mirror of
https://github.com/ddnet/ddnet.git
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d58afefaae
Speed up for displaying debugtext and envelopepreview (This reduces the performance hit especially for the 'Show Info' mode in the editor) Conflicts: src/engine/client/client.cpp src/game/editor/editor.cpp src/game/editor/editor.h
863 lines
23 KiB
C++
863 lines
23 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/detect.h>
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#include <base/math.h>
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#include <base/tl/threading.h>
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#include <base/system.h>
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#include <engine/external/pnglite/pnglite.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/storage.h>
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#include <engine/keys.h>
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#include <engine/console.h>
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#include <math.h> // cosf, sinf
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#include "graphics_threaded.h"
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static CVideoMode g_aFakeModes[] = {
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{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
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{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
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{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
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{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
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{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
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{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
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{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
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{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
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{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
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{2048,1536,8,8,8},
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{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
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{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
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{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
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{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
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{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
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{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
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{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
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{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
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{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
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{2048,1536,5,6,5}
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};
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void CGraphics_Threaded::FlushVertices()
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{
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if(m_NumVertices == 0)
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return;
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int NumVerts = m_NumVertices;
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m_NumVertices = 0;
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CCommandBuffer::SCommand_Render Cmd;
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Cmd.m_State = m_State;
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if(m_Drawing == DRAWING_QUADS)
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{
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Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_QUADS;
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Cmd.m_PrimCount = NumVerts/4;
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}
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else if(m_Drawing == DRAWING_LINES)
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{
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Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_LINES;
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Cmd.m_PrimCount = NumVerts/2;
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}
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else
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return;
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Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts);
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if(Cmd.m_pVertices == 0x0)
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{
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// kick command buffer and try again
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KickCommandBuffer();
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Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(sizeof(CCommandBuffer::SVertex)*NumVerts);
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if(Cmd.m_pVertices == 0x0)
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{
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dbg_msg("graphics", "failed to allocate data for vertices");
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return;
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}
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}
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mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex)*NumVerts);
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m_pCommandBuffer->AddCommand(Cmd);
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}
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void CGraphics_Threaded::AddVertices(int Count)
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{
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m_NumVertices += Count;
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if((m_NumVertices + Count) >= MAX_VERTICES)
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FlushVertices();
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}
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void CGraphics_Threaded::Rotate4(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints)
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{
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float c = cosf(m_Rotation);
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float s = sinf(m_Rotation);
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float x, y;
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int i;
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for(i = 0; i < 4; i++)
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{
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x = pPoints[i].m_Pos.x - rCenter.x;
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y = pPoints[i].m_Pos.y - rCenter.y;
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pPoints[i].m_Pos.x = x * c - y * s + rCenter.x;
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pPoints[i].m_Pos.y = x * s + y * c + rCenter.y;
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}
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}
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CGraphics_Threaded::CGraphics_Threaded()
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{
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m_State.m_ScreenTL.x = 0;
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m_State.m_ScreenTL.y = 0;
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m_State.m_ScreenBR.x = 0;
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m_State.m_ScreenBR.y = 0;
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m_State.m_ClipEnable = false;
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m_State.m_ClipX = 0;
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m_State.m_ClipY = 0;
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m_State.m_ClipW = 0;
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m_State.m_ClipH = 0;
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m_State.m_Texture = -1;
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m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
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m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
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m_CurrentCommandBuffer = 0;
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m_pCommandBuffer = 0x0;
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m_apCommandBuffers[0] = 0x0;
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m_apCommandBuffers[1] = 0x0;
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m_NumVertices = 0;
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m_ScreenWidth = -1;
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m_ScreenHeight = -1;
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m_Rotation = 0;
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m_Drawing = 0;
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m_InvalidTexture = 0;
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m_TextureMemoryUsage = 0;
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m_RenderEnable = true;
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m_DoScreenshot = false;
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}
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void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h)
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{
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if(x < 0)
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w += x;
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if(y < 0)
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h += y;
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x = clamp(x, 0, ScreenWidth());
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y = clamp(y, 0, ScreenHeight());
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w = clamp(w, 0, ScreenWidth()-x);
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h = clamp(h, 0, ScreenHeight()-y);
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m_State.m_ClipEnable = true;
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m_State.m_ClipX = x;
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m_State.m_ClipY = ScreenHeight()-(y+h);
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m_State.m_ClipW = w;
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m_State.m_ClipH = h;
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}
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void CGraphics_Threaded::ClipDisable()
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{
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m_State.m_ClipEnable = false;
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}
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void CGraphics_Threaded::BlendNone()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_NONE;
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}
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void CGraphics_Threaded::BlendNormal()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA;
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}
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void CGraphics_Threaded::BlendAdditive()
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{
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m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE;
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}
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void CGraphics_Threaded::WrapNormal()
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{
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m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT;
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}
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void CGraphics_Threaded::WrapClamp()
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{
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m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP;
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}
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int CGraphics_Threaded::MemoryUsage() const
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{
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return m_pBackend->MemoryUsage();
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}
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void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY)
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{
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m_State.m_ScreenTL.x = TopLeftX;
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m_State.m_ScreenTL.y = TopLeftY;
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m_State.m_ScreenBR.x = BottomRightX;
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m_State.m_ScreenBR.y = BottomRightY;
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}
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void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY)
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{
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*pTopLeftX = m_State.m_ScreenTL.x;
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*pTopLeftY = m_State.m_ScreenTL.y;
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*pBottomRightX = m_State.m_ScreenBR.x;
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*pBottomRightY = m_State.m_ScreenBR.y;
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}
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void CGraphics_Threaded::LinesBegin()
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{
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dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice");
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m_Drawing = DRAWING_LINES;
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SetColor(1,1,1,1);
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}
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void CGraphics_Threaded::LinesEnd()
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin");
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FlushVertices();
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m_Drawing = 0;
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}
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void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin");
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for(int i = 0; i < Num; ++i)
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{
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m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0;
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m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0;
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m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0];
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m_aVertices[m_NumVertices + 2*i].m_Color = m_aColor[0];
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m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1;
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m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1;
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m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1];
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m_aVertices[m_NumVertices + 2*i + 1].m_Color = m_aColor[1];
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}
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AddVertices(2*Num);
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}
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int CGraphics_Threaded::UnloadTexture(int Index)
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{
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if(Index == m_InvalidTexture)
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return 0;
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if(Index < 0)
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return 0;
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CCommandBuffer::SCommand_Texture_Destroy Cmd;
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Cmd.m_Slot = Index;
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m_pCommandBuffer->AddCommand(Cmd);
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m_aTextures[Index] = m_FirstFreeTexture;
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m_FirstFreeTexture = Index;
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return 0;
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}
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static int ImageFormatToTexFormat(int Format)
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{
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if(Format == CImageInfo::FORMAT_RGB) return CCommandBuffer::TEXFORMAT_RGB;
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if(Format == CImageInfo::FORMAT_RGBA) return CCommandBuffer::TEXFORMAT_RGBA;
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if(Format == CImageInfo::FORMAT_ALPHA) return CCommandBuffer::TEXFORMAT_ALPHA;
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return CCommandBuffer::TEXFORMAT_RGBA;
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}
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static int ImageFormatToPixelSize(int Format)
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{
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switch(Format)
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{
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case CImageInfo::FORMAT_RGB: return 3;
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case CImageInfo::FORMAT_ALPHA: return 1;
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default: return 4;
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}
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}
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int CGraphics_Threaded::LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData)
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{
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CCommandBuffer::SCommand_Texture_Update Cmd;
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Cmd.m_Slot = TextureID;
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Cmd.m_X = x;
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Cmd.m_Y = y;
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Cmd.m_Width = Width;
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Cmd.m_Height = Height;
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Cmd.m_Format = ImageFormatToTexFormat(Format);
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// calculate memory usage
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int MemSize = Width*Height*ImageFormatToPixelSize(Format);
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// copy texture data
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void *pTmpData = mem_alloc(MemSize, sizeof(void*));
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mem_copy(pTmpData, pData, MemSize);
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Cmd.m_pData = pTmpData;
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//
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m_pCommandBuffer->AddCommand(Cmd);
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return 0;
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}
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int CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags)
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{
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// don't waste memory on texture if we are stress testing
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if(g_Config.m_DbgStress)
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return m_InvalidTexture;
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// grab texture
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int Tex = m_FirstFreeTexture;
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m_FirstFreeTexture = m_aTextureIndices[Tex];
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m_aTextureIndices[Tex] = -1;
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CCommandBuffer::SCommand_Texture_Create Cmd;
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Cmd.m_Slot = Tex;
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Cmd.m_Width = Width;
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Cmd.m_Height = Height;
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Cmd.m_PixelSize = ImageFormatToPixelSize(Format);
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Cmd.m_Format = ImageFormatToTexFormat(Format);
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Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat);
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// flags
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Cmd.m_Flags = 0;
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if(Flags&IGraphics::TEXLOAD_NOMIPMAPS)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS;
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if(g_Config.m_GfxTextureCompression)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
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if(g_Config.m_GfxTextureQuality || Flags&TEXLOAD_NORESAMPLE)
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Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
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// copy texture data
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int MemSize = Width*Height*Cmd.m_PixelSize;
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void *pTmpData = mem_alloc(MemSize, sizeof(void*));
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mem_copy(pTmpData, pData, MemSize);
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Cmd.m_pData = pTmpData;
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//
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m_pCommandBuffer->AddCommand(Cmd);
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return Tex;
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}
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// simple uncompressed RGBA loaders
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int CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags)
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{
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int l = str_length(pFilename);
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int ID;
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CImageInfo Img;
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if(l < 3)
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return -1;
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if(LoadPNG(&Img, pFilename, StorageType))
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{
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if (StoreFormat == CImageInfo::FORMAT_AUTO)
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StoreFormat = Img.m_Format;
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ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags);
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mem_free(Img.m_pData);
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if(ID != m_InvalidTexture && g_Config.m_Debug)
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dbg_msg("graphics/texture", "loaded %s", pFilename);
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return ID;
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}
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return m_InvalidTexture;
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}
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int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType)
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{
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char aCompleteFilename[512];
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unsigned char *pBuffer;
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png_t Png; // ignore_convention
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// open file for reading
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png_init(0,0); // ignore_convention
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IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename));
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if(File)
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io_close(File);
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else
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{
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dbg_msg("game/png", "failed to open file. filename='%s'", pFilename);
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return 0;
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}
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int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention
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if(Error != PNG_NO_ERROR)
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{
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dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename);
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if(Error != PNG_FILE_ERROR)
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png_close_file(&Png); // ignore_convention
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return 0;
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}
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if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention
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{
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dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
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png_close_file(&Png); // ignore_convention
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return 0;
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}
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pBuffer = (unsigned char *)mem_alloc(Png.width * Png.height * Png.bpp, 1); // ignore_convention
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png_get_data(&Png, pBuffer); // ignore_convention
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png_close_file(&Png); // ignore_convention
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pImg->m_Width = Png.width; // ignore_convention
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pImg->m_Height = Png.height; // ignore_convention
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if(Png.color_type == PNG_TRUECOLOR) // ignore_convention
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pImg->m_Format = CImageInfo::FORMAT_RGB;
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else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention
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pImg->m_Format = CImageInfo::FORMAT_RGBA;
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pImg->m_pData = pBuffer;
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return 1;
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}
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void CGraphics_Threaded::KickCommandBuffer()
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{
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m_pBackend->RunBuffer(m_pCommandBuffer);
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// swap buffer
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m_CurrentCommandBuffer ^= 1;
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m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer];
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m_pCommandBuffer->Reset();
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}
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void CGraphics_Threaded::ScreenshotDirect(const char *pFilename)
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{
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// add swap command
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CImageInfo Image;
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mem_zero(&Image, sizeof(Image));
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CCommandBuffer::SCommand_Screenshot Cmd;
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Cmd.m_pImage = &Image;
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m_pCommandBuffer->AddCommand(Cmd);
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// kick the buffer and wait for the result
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KickCommandBuffer();
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WaitForIdle();
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if(Image.m_pData)
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{
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// find filename
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char aWholePath[1024];
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png_t Png; // ignore_convention
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IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath));
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if(File)
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io_close(File);
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// save png
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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png_open_file_write(&Png, aWholePath); // ignore_convention
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png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention
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png_close_file(&Png); // ignore_convention
|
|
|
|
mem_free(Image.m_pData);
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::TextureSet(int TextureID)
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin");
|
|
m_State.m_Texture = TextureID;
|
|
}
|
|
|
|
void CGraphics_Threaded::Clear(float r, float g, float b)
|
|
{
|
|
CCommandBuffer::SCommand_Clear Cmd;
|
|
Cmd.m_Color.r = r;
|
|
Cmd.m_Color.g = g;
|
|
Cmd.m_Color.b = b;
|
|
Cmd.m_Color.a = 0;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsBegin()
|
|
{
|
|
dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice");
|
|
m_Drawing = DRAWING_QUADS;
|
|
|
|
QuadsSetSubset(0,0,1,1);
|
|
QuadsSetRotation(0);
|
|
SetColor(1,1,1,1);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsEnd()
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin");
|
|
FlushVertices();
|
|
m_Drawing = 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetRotation(float Angle)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetRotation without begin");
|
|
m_Rotation = Angle;
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aColor[pArray[i].m_Index].r = pArray[i].m_R;
|
|
m_aColor[pArray[i].m_Index].g = pArray[i].m_G;
|
|
m_aColor[pArray[i].m_Index].b = pArray[i].m_B;
|
|
m_aColor[pArray[i].m_Index].a = pArray[i].m_A;
|
|
}
|
|
}
|
|
|
|
void CGraphics_Threaded::SetColor(float r, float g, float b, float a)
|
|
{
|
|
dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin");
|
|
CColorVertex Array[4] = {
|
|
CColorVertex(0, r, g, b, a),
|
|
CColorVertex(1, r, g, b, a),
|
|
CColorVertex(2, r, g, b, a),
|
|
CColorVertex(3, r, g, b, a)};
|
|
SetColorVertex(Array, 4);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsSetSubset without begin");
|
|
|
|
m_aTexture[0].u = TlU; m_aTexture[1].u = BrU;
|
|
m_aTexture[0].v = TlV; m_aTexture[1].v = TlV;
|
|
|
|
m_aTexture[3].u = TlU; m_aTexture[2].u = BrU;
|
|
m_aTexture[3].v = BrV; m_aTexture[2].v = BrV;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsSetSubsetFree(
|
|
float x0, float y0, float x1, float y1,
|
|
float x2, float y2, float x3, float y3)
|
|
{
|
|
m_aTexture[0].u = x0; m_aTexture[0].v = y0;
|
|
m_aTexture[1].u = x1; m_aTexture[1].v = y1;
|
|
m_aTexture[2].u = x2; m_aTexture[2].v = y2;
|
|
m_aTexture[3].u = x3; m_aTexture[3].v = y3;
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num)
|
|
{
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
pArray[i].m_X -= pArray[i].m_Width/2;
|
|
pArray[i].m_Y -= pArray[i].m_Height/2;
|
|
}
|
|
|
|
QuadsDrawTL(pArray, Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
|
|
{
|
|
CCommandBuffer::SPoint Center;
|
|
Center.z = 0;
|
|
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X;
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y;
|
|
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
|
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2];
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[2];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3];
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[3];
|
|
|
|
if(m_Rotation != 0)
|
|
{
|
|
Center.x = pArray[i].m_X + pArray[i].m_Width/2;
|
|
Center.y = pArray[i].m_Y + pArray[i].m_Height/2;
|
|
|
|
Rotate4(Center, &m_aVertices[m_NumVertices + 4*i]);
|
|
}
|
|
}
|
|
|
|
AddVertices(4*Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
|
|
{
|
|
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
|
|
|
|
for(int i = 0; i < Num; ++i)
|
|
{
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0;
|
|
m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0;
|
|
m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0];
|
|
m_aVertices[m_NumVertices + 4*i].m_Color = m_aColor[0];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1;
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1];
|
|
m_aVertices[m_NumVertices + 4*i + 1].m_Color = m_aColor[1];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3;
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3];
|
|
m_aVertices[m_NumVertices + 4*i + 2].m_Color = m_aColor[3];
|
|
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2;
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2];
|
|
m_aVertices[m_NumVertices + 4*i + 3].m_Color = m_aColor[2];
|
|
}
|
|
|
|
AddVertices(4*Num);
|
|
}
|
|
|
|
void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText)
|
|
{
|
|
float StartX = x;
|
|
|
|
while(*pText)
|
|
{
|
|
char c = *pText;
|
|
pText++;
|
|
|
|
if(c == '\n')
|
|
{
|
|
x = StartX;
|
|
y += Size;
|
|
}
|
|
else
|
|
{
|
|
QuadsSetSubset(
|
|
(c%16)/16.0f,
|
|
(c/16)/16.0f,
|
|
(c%16)/16.0f+1.0f/16.0f,
|
|
(c/16)/16.0f+1.0f/16.0f);
|
|
|
|
CQuadItem QuadItem(x, y, Size, Size);
|
|
QuadsDrawTL(&QuadItem, 1);
|
|
x += Size/2;
|
|
}
|
|
}
|
|
}
|
|
|
|
int CGraphics_Threaded::IssueInit()
|
|
{
|
|
int Flags = 0;
|
|
if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen)
|
|
{
|
|
dbg_msg("gfx", "both borderless and fullscreen activated, disabling borderless");
|
|
g_Config.m_GfxBorderless = 0;
|
|
}
|
|
|
|
if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
|
|
else if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
|
|
if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
|
|
if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
|
|
|
return m_pBackend->Init("Teeworlds", &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags);
|
|
}
|
|
|
|
int CGraphics_Threaded::InitWindow()
|
|
{
|
|
if(IssueInit() == 0)
|
|
return 0;
|
|
|
|
// try disabling fsaa
|
|
while(g_Config.m_GfxFsaaSamples)
|
|
{
|
|
g_Config.m_GfxFsaaSamples--;
|
|
|
|
if(g_Config.m_GfxFsaaSamples)
|
|
dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples);
|
|
else
|
|
dbg_msg("gfx", "disabling FSAA and trying again");
|
|
|
|
if(IssueInit() == 0)
|
|
return 0;
|
|
}
|
|
|
|
// try lowering the resolution
|
|
if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480)
|
|
{
|
|
dbg_msg("gfx", "setting resolution to 640x480 and trying again");
|
|
g_Config.m_GfxScreenWidth = 640;
|
|
g_Config.m_GfxScreenHeight = 480;
|
|
|
|
if(IssueInit() == 0)
|
|
return 0;
|
|
}
|
|
|
|
dbg_msg("gfx", "out of ideas. failed to init graphics");
|
|
|
|
return -1;
|
|
}
|
|
|
|
int CGraphics_Threaded::Init()
|
|
{
|
|
// fetch pointers
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
// Set all z to -5.0f
|
|
for(int i = 0; i < MAX_VERTICES; i++)
|
|
m_aVertices[i].m_Pos.z = -5.0f;
|
|
|
|
// init textures
|
|
m_FirstFreeTexture = 0;
|
|
for(int i = 0; i < MAX_TEXTURES-1; i++)
|
|
m_aTextureIndices[i] = i+1;
|
|
m_aTextureIndices[MAX_TEXTURES-1] = -1;
|
|
|
|
m_pBackend = CreateGraphicsBackend();
|
|
if(InitWindow() != 0)
|
|
return -1;
|
|
|
|
// fetch final resolusion
|
|
m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
|
m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
|
|
|
// create command buffers
|
|
for(int i = 0; i < NUM_CMDBUFFERS; i++)
|
|
m_apCommandBuffers[i] = new CCommandBuffer(128*1024, 2*1024*1024);
|
|
m_pCommandBuffer = m_apCommandBuffers[0];
|
|
|
|
// create null texture, will get id=0
|
|
static const unsigned char aNullTextureData[] = {
|
|
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
|
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
|
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
|
0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
|
|
};
|
|
|
|
m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
|
|
return 0;
|
|
}
|
|
|
|
void CGraphics_Threaded::Shutdown()
|
|
{
|
|
// shutdown the backend
|
|
m_pBackend->Shutdown();
|
|
delete m_pBackend;
|
|
m_pBackend = 0x0;
|
|
|
|
// delete the command buffers
|
|
for(int i = 0; i < NUM_CMDBUFFERS; i++)
|
|
delete m_apCommandBuffers[i];
|
|
}
|
|
|
|
void CGraphics_Threaded::Minimize()
|
|
{
|
|
m_pBackend->Minimize();
|
|
}
|
|
|
|
void CGraphics_Threaded::Maximize()
|
|
{
|
|
// TODO: SDL
|
|
m_pBackend->Maximize();
|
|
}
|
|
|
|
int CGraphics_Threaded::WindowActive()
|
|
{
|
|
return m_pBackend->WindowActive();
|
|
}
|
|
|
|
int CGraphics_Threaded::WindowOpen()
|
|
{
|
|
return m_pBackend->WindowOpen();
|
|
|
|
}
|
|
|
|
void CGraphics_Threaded::TakeScreenshot(const char *pFilename)
|
|
{
|
|
// TODO: screenshot support
|
|
char aDate[20];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename?pFilename:"screenshot", aDate);
|
|
m_DoScreenshot = true;
|
|
}
|
|
|
|
void CGraphics_Threaded::Swap()
|
|
{
|
|
// TODO: screenshot support
|
|
if(m_DoScreenshot)
|
|
{
|
|
if(WindowActive())
|
|
ScreenshotDirect(m_aScreenshotName);
|
|
m_DoScreenshot = false;
|
|
}
|
|
|
|
// add swap command
|
|
CCommandBuffer::SCommand_Swap Cmd;
|
|
Cmd.m_Finish = g_Config.m_GfxFinish;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the command buffer
|
|
KickCommandBuffer();
|
|
}
|
|
|
|
// syncronization
|
|
void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
|
|
{
|
|
CCommandBuffer::SCommand_Signal Cmd;
|
|
Cmd.m_pSemaphore = pSemaphore;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
}
|
|
|
|
bool CGraphics_Threaded::IsIdle()
|
|
{
|
|
return m_pBackend->IsIdle();
|
|
}
|
|
|
|
void CGraphics_Threaded::WaitForIdle()
|
|
{
|
|
m_pBackend->WaitForIdle();
|
|
}
|
|
|
|
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
|
|
{
|
|
if(g_Config.m_GfxDisplayAllModes)
|
|
{
|
|
int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode);
|
|
mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes));
|
|
if(MaxModes < Count)
|
|
Count = MaxModes;
|
|
return Count;
|
|
}
|
|
|
|
// add videomodes command
|
|
CImageInfo Image;
|
|
mem_zero(&Image, sizeof(Image));
|
|
|
|
int NumModes = 0;
|
|
CCommandBuffer::SCommand_VideoModes Cmd;
|
|
Cmd.m_pModes = pModes;
|
|
Cmd.m_MaxModes = MaxModes;
|
|
Cmd.m_pNumModes = &NumModes;
|
|
m_pCommandBuffer->AddCommand(Cmd);
|
|
|
|
// kick the buffer and wait for the result and return it
|
|
KickCommandBuffer();
|
|
WaitForIdle();
|
|
return NumModes;
|
|
}
|
|
|
|
extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }
|