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956 lines
25 KiB
C++
956 lines
25 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <SDL.h>
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#include <base/system.h>
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#include <engine/console.h>
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#include <engine/graphics.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include <engine/shared/config.h>
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#include "input.h"
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// this header is protected so you don't include it from anywhere
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#define KEYS_INCLUDE
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#include "keynames.h"
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#undef KEYS_INCLUDE
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// support older SDL version (pre 2.0.6)
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#ifndef SDL_JOYSTICK_AXIS_MIN
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#define SDL_JOYSTICK_AXIS_MIN (-32768)
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#endif
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#ifndef SDL_JOYSTICK_AXIS_MAX
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#define SDL_JOYSTICK_AXIS_MAX 32767
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#endif
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#if defined(CONF_FAMILY_WINDOWS)
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#include <windows.h>
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// windows.h must be included before imm.h, but clang-format requires includes to be sorted alphabetically, hence this comment.
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#include <imm.h>
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#endif
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// for platform specific features that aren't available or are broken in SDL
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#include <SDL_syswm.h>
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void CInput::AddKeyEvent(int Key, int Flags)
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{
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dbg_assert((Flags & (FLAG_PRESS | FLAG_RELEASE)) != 0 && (Flags & ~(FLAG_PRESS | FLAG_RELEASE)) == 0, "Flags invalid");
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CEvent Event;
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Event.m_Key = Key;
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Event.m_Flags = Flags;
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Event.m_aText[0] = '\0';
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Event.m_InputCount = m_InputCounter;
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m_vInputEvents.emplace_back(Event);
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}
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void CInput::AddTextEvent(const char *pText)
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{
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CEvent Event;
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Event.m_Key = KEY_UNKNOWN;
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Event.m_Flags = FLAG_TEXT;
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str_copy(Event.m_aText, pText);
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Event.m_InputCount = m_InputCounter;
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m_vInputEvents.emplace_back(Event);
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}
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CInput::CInput()
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{
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mem_zero(m_aInputCount, sizeof(m_aInputCount));
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mem_zero(m_aInputState, sizeof(m_aInputState));
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m_vInputEvents.reserve(32);
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m_LastUpdate = 0;
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m_UpdateTime = 0.0f;
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m_InputCounter = 1;
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m_InputGrabbed = false;
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m_MouseFocus = true;
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m_pClipboardText = nullptr;
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m_CompositionCursor = 0;
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m_CandidateSelectedIndex = -1;
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m_aDropFile[0] = '\0';
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}
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void CInput::Init()
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{
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StopTextInput();
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m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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MouseModeRelative();
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InitJoysticks();
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}
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void CInput::Shutdown()
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{
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SDL_free(m_pClipboardText);
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CloseJoysticks();
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}
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void CInput::InitJoysticks()
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{
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if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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{
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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dbg_msg("joystick", "Unable to init SDL joystick system: %s", SDL_GetError());
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return;
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}
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}
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const int NumJoysticks = SDL_NumJoysticks();
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dbg_msg("joystick", "%d joystick(s) found", NumJoysticks);
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for(int i = 0; i < NumJoysticks; i++)
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OpenJoystick(i);
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UpdateActiveJoystick();
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Console()->Chain("inp_controller_guid", ConchainJoystickGuidChanged, this);
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}
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bool CInput::OpenJoystick(int JoystickIndex)
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{
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SDL_Joystick *pJoystick = SDL_JoystickOpen(JoystickIndex);
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if(!pJoystick)
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{
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dbg_msg("joystick", "Could not open joystick %d: '%s'", JoystickIndex, SDL_GetError());
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return false;
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}
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if(std::find_if(m_vJoysticks.begin(), m_vJoysticks.end(), [pJoystick](const CJoystick &Joystick) -> bool { return Joystick.m_pDelegate == pJoystick; }) != m_vJoysticks.end())
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{
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// Joystick has already been added
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return false;
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}
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m_vJoysticks.emplace_back(this, m_vJoysticks.size(), pJoystick);
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const CJoystick &Joystick = m_vJoysticks[m_vJoysticks.size() - 1];
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dbg_msg("joystick", "Opened joystick %d '%s' (%d axes, %d buttons, %d balls, %d hats)", JoystickIndex, Joystick.GetName(),
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Joystick.GetNumAxes(), Joystick.GetNumButtons(), Joystick.GetNumBalls(), Joystick.GetNumHats());
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return true;
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}
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void CInput::UpdateActiveJoystick()
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{
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m_pActiveJoystick = nullptr;
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if(m_vJoysticks.empty())
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return;
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for(auto &Joystick : m_vJoysticks)
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{
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if(str_comp(Joystick.GetGUID(), g_Config.m_InpControllerGUID) == 0)
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{
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m_pActiveJoystick = &Joystick;
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return;
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}
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}
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// Fall back to first joystick if no match was found
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if(!m_pActiveJoystick)
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m_pActiveJoystick = &m_vJoysticks.front();
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}
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void CInput::ConchainJoystickGuidChanged(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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{
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pfnCallback(pResult, pCallbackUserData);
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if(pResult->NumArguments() == 1)
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{
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static_cast<CInput *>(pUserData)->UpdateActiveJoystick();
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}
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}
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float CInput::GetJoystickDeadzone()
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{
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return minimum(g_Config.m_InpControllerTolerance / 50.0f, 0.995f);
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}
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CInput::CJoystick::CJoystick(CInput *pInput, int Index, SDL_Joystick *pDelegate)
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{
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m_pInput = pInput;
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m_Index = Index;
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m_pDelegate = pDelegate;
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m_NumAxes = SDL_JoystickNumAxes(pDelegate);
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m_NumButtons = SDL_JoystickNumButtons(pDelegate);
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m_NumBalls = SDL_JoystickNumBalls(pDelegate);
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m_NumHats = SDL_JoystickNumHats(pDelegate);
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str_copy(m_aName, SDL_JoystickName(pDelegate));
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(pDelegate), m_aGUID, sizeof(m_aGUID));
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m_InstanceId = SDL_JoystickInstanceID(pDelegate);
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}
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void CInput::CloseJoysticks()
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{
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if(SDL_WasInit(SDL_INIT_JOYSTICK))
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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m_vJoysticks.clear();
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m_pActiveJoystick = nullptr;
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}
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void CInput::SetActiveJoystick(size_t Index)
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{
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m_pActiveJoystick = &m_vJoysticks[Index];
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str_copy(g_Config.m_InpControllerGUID, m_pActiveJoystick->GetGUID());
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}
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float CInput::CJoystick::GetAxisValue(int Axis)
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{
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return (SDL_JoystickGetAxis(m_pDelegate, Axis) - SDL_JOYSTICK_AXIS_MIN) / (float)(SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * 2.0f - 1.0f;
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}
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void CInput::CJoystick::GetJoystickHatKeys(int Hat, int HatValue, int (&HatKeys)[2])
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{
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if(HatValue & SDL_HAT_UP)
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HatKeys[0] = KEY_JOY_HAT0_UP + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
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else if(HatValue & SDL_HAT_DOWN)
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HatKeys[0] = KEY_JOY_HAT0_DOWN + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
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else
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HatKeys[0] = KEY_UNKNOWN;
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if(HatValue & SDL_HAT_LEFT)
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HatKeys[1] = KEY_JOY_HAT0_LEFT + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
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else if(HatValue & SDL_HAT_RIGHT)
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HatKeys[1] = KEY_JOY_HAT0_RIGHT + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT;
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else
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HatKeys[1] = KEY_UNKNOWN;
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}
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void CInput::CJoystick::GetHatValue(int Hat, int (&HatKeys)[2])
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{
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GetJoystickHatKeys(Hat, SDL_JoystickGetHat(m_pDelegate, Hat), HatKeys);
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}
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bool CInput::CJoystick::Relative(float *pX, float *pY)
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{
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if(!Input()->m_MouseFocus || !Input()->m_InputGrabbed || !g_Config.m_InpControllerEnable)
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return false;
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const vec2 RawJoystickPos = vec2(GetAxisValue(g_Config.m_InpControllerX), GetAxisValue(g_Config.m_InpControllerY));
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const float Len = length(RawJoystickPos);
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const float DeadZone = Input()->GetJoystickDeadzone();
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if(Len > DeadZone)
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{
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const float Factor = 2500.0f * Input()->GetUpdateTime() * maximum((Len - DeadZone) / (1.0f - DeadZone), 0.001f) / Len;
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*pX = RawJoystickPos.x * Factor;
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*pY = RawJoystickPos.y * Factor;
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return true;
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}
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return false;
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}
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bool CInput::CJoystick::Absolute(float *pX, float *pY)
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{
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if(!Input()->m_MouseFocus || !Input()->m_InputGrabbed || !g_Config.m_InpControllerEnable)
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return false;
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const vec2 RawJoystickPos = vec2(GetAxisValue(g_Config.m_InpControllerX), GetAxisValue(g_Config.m_InpControllerY));
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const float DeadZone = Input()->GetJoystickDeadzone();
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if(dot(RawJoystickPos, RawJoystickPos) > DeadZone * DeadZone)
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{
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*pX = RawJoystickPos.x;
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*pY = RawJoystickPos.y;
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return true;
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}
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return false;
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}
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bool CInput::MouseRelative(float *pX, float *pY)
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{
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if(!m_MouseFocus || !m_InputGrabbed)
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return false;
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ivec2 Relative;
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SDL_GetRelativeMouseState(&Relative.x, &Relative.y);
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*pX = Relative.x;
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*pY = Relative.y;
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return *pX != 0.0f || *pY != 0.0f;
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}
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void CInput::MouseModeAbsolute()
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{
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m_InputGrabbed = false;
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SDL_SetRelativeMouseMode(SDL_FALSE);
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Graphics()->SetWindowGrab(false);
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}
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void CInput::MouseModeRelative()
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{
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m_InputGrabbed = true;
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SDL_SetRelativeMouseMode(SDL_TRUE);
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Graphics()->SetWindowGrab(true);
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// Clear pending relative mouse motion
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SDL_GetRelativeMouseState(nullptr, nullptr);
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}
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vec2 CInput::NativeMousePos() const
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{
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ivec2 Position;
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SDL_GetMouseState(&Position.x, &Position.y);
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return vec2(Position.x, Position.y);
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}
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bool CInput::NativeMousePressed(int Index) const
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{
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int i = SDL_GetMouseState(nullptr, nullptr);
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return (i & SDL_BUTTON(Index)) != 0;
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}
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const std::vector<IInput::CTouchFingerState> &CInput::TouchFingerStates() const
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{
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return m_vTouchFingerStates;
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}
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const char *CInput::GetClipboardText()
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{
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SDL_free(m_pClipboardText);
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m_pClipboardText = SDL_GetClipboardText();
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return m_pClipboardText;
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}
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void CInput::SetClipboardText(const char *pText)
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{
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SDL_SetClipboardText(pText);
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}
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void CInput::StartTextInput()
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{
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// enable system messages for IME
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SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
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SDL_StartTextInput();
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}
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void CInput::StopTextInput()
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{
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SDL_StopTextInput();
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// disable system messages for performance
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SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
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m_CompositionString = "";
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m_CompositionCursor = 0;
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m_vCandidates.clear();
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}
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void CInput::ConsumeEvents(std::function<void(const CEvent &Event)> Consumer) const
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{
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for(const CEvent &Event : m_vInputEvents)
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{
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// Only propagate valid input events
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if(Event.m_InputCount == m_InputCounter)
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{
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Consumer(Event);
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}
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}
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}
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void CInput::Clear()
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{
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mem_zero(m_aInputState, sizeof(m_aInputState));
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mem_zero(m_aInputCount, sizeof(m_aInputCount));
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m_vInputEvents.clear();
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for(CTouchFingerState &TouchFingerState : m_vTouchFingerStates)
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{
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TouchFingerState.m_Delta = vec2(0.0f, 0.0f);
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}
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}
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float CInput::GetUpdateTime() const
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{
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return m_UpdateTime;
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}
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bool CInput::KeyState(int Key) const
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{
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if(Key < KEY_FIRST || Key >= KEY_LAST)
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return false;
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return m_aInputState[Key];
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}
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int CInput::FindKeyByName(const char *pKeyName) const
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{
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// check for numeric
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if(pKeyName[0] == '&')
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{
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int Key = str_toint(pKeyName + 1);
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if(Key > KEY_FIRST && Key < KEY_LAST)
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return Key; // numeric
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}
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// search for key
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for(int Key = KEY_FIRST; Key < KEY_LAST; Key++)
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{
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if(str_comp_nocase(pKeyName, KeyName(Key)) == 0)
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return Key;
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}
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return KEY_UNKNOWN;
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}
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void CInput::UpdateMouseState()
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{
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const int MouseState = SDL_GetMouseState(nullptr, nullptr);
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if(MouseState & SDL_BUTTON(SDL_BUTTON_LEFT))
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m_aInputState[KEY_MOUSE_1] = 1;
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if(MouseState & SDL_BUTTON(SDL_BUTTON_RIGHT))
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m_aInputState[KEY_MOUSE_2] = 1;
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if(MouseState & SDL_BUTTON(SDL_BUTTON_MIDDLE))
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m_aInputState[KEY_MOUSE_3] = 1;
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if(MouseState & SDL_BUTTON(SDL_BUTTON_X1))
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m_aInputState[KEY_MOUSE_4] = 1;
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if(MouseState & SDL_BUTTON(SDL_BUTTON_X2))
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m_aInputState[KEY_MOUSE_5] = 1;
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if(MouseState & SDL_BUTTON(6))
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m_aInputState[KEY_MOUSE_6] = 1;
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if(MouseState & SDL_BUTTON(7))
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m_aInputState[KEY_MOUSE_7] = 1;
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if(MouseState & SDL_BUTTON(8))
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m_aInputState[KEY_MOUSE_8] = 1;
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if(MouseState & SDL_BUTTON(9))
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m_aInputState[KEY_MOUSE_9] = 1;
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}
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void CInput::UpdateJoystickState()
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{
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if(!g_Config.m_InpControllerEnable)
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return;
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IJoystick *pJoystick = GetActiveJoystick();
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if(!pJoystick)
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return;
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const float DeadZone = GetJoystickDeadzone();
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for(int Axis = 0; Axis < pJoystick->GetNumAxes(); Axis++)
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{
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const float Value = pJoystick->GetAxisValue(Axis);
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const int LeftKey = KEY_JOY_AXIS_0_LEFT + 2 * Axis;
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const int RightKey = LeftKey + 1;
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m_aInputState[LeftKey] = Value <= -DeadZone;
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m_aInputState[RightKey] = Value >= DeadZone;
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}
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for(int Hat = 0; Hat < pJoystick->GetNumHats(); Hat++)
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{
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int HatKeys[2];
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pJoystick->GetHatValue(Hat, HatKeys);
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for(int Key = KEY_JOY_HAT0_UP + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key <= KEY_JOY_HAT0_DOWN + Hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key++)
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m_aInputState[Key] = HatKeys[0] == Key || HatKeys[1] == Key;
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}
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}
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void CInput::HandleJoystickAxisMotionEvent(const SDL_JoyAxisEvent &Event)
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{
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if(!g_Config.m_InpControllerEnable)
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return;
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CJoystick *pJoystick = GetActiveJoystick();
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if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
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return;
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if(Event.axis >= NUM_JOYSTICK_AXES)
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return;
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const int LeftKey = KEY_JOY_AXIS_0_LEFT + 2 * Event.axis;
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const int RightKey = LeftKey + 1;
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const float DeadZone = GetJoystickDeadzone();
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if(Event.value <= SDL_JOYSTICK_AXIS_MIN * DeadZone && !m_aInputState[LeftKey])
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{
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m_aInputState[LeftKey] = true;
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m_aInputCount[LeftKey] = m_InputCounter;
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AddKeyEvent(LeftKey, IInput::FLAG_PRESS);
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}
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else if(Event.value > SDL_JOYSTICK_AXIS_MIN * DeadZone && m_aInputState[LeftKey])
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{
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m_aInputState[LeftKey] = false;
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AddKeyEvent(LeftKey, IInput::FLAG_RELEASE);
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}
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if(Event.value >= SDL_JOYSTICK_AXIS_MAX * DeadZone && !m_aInputState[RightKey])
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{
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m_aInputState[RightKey] = true;
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m_aInputCount[RightKey] = m_InputCounter;
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AddKeyEvent(RightKey, IInput::FLAG_PRESS);
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}
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else if(Event.value < SDL_JOYSTICK_AXIS_MAX * DeadZone && m_aInputState[RightKey])
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{
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m_aInputState[RightKey] = false;
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AddKeyEvent(RightKey, IInput::FLAG_RELEASE);
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}
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}
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void CInput::HandleJoystickButtonEvent(const SDL_JoyButtonEvent &Event)
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{
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if(!g_Config.m_InpControllerEnable)
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return;
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CJoystick *pJoystick = GetActiveJoystick();
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if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
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return;
|
|
if(Event.button >= NUM_JOYSTICK_BUTTONS)
|
|
return;
|
|
|
|
const int Key = Event.button + KEY_JOYSTICK_BUTTON_0;
|
|
|
|
if(Event.type == SDL_JOYBUTTONDOWN)
|
|
{
|
|
m_aInputState[Key] = true;
|
|
m_aInputCount[Key] = m_InputCounter;
|
|
AddKeyEvent(Key, IInput::FLAG_PRESS);
|
|
}
|
|
else if(Event.type == SDL_JOYBUTTONUP)
|
|
{
|
|
m_aInputState[Key] = false;
|
|
AddKeyEvent(Key, IInput::FLAG_RELEASE);
|
|
}
|
|
}
|
|
|
|
void CInput::HandleJoystickHatMotionEvent(const SDL_JoyHatEvent &Event)
|
|
{
|
|
if(!g_Config.m_InpControllerEnable)
|
|
return;
|
|
CJoystick *pJoystick = GetActiveJoystick();
|
|
if(!pJoystick || pJoystick->GetInstanceId() != Event.which)
|
|
return;
|
|
if(Event.hat >= NUM_JOYSTICK_HATS)
|
|
return;
|
|
|
|
int HatKeys[2];
|
|
CJoystick::GetJoystickHatKeys(Event.hat, Event.value, HatKeys);
|
|
|
|
for(int Key = KEY_JOY_HAT0_UP + Event.hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key <= KEY_JOY_HAT0_DOWN + Event.hat * NUM_JOYSTICK_BUTTONS_PER_HAT; Key++)
|
|
{
|
|
if(Key != HatKeys[0] && Key != HatKeys[1] && m_aInputState[Key])
|
|
{
|
|
m_aInputState[Key] = false;
|
|
AddKeyEvent(Key, IInput::FLAG_RELEASE);
|
|
}
|
|
}
|
|
|
|
for(int CurrentKey : HatKeys)
|
|
{
|
|
if(CurrentKey != KEY_UNKNOWN && !m_aInputState[CurrentKey])
|
|
{
|
|
m_aInputState[CurrentKey] = true;
|
|
m_aInputCount[CurrentKey] = m_InputCounter;
|
|
AddKeyEvent(CurrentKey, IInput::FLAG_PRESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CInput::HandleJoystickAddedEvent(const SDL_JoyDeviceEvent &Event)
|
|
{
|
|
if(OpenJoystick(Event.which))
|
|
{
|
|
UpdateActiveJoystick();
|
|
}
|
|
}
|
|
|
|
void CInput::HandleJoystickRemovedEvent(const SDL_JoyDeviceEvent &Event)
|
|
{
|
|
auto RemovedJoystick = std::find_if(m_vJoysticks.begin(), m_vJoysticks.end(), [Event](const CJoystick &Joystick) -> bool { return Joystick.GetInstanceId() == Event.which; });
|
|
if(RemovedJoystick != m_vJoysticks.end())
|
|
{
|
|
dbg_msg("joystick", "Closed joystick %d '%s'", (*RemovedJoystick).GetIndex(), (*RemovedJoystick).GetName());
|
|
auto NextJoystick = m_vJoysticks.erase(RemovedJoystick);
|
|
// Adjust indices of following joysticks
|
|
while(NextJoystick != m_vJoysticks.end())
|
|
{
|
|
(*NextJoystick).m_Index--;
|
|
++NextJoystick;
|
|
}
|
|
UpdateActiveJoystick();
|
|
}
|
|
}
|
|
|
|
void CInput::HandleTouchDownEvent(const SDL_TouchFingerEvent &Event)
|
|
{
|
|
CTouchFingerState TouchFingerState;
|
|
TouchFingerState.m_Finger.m_DeviceId = Event.touchId;
|
|
TouchFingerState.m_Finger.m_FingerId = Event.fingerId;
|
|
TouchFingerState.m_Position = vec2(Event.x, Event.y);
|
|
TouchFingerState.m_Delta = vec2(Event.dx, Event.dy);
|
|
m_vTouchFingerStates.emplace_back(TouchFingerState);
|
|
}
|
|
|
|
void CInput::HandleTouchUpEvent(const SDL_TouchFingerEvent &Event)
|
|
{
|
|
auto FoundState = std::find_if(m_vTouchFingerStates.begin(), m_vTouchFingerStates.end(), [Event](const CTouchFingerState &State) {
|
|
return State.m_Finger.m_DeviceId == Event.touchId && State.m_Finger.m_FingerId == Event.fingerId;
|
|
});
|
|
if(FoundState != m_vTouchFingerStates.end())
|
|
{
|
|
m_vTouchFingerStates.erase(FoundState);
|
|
}
|
|
}
|
|
|
|
void CInput::HandleTouchMotionEvent(const SDL_TouchFingerEvent &Event)
|
|
{
|
|
auto FoundState = std::find_if(m_vTouchFingerStates.begin(), m_vTouchFingerStates.end(), [Event](const CTouchFingerState &State) {
|
|
return State.m_Finger.m_DeviceId == Event.touchId && State.m_Finger.m_FingerId == Event.fingerId;
|
|
});
|
|
if(FoundState != m_vTouchFingerStates.end())
|
|
{
|
|
FoundState->m_Position = vec2(Event.x, Event.y);
|
|
FoundState->m_Delta += vec2(Event.dx, Event.dy);
|
|
}
|
|
}
|
|
|
|
void CInput::HandleTextEditingEvent(const char *pText, int Start, int Length)
|
|
{
|
|
if(pText[0] != '\0')
|
|
{
|
|
m_CompositionString = pText;
|
|
m_CompositionCursor = 0;
|
|
for(int i = 0; i < Start; i++)
|
|
{
|
|
m_CompositionCursor = str_utf8_forward(m_CompositionString.c_str(), m_CompositionCursor);
|
|
}
|
|
// Length is currently unused on Windows and will always be 0, so we don't support selecting composition text
|
|
AddTextEvent("");
|
|
}
|
|
else
|
|
{
|
|
m_CompositionString = "";
|
|
m_CompositionCursor = 0;
|
|
}
|
|
}
|
|
|
|
void CInput::SetCompositionWindowPosition(float X, float Y, float H)
|
|
{
|
|
SDL_Rect Rect;
|
|
Rect.x = X / m_pGraphics->ScreenHiDPIScale();
|
|
Rect.y = Y / m_pGraphics->ScreenHiDPIScale();
|
|
Rect.h = H / m_pGraphics->ScreenHiDPIScale();
|
|
Rect.w = 0;
|
|
SDL_SetTextInputRect(&Rect);
|
|
}
|
|
|
|
static int TranslateScancode(const SDL_KeyboardEvent &KeyEvent)
|
|
{
|
|
// See SDL_Keymod for possible modifiers:
|
|
// NONE = 0
|
|
// LSHIFT = 1
|
|
// RSHIFT = 2
|
|
// LCTRL = 64
|
|
// RCTRL = 128
|
|
// LALT = 256
|
|
// RALT = 512
|
|
// LGUI = 1024
|
|
// RGUI = 2048
|
|
// NUM = 4096
|
|
// CAPS = 8192
|
|
// MODE = 16384
|
|
// Sum if you want to ignore multiple modifiers.
|
|
if(KeyEvent.keysym.mod & g_Config.m_InpIgnoredModifiers)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Scancode = g_Config.m_InpTranslatedKeys ? SDL_GetScancodeFromKey(KeyEvent.keysym.sym) : KeyEvent.keysym.scancode;
|
|
|
|
#if defined(CONF_PLATFORM_ANDROID)
|
|
// Translate the Android back-button to the escape-key so it can be used to open/close the menu, close popups etc.
|
|
if(Scancode == KEY_AC_BACK)
|
|
{
|
|
Scancode = KEY_ESCAPE;
|
|
}
|
|
#endif
|
|
|
|
return Scancode;
|
|
}
|
|
|
|
int CInput::Update()
|
|
{
|
|
const int64_t Now = time_get();
|
|
if(m_LastUpdate != 0)
|
|
{
|
|
const float Diff = (Now - m_LastUpdate) / (float)time_freq();
|
|
m_UpdateTime = m_UpdateTime == 0.0f ? Diff : (m_UpdateTime * 0.8f + Diff * 0.2f);
|
|
}
|
|
m_LastUpdate = Now;
|
|
|
|
// keep the counter between 1..0xFFFFFFFF, 0 means not pressed
|
|
m_InputCounter = (m_InputCounter % std::numeric_limits<decltype(m_InputCounter)>::max()) + 1;
|
|
|
|
// Ensure that we have the latest keyboard, mouse and joystick state
|
|
SDL_PumpEvents();
|
|
|
|
int NumKeyStates;
|
|
const Uint8 *pState = SDL_GetKeyboardState(&NumKeyStates);
|
|
if(NumKeyStates >= KEY_MOUSE_1)
|
|
NumKeyStates = KEY_MOUSE_1;
|
|
mem_copy(m_aInputState, pState, NumKeyStates);
|
|
mem_zero(m_aInputState + NumKeyStates, KEY_LAST - NumKeyStates);
|
|
|
|
// these states must always be updated manually because they are not in the SDL_GetKeyboardState from SDL
|
|
UpdateMouseState();
|
|
UpdateJoystickState();
|
|
|
|
SDL_Event Event;
|
|
bool IgnoreKeys = false;
|
|
while(SDL_PollEvent(&Event))
|
|
{
|
|
int Scancode = 0;
|
|
int Action = IInput::FLAG_PRESS;
|
|
switch(Event.type)
|
|
{
|
|
case SDL_SYSWMEVENT:
|
|
ProcessSystemMessage(Event.syswm.msg);
|
|
break;
|
|
|
|
case SDL_TEXTEDITING:
|
|
HandleTextEditingEvent(Event.edit.text, Event.edit.start, Event.edit.length);
|
|
break;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 22)
|
|
case SDL_TEXTEDITING_EXT:
|
|
HandleTextEditingEvent(Event.editExt.text, Event.editExt.start, Event.editExt.length);
|
|
SDL_free(Event.editExt.text);
|
|
break;
|
|
#endif
|
|
|
|
case SDL_TEXTINPUT:
|
|
m_CompositionString = "";
|
|
m_CompositionCursor = 0;
|
|
AddTextEvent(Event.text.text);
|
|
break;
|
|
|
|
// handle keys
|
|
case SDL_KEYDOWN:
|
|
#if defined(CONF_PLATFORM_ANDROID)
|
|
if(Event.key.keysym.scancode == KEY_AC_BACK && m_BackButtonReleased)
|
|
{
|
|
if(m_LastBackPress == -1 || (Now - m_LastBackPress) / (float)time_freq() > 1.0f)
|
|
{
|
|
m_NumBackPresses = 1;
|
|
m_LastBackPress = Now;
|
|
}
|
|
else
|
|
{
|
|
m_NumBackPresses++;
|
|
if(m_NumBackPresses >= 3)
|
|
{
|
|
// Quit if the Android back-button was pressed 3 times within 1 second
|
|
return 1;
|
|
}
|
|
}
|
|
m_BackButtonReleased = false;
|
|
}
|
|
#endif
|
|
Scancode = TranslateScancode(Event.key);
|
|
break;
|
|
case SDL_KEYUP:
|
|
#if defined(CONF_PLATFORM_ANDROID)
|
|
if(Event.key.keysym.scancode == KEY_AC_BACK && !m_BackButtonReleased)
|
|
{
|
|
m_BackButtonReleased = true;
|
|
}
|
|
#endif
|
|
Action = IInput::FLAG_RELEASE;
|
|
Scancode = TranslateScancode(Event.key);
|
|
break;
|
|
|
|
// handle the joystick events
|
|
case SDL_JOYAXISMOTION:
|
|
HandleJoystickAxisMotionEvent(Event.jaxis);
|
|
break;
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYBUTTONDOWN:
|
|
HandleJoystickButtonEvent(Event.jbutton);
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
HandleJoystickHatMotionEvent(Event.jhat);
|
|
break;
|
|
|
|
case SDL_JOYDEVICEADDED:
|
|
HandleJoystickAddedEvent(Event.jdevice);
|
|
break;
|
|
|
|
case SDL_JOYDEVICEREMOVED:
|
|
HandleJoystickRemovedEvent(Event.jdevice);
|
|
break;
|
|
|
|
// handle mouse buttons
|
|
case SDL_MOUSEBUTTONUP:
|
|
Action = IInput::FLAG_RELEASE;
|
|
|
|
[[fallthrough]];
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
if(Event.button.button == SDL_BUTTON_LEFT)
|
|
Scancode = KEY_MOUSE_1;
|
|
if(Event.button.button == SDL_BUTTON_RIGHT)
|
|
Scancode = KEY_MOUSE_2;
|
|
if(Event.button.button == SDL_BUTTON_MIDDLE)
|
|
Scancode = KEY_MOUSE_3;
|
|
if(Event.button.button == SDL_BUTTON_X1)
|
|
Scancode = KEY_MOUSE_4;
|
|
if(Event.button.button == SDL_BUTTON_X2)
|
|
Scancode = KEY_MOUSE_5;
|
|
if(Event.button.button == 6)
|
|
Scancode = KEY_MOUSE_6;
|
|
if(Event.button.button == 7)
|
|
Scancode = KEY_MOUSE_7;
|
|
if(Event.button.button == 8)
|
|
Scancode = KEY_MOUSE_8;
|
|
if(Event.button.button == 9)
|
|
Scancode = KEY_MOUSE_9;
|
|
break;
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
if(Event.wheel.y > 0)
|
|
Scancode = KEY_MOUSE_WHEEL_UP;
|
|
if(Event.wheel.y < 0)
|
|
Scancode = KEY_MOUSE_WHEEL_DOWN;
|
|
if(Event.wheel.x > 0)
|
|
Scancode = KEY_MOUSE_WHEEL_LEFT;
|
|
if(Event.wheel.x < 0)
|
|
Scancode = KEY_MOUSE_WHEEL_RIGHT;
|
|
Action |= IInput::FLAG_RELEASE;
|
|
break;
|
|
|
|
case SDL_FINGERDOWN:
|
|
HandleTouchDownEvent(Event.tfinger);
|
|
break;
|
|
|
|
case SDL_FINGERUP:
|
|
HandleTouchUpEvent(Event.tfinger);
|
|
break;
|
|
|
|
case SDL_FINGERMOTION:
|
|
HandleTouchMotionEvent(Event.tfinger);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
// Ignore keys following a focus gain as they may be part of global
|
|
// shortcuts
|
|
switch(Event.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
Graphics()->Move(Event.window.data1, Event.window.data2);
|
|
break;
|
|
// listen to size changes, this includes our manual changes and the ones by the window manager
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
Graphics()->GotResized(Event.window.data1, Event.window.data2, -1);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
if(m_InputGrabbed)
|
|
{
|
|
MouseModeRelative();
|
|
// Clear pending relative mouse motion
|
|
SDL_GetRelativeMouseState(nullptr, nullptr);
|
|
}
|
|
m_MouseFocus = true;
|
|
IgnoreKeys = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
m_MouseFocus = false;
|
|
IgnoreKeys = true;
|
|
if(m_InputGrabbed)
|
|
{
|
|
MouseModeAbsolute();
|
|
// Remember that we had relative mouse
|
|
m_InputGrabbed = true;
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
Graphics()->WindowDestroyNtf(Event.window.windowID);
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
#if defined(CONF_PLATFORM_MACOS) // Todo: remove this when fixed in SDL
|
|
MouseModeAbsolute();
|
|
MouseModeRelative();
|
|
#endif
|
|
[[fallthrough]];
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
Graphics()->WindowCreateNtf(Event.window.windowID);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// other messages
|
|
case SDL_QUIT:
|
|
return 1;
|
|
|
|
case SDL_DROPFILE:
|
|
str_copy(m_aDropFile, Event.drop.file);
|
|
SDL_free(Event.drop.file);
|
|
break;
|
|
}
|
|
|
|
if(Scancode > KEY_FIRST && Scancode < g_MaxKeys && !IgnoreKeys && !HasComposition())
|
|
{
|
|
if(Action & IInput::FLAG_PRESS)
|
|
{
|
|
m_aInputState[Scancode] = 1;
|
|
m_aInputCount[Scancode] = m_InputCounter;
|
|
}
|
|
AddKeyEvent(Scancode, Action);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CInput::ProcessSystemMessage(SDL_SysWMmsg *pMsg)
|
|
{
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
// Todo SDL: remove this after SDL2 supports IME candidates
|
|
if(pMsg->subsystem == SDL_SYSWM_WINDOWS && pMsg->msg.win.msg == WM_IME_NOTIFY)
|
|
{
|
|
switch(pMsg->msg.win.wParam)
|
|
{
|
|
case IMN_OPENCANDIDATE:
|
|
case IMN_CHANGECANDIDATE:
|
|
{
|
|
HWND WindowHandle = pMsg->msg.win.hwnd;
|
|
HIMC ImeContext = ImmGetContext(WindowHandle);
|
|
DWORD Size = ImmGetCandidateListW(ImeContext, 0, nullptr, 0);
|
|
LPCANDIDATELIST pCandidateList = nullptr;
|
|
if(Size > 0)
|
|
{
|
|
pCandidateList = (LPCANDIDATELIST)malloc(Size);
|
|
Size = ImmGetCandidateListW(ImeContext, 0, pCandidateList, Size);
|
|
}
|
|
m_vCandidates.clear();
|
|
if(pCandidateList && Size > 0)
|
|
{
|
|
for(DWORD i = pCandidateList->dwPageStart; i < pCandidateList->dwCount && (int)m_vCandidates.size() < (int)pCandidateList->dwPageSize; i++)
|
|
{
|
|
LPCWSTR pCandidate = (LPCWSTR)((DWORD_PTR)pCandidateList + pCandidateList->dwOffset[i]);
|
|
m_vCandidates.push_back(std::move(windows_wide_to_utf8(pCandidate).value_or("<invalid candidate>")));
|
|
}
|
|
m_CandidateSelectedIndex = pCandidateList->dwSelection - pCandidateList->dwPageStart;
|
|
}
|
|
else
|
|
{
|
|
m_CandidateSelectedIndex = -1;
|
|
}
|
|
free(pCandidateList);
|
|
ImmReleaseContext(WindowHandle, ImeContext);
|
|
break;
|
|
}
|
|
case IMN_CLOSECANDIDATE:
|
|
m_vCandidates.clear();
|
|
m_CandidateSelectedIndex = -1;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CInput::GetDropFile(char *aBuf, int Len)
|
|
{
|
|
if(m_aDropFile[0] != '\0')
|
|
{
|
|
str_copy(aBuf, m_aDropFile, Len);
|
|
m_aDropFile[0] = '\0';
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
IEngineInput *CreateEngineInput()
|
|
{
|
|
return new CInput;
|
|
}
|