ddnet/src/game/client/components/statboard.cpp
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00

542 lines
16 KiB
C++

#include <engine/shared/config.h>
#include <engine/textrender.h>
#include <engine/graphics.h>
#include <engine/serverbrowser.h>
#include <engine/storage.h>
#include <game/generated/client_data.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/components/motd.h>
#include <game/client/components/statboard.h>
CStatboard::CStatboard()
{
m_Active = false;
m_ScreenshotTaken = false;
m_ScreenshotTime = -1;
m_pCSVstr = 0;
}
void CStatboard::OnReset()
{
for(int i=0; i<MAX_CLIENTS; i++)
m_pClient->m_aStats[i].Reset();
m_Active = false;
m_ScreenshotTaken = false;
m_ScreenshotTime = -1;
}
void CStatboard::OnRelease()
{
m_Active = false;
}
void CStatboard::ConKeyStats(IConsole::IResult *pResult, void *pUserData)
{
((CStatboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
}
void CStatboard::OnConsoleInit()
{
Console()->Register("+statboard", "", CFGFLAG_CLIENT, ConKeyStats, this, "Show stats");
}
bool CStatboard::IsActive()
{
return m_Active;
}
void CStatboard::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
CGameClient::CClientStats *pStats = m_pClient->m_aStats;
pStats[pMsg->m_Victim].m_Deaths++;
pStats[pMsg->m_Victim].m_CurrentSpree = 0;
if(pMsg->m_Weapon >= 0)
pStats[pMsg->m_Victim].m_aDeathsFrom[pMsg->m_Weapon]++;
if(pMsg->m_Victim != pMsg->m_Killer)
{
pStats[pMsg->m_Killer].m_Frags++;
pStats[pMsg->m_Killer].m_CurrentSpree++;
if(pStats[pMsg->m_Killer].m_CurrentSpree > pStats[pMsg->m_Killer].m_BestSpree)
pStats[pMsg->m_Killer].m_BestSpree = pStats[pMsg->m_Killer].m_CurrentSpree;
if(pMsg->m_Weapon >= 0)
pStats[pMsg->m_Killer].m_aFragsWith[pMsg->m_Weapon]++;
}
else
pStats[pMsg->m_Victim].m_Suicides++;
}
else if(MsgType == NETMSGTYPE_SV_CHAT)
{
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
if(pMsg->m_ClientID < 0)
{
const char *p, *t;
const char *pLookFor = "flag was captured by '";
if((p = str_find(pMsg->m_pMessage, pLookFor)))
{
char aName[MAX_NAME_LENGTH];
p += str_length(pLookFor);
t = str_rchr(p, '\'');
if(t <= p)
return;
str_truncate(aName, sizeof(aName), p, t - p);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!m_pClient->m_aStats[i].IsActive())
continue;
if(str_comp(m_pClient->m_aClients[i].m_aName, aName) == 0)
{
m_pClient->m_aStats[i].m_FlagCaptures++;
break;
}
}
}
}
}
}
void CStatboard::OnRender()
{
if((g_Config.m_ClAutoStatboardScreenshot||g_Config.m_ClAutoCSV) && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
if(m_ScreenshotTime < 0 && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
m_ScreenshotTime = time_get() + time_freq() * 3;
if(m_ScreenshotTime > -1 && m_ScreenshotTime < time_get())
m_Active = true;
if(!m_ScreenshotTaken && m_ScreenshotTime > -1 && m_ScreenshotTime + time_freq() / 5 < time_get())
{
if(g_Config.m_ClAutoStatboardScreenshot)
AutoStatScreenshot();
if(g_Config.m_ClAutoCSV)
AutoStatCSV();
m_ScreenshotTaken = true;
}
}
if(IsActive())
RenderGlobalStats();
}
void CStatboard::RenderGlobalStats()
{
const float StatboardWidth = 400*3.0f*Graphics()->ScreenAspect();
const float StatboardHeight = 400*3.0f;
float StatboardContentWidth = 260.0f;
float StatboardContentHeight = 750.0f;
const CNetObj_PlayerInfo *apPlayers[MAX_CLIENTS] = {0};
int NumPlayers = 0;
// sort red or dm players by score
for(int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].IsActive() || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_RED)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
// sort blue players by score after
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].IsActive() || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_BLUE)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
}
// Dirty hack. Do not show scoreboard if there are more than 16 players
// remove as soon as support of more than 16 players is required
if(NumPlayers > 16)
return;
//clear motd if it is active
if(m_pClient->m_pMotd->IsActive())
m_pClient->m_pMotd->Clear();
bool GameWithFlags = m_pClient->m_Snap.m_pGameInfoObj &&
m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS;
StatboardContentWidth += 7 * 85 + 95; // Suicides 95; other labels 85
if(GameWithFlags)
StatboardContentWidth += 150; // Grabs & Flags
bool aDisplayWeapon[NUM_WEAPONS] = {false};
for(int i = 0; i < NumPlayers; i++)
{
const CGameClient::CClientStats *pStats = &m_pClient->m_aStats[apPlayers[i]->m_ClientID];
for(int j=0; j<NUM_WEAPONS; j++)
aDisplayWeapon[j] = aDisplayWeapon[j] || pStats->m_aFragsWith[j] || pStats->m_aDeathsFrom[j];
}
for(int i = 0; i < NUM_WEAPONS; i++)
if(aDisplayWeapon[i])
StatboardContentWidth += 80;
float x = StatboardWidth/2-StatboardContentWidth/2;
float y = 200.0f;
Graphics()->MapScreen(0, 0, StatboardWidth, StatboardHeight);
Graphics()->BlendNormal();
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, StatboardContentWidth, StatboardContentHeight, 17.0f);
Graphics()->QuadsEnd();
float tw;
int px = 325;
TextRender()->Text(0, x+10, y-5, 22.0f, Localize("Name"), -1);
const char *apHeaders[] = {
Localize("Frags"), Localize("Deaths"), Localize("Suicides"),
Localize("Ratio"), Localize("Net"), Localize("FPM"),
Localize("Spree"), Localize("Best"), Localize("Grabs")
};
for(int i = 0; i < 9; i++)
{
if(i == 2)
px += 10.0f; // Suicides
if(i == 8 && !GameWithFlags) // Don't draw "Grabs" in game with no flag
continue;
tw = TextRender()->TextWidth(0, 22.0f, apHeaders[i], -1);
TextRender()->Text(0, x+px-tw, y-5, 22.0f, apHeaders[i], -1);
px += 85;
}
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
px -= 40;
for(int i = 0; i < NUM_WEAPONS; i++)
{
if(!aDisplayWeapon[i])
continue;
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody);
if(i == 0)
RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize*0.8f);
else
RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize);
px += 80;
}
Graphics()->QuadsEnd();
if(GameWithFlags)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(0.78f);
RenderTools()->SelectSprite(SPRITE_FLAG_RED);
RenderTools()->DrawSprite(x+px, y+15, 48);
Graphics()->QuadsEnd();
}
else
{
px += 40;
}
y += 29.0f;
float FontSize = 24.0f;
float LineHeight = 50.0f;
float TeeSizemod = 0.8f;
float TeeOffset = 0.0f;
if(NumPlayers > 14)
{
FontSize = 24.0f;
LineHeight = 40.0f;
TeeSizemod = 0.7f;
TeeOffset = -5.0f;
}
for(int j = 0; j < NumPlayers; j++)
{
const CNetObj_PlayerInfo *pInfo = apPlayers[j];
const CGameClient::CClientStats *pStats = &m_pClient->m_aStats[pInfo->m_ClientID];
if(m_pClient->m_Snap.m_LocalClientID == pInfo->m_ClientID
|| (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
{
// background so it's easy to find the local player
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1,1,1,0.25f);
RenderTools()->DrawRoundRect(x, y, StatboardContentWidth-20, LineHeight*0.95f, 17.0f);
Graphics()->QuadsEnd();
}
CTeeRenderInfo Teeinfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
Teeinfo.m_Size *= TeeSizemod;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+28, y+28+TeeOffset));
char aBuf[128];
CTextCursor Cursor;
tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
TextRender()->SetCursor(&Cursor, x+64, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 220;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
px = 325;
// FRAGS
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_Frags);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// DEATHS
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// SUICIDES
{
px += 10;
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_Suicides);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// RATIO
{
if(pStats->m_Deaths == 0)
str_format(aBuf, sizeof(aBuf), "--");
else
str_format(aBuf, sizeof(aBuf), "%.2f", (float)(pStats->m_Frags)/pStats->m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// NET
{
str_format(aBuf, sizeof(aBuf), "%+d", pStats->m_Frags-pStats->m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// FPM
{
float Fpm = pStats->GetFPM(Client()->GameTick(), Client()->GameTickSpeed());
str_format(aBuf, sizeof(aBuf), "%.1f", Fpm);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// SPREE
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_CurrentSpree);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// BEST SPREE
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_BestSpree);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// GRABS
if(GameWithFlags)
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_FlagGrabs);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
// WEAPONS
px -= 40;
for(int i = 0; i < NUM_WEAPONS; i++)
{
if(!aDisplayWeapon[i])
continue;
str_format(aBuf, sizeof(aBuf), "%d/%d", pStats->m_aFragsWith[i], pStats->m_aDeathsFrom[i]);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x+px-tw/2, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 80;
}
// FLAGS
if(GameWithFlags)
{
str_format(aBuf, sizeof(aBuf), "%d", pStats->m_FlagCaptures);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y + (LineHeight*0.95f - FontSize) / 2.f, FontSize, aBuf, -1);
px += 85;
}
y += LineHeight;
}
}
void CStatboard::AutoStatScreenshot()
{
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
Client()->AutoStatScreenshot_Start();
}
void CStatboard::AutoStatCSV()
{
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
char aDate[20], aFilename[128];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "screenshots/auto/stats_%s.csv", aDate);
IOHANDLE File = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_ALL);
FormatStats();
if(File)
{
io_write(File, m_pCSVstr, str_length(m_pCSVstr));
io_close(File);
}
Client()->AutoCSV_Start();
}
}
char* CStatboard::ReplaceCommata(char* pStr)
{
if(!str_find(pStr, ","))
return pStr;
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s", pStr);
char aOutbuf[256];
mem_zero(aOutbuf, sizeof(aOutbuf));
for(int i = 0, skip = 0; i < 64; i++)
{
if(aBuf[i] == ',')
{
aOutbuf[i + skip++] = '%';
aOutbuf[i + skip++] = '2';
aOutbuf[i + skip] = 'C';
}
else
aOutbuf[i + skip] = aBuf[i];
}
unsigned int len = str_length(aOutbuf);
char* buf = new char[len];
mem_copy(buf, aOutbuf, len);
return buf;
}
void CStatboard::FormatStats()
{
// server stats
CServerInfo CurrentServerInfo;
Client()->GetServerInfo(&CurrentServerInfo);
char aServerStats[1024];
str_format(aServerStats, sizeof(aServerStats), "Servername,Game-type,Map\n%s,%s,%s", ReplaceCommata(CurrentServerInfo.m_aName), CurrentServerInfo.m_aGameType, CurrentServerInfo.m_aMap);
// player stats
// sort players
const CNetObj_PlayerInfo *apPlayers[MAX_CLIENTS] = {0};
int NumPlayers = 0;
// sort red or dm players by score
for (int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].IsActive() || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_RED)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
// sort blue players by score after
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
for (int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].IsActive() || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_BLUE)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
}
char aPlayerStats[1024 * VANILLA_MAX_CLIENTS];
str_format(aPlayerStats, sizeof(aPlayerStats), "Local-player,Team,Name,Clan,Score,Frags,Deaths,Suicides,F/D-ratio,Net,FPM,Spree,Best,Hammer-F/D,Gun-F/D,Shotgun-F/D,Grenade-F/D,Laser-F/D,Ninja-F/D,GameWithFlags,Flag-grabs,Flag-captures\n");
for (int i = 0; i < NumPlayers; i++)
{
const CNetObj_PlayerInfo *pInfo = apPlayers[i];
const CGameClient::CClientStats *pStats = &m_pClient->m_aStats[pInfo->m_ClientID];
// Pre-formatting
// Weapons frags/deaths
char aWeaponFD[64 * NUM_WEAPONS];
for (int j = 0; j < NUM_WEAPONS; j++)
{
if(j == 0)
str_format(aWeaponFD, sizeof(aWeaponFD), "%d/%d", pStats->m_aFragsWith[j], pStats->m_aDeathsFrom[j]);
else
str_format(aWeaponFD, sizeof(aWeaponFD), "%s,%d/%d", aWeaponFD, pStats->m_aFragsWith[j], pStats->m_aDeathsFrom[j]);
}
// Frag/Death ratio
float fdratio=0.0f;
if(pStats->m_Deaths != 0)
fdratio = (float) (pStats->m_Frags) / pStats->m_Deaths;
// Local player
bool localPlayer = (m_pClient->m_Snap.m_LocalClientID == pInfo->m_ClientID || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID));
// Game with flags
bool GameWithFlags = (m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS);
char aBuf[1024];
str_format(aBuf, sizeof(aBuf), "%d,%d,%s,%s,%d,%d,%d,%d,%.2f,%i,%.1f,%d,%d,%s,%d,%d,%d\n",
localPlayer?1:0, // Local player
m_pClient->m_aClients[pInfo->m_ClientID].m_Team, // Team
ReplaceCommata(m_pClient->m_aClients[pInfo->m_ClientID].m_aName), // Name
ReplaceCommata(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan), // Clan
clamp(pInfo->m_Score, -999, 999), // Score
pStats->m_Frags, // Frags
pStats->m_Deaths, // Deaths
pStats->m_Suicides, // Suicides
fdratio, // fdratio
pStats->m_Frags - pStats->m_Deaths, // Net
pStats->GetFPM(Client()->GameTick(), Client()->GameTickSpeed()), // FPM
pStats->m_CurrentSpree, // CurSpree
pStats->m_BestSpree, // BestSpree
aWeaponFD, // WeaponFD
GameWithFlags?1:0, // GameWithFlags
pStats->m_FlagGrabs, // Flag grabs
pStats->m_FlagCaptures); // Flag captures
str_append(aPlayerStats, aBuf, sizeof(aPlayerStats));
}
char aStats[1024*(VANILLA_MAX_CLIENTS+1)];
str_format(aStats, sizeof(aStats), "%s\n\n%s", aServerStats, aPlayerStats);
unsigned int Len = str_length(aStats);
m_pCSVstr = (char *)malloc(Len);
str_copy(m_pCSVstr, aStats, Len);
}