ddnet/src/game/server/entities
2022-07-08 18:01:33 +02:00
..
character.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
character.h Replaced magic number with MAX_CHECKPOINTS 2022-07-08 18:01:33 +02:00
door.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
door.h Organize game-server includes 2022-06-17 20:32:56 +02:00
dragger.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger.h Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.h Organize game-server includes 2022-06-17 20:32:56 +02:00
flag.cpp Run clang-format 2020-09-26 21:50:15 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.h change m_ZeroEnergyBounceInLastTick to bool 2022-06-10 17:46:32 +02:00
light.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
plasma.h revert to double explotion plasma bullets if the bullet hits obstacle 2022-05-22 21:59:51 +02:00
projectile.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
projectile.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00