ddnet/src/game/server
2014-05-18 16:19:05 +02:00
..
entities Make grenade explode when lifetime is over to allow more fun parts with tunezones 2014-05-18 16:19:05 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Make sv_vote_delay work 2014-05-04 11:10:42 +02:00
ddracechat.cpp Revert "New server feature: /spec & /pause straight to a player or freeview" 2014-05-17 16:39:42 +02:00
ddracechat.h Revert "New server feature: /spec & /pause straight to a player or freeview" 2014-05-17 16:39:42 +02:00
ddracecommands.cpp Fix fix 2014-05-07 19:22:57 +02:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp New feature: Players can choose spectator mode while playing 2014-05-17 16:40:02 +02:00
gamecontext.h Fix: Default tune zone is 0, not -1 2014-03-29 23:34:36 +01:00
gamecontroller.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
gamecontroller.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gameworld.cpp Fix paused view so that players don't disappear without 64 player client 2014-04-12 11:36:36 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Formatting 2014-04-18 14:50:15 +02:00
player.h send correct tunings to spectators 2014-03-23 17:10:49 +01:00
score.h Add /map (for votes) and /mapinfo (instead of /mappoints) 2014-02-19 21:22:36 +01:00
teams.cpp Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00
teams.h Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00