ddnet/src/game/server
2011-03-25 09:49:21 +01:00
..
entities give ninja players the momentum they had before slicing, after slicing. Closes #120 2011-03-13 19:00:00 +01:00
gamemodes fixed problem with ctf if there're no flags 2011-03-10 10:14:41 +01:00
entity.cpp Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
entity.h Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
eventhandler.cpp fixed server crash on too many snap items. Closes #317 2010-12-16 03:29:08 +01:00
eventhandler.h Updated copyrights 2010-11-20 21:26:06 +01:00
gamecontext.cpp added aliases for votes. Closes #144 2011-03-25 09:49:21 +01:00
gamecontext.h added aliases for votes. Closes #144 2011-03-25 09:49:21 +01:00
gamecontroller.cpp made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
gamecontroller.h fixed spawning on crappy maps 2011-02-21 12:35:14 +01:00
gameworld.cpp fixed a possible problem with occupied spawn points and cleaned up spawn code a bit 2011-02-10 12:05:55 +01:00
gameworld.h removed double entity list in gameworld and cleaned up connected stuff 2011-01-19 18:27:50 +01:00
player.cpp made network support clan name and country code for players 2011-03-15 11:23:49 +01:00
player.h made clients sending startinfo a requirement to prevent empty player infos 2011-03-15 09:58:57 +01:00