ddnet/data/editor
GreYFoX 8c103b8c13 * Added a new tile to facilitate solo parts ( works with teams )
* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
..
background.png merged editor over to trunk 2008-01-12 12:27:55 +00:00
checker.png merged editor over to trunk 2008-01-12 12:27:55 +00:00
cursor.png new cursor. thanks goes to primevil 2008-01-18 23:23:35 +00:00
desert_main.rules added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
entities.png * Added a new tile to facilitate solo parts ( works with teams ) 2011-09-02 20:04:18 +02:00
entities_clear.png Added a new entities_clear 2011-03-16 19:48:16 +02:00
front.png * Added a new tile to facilitate solo parts ( works with teams ) 2011-09-02 20:04:18 +02:00
grass_main.rules added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
jungle_main.rules added updated jungle_main rules by Landil 2011-07-13 23:09:19 +02:00
speed_arrow.png Merging the client manually into the server 2010-08-25 17:31:49 +02:00
speedup.png New Entities from @Fisico, Discarded tele.png because it had missing tiles 2011-06-26 02:15:23 +02:00
switch.png enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
tele.png Adding a checkpoint system for teleporters : 2011-06-01 17:03:04 +02:00
winter_main.rules added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00