan *pBan);
public:
int SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_DELCLIENT pfnDelClient, void *pUser);
//
bool Open(NETADDR BindAddr, int MaxClients, int MaxClientsPerIP, int Flags);
int Close();
//
int Recv(CNetChunk *pChunk);
int Send(CNetChunk *pChunk);
int Update();
//
int Drop(int ClientID, const char *pReason);
// banning
int BanAdd(NETADDR Addr, int Seconds, const char *pReason);
int BanRemove(NETADDR Addr);
int BanNum(); // caution, slow
int BanGet(int Index, CBanInfo *pInfo); // caution, slow
// status requests
NETADDR ClientAddr(int ClientID) const { return m_aSlots[ClientID].m_Connection.PeerAddress(); }
NETSOCKET Socket() const { return m_Socket; }
int MaxClients() const { return m_MaxClients; }
//
void SetMaxClientsPerIP(int Max);
};
// client side
class CNetClient
{
NETADDR m_ServerAddr;
CNetConnection m_Connection;
CNetRecvUnpacker m_RecvUnpacker;
NETSOCKET m_Socket;
public:
// openness
bool Open(NETADDR BindAddr, int Flags);
int Close();
// connection state
int Disconnect(const char *Reason);
int Connect(NETADDR *Addr);
// communication
int Recv(CNetChunk *Chunk);
int Send(CNetChunk *Chunk);
// pumping
int Update();
int Flush();
int ResetErrorString();
// error and state
int State();
int GotProblems();
const char *ErrorString();
};
// TODO: both, fix these. This feels like a junk class for stuff that doesn't fit anywere
class CNetBase
{
static IOHANDLE ms_DataLogSent;
static IOHANDLE ms_DataLogRecv;
static CHuffman ms_Huffman;
public:
static void OpenLog(const char *pSentlog, const char *pRecvlog);
static void Init();
static int Compress(const void *pData, int DataSize, void *pOutput, int OutputSize);
static int Decompress(const void *pData, int DataSize, void *pOutput, int OutputSize);
static void SendControlMsg(NETSOCKET Socket, NETADDR *pAddr, int Ack, int ControlMsg, const void *pExtra, int ExtraSize);
static void SendPacketConnless(NETSOCKET Socket, NETADDR *pAddr, const void *pData, int DataSize);
static void SendPacket(NETSOCKET Socket, NETADDR *pAddr, CNetPacketConstruct *pPacket);
static int UnpackPacket(unsigned char *pBuffer, int Size, CNetPacketConstruct *pPacket);
// The backroom is ack-NET_MAX_SEQUENCE/2. Used for knowing if we acked a packet or not
static int IsSeqInBackroom(int Seq, int Ack);
};
#endif