ddnet/src/game/editor/ed_editor.hpp
2009-10-27 14:38:53 +00:00

590 lines
13 KiB
C++

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <base/system.h>
#include <base/math.hpp>
#include <stdlib.h>
#include <math.h>
#include "array.hpp"
#include "../mapitems.hpp"
#include "../client/render.hpp"
#include <engine/e_client_interface.h>
#include <engine/e_datafile.h>
#include <engine/e_config.h>
#include <engine/client/editor.h>
#include <game/client/ui.hpp>
typedef void (*INDEX_MODIFY_FUNC)(int *index);
//CRenderTools m_RenderTools;
// EDITOR SPECIFIC
template<typename T>
void swap(T &a, T &b)
{
T tmp = a;
a = b;
b = tmp;
}
enum
{
MODE_LAYERS=0,
MODE_IMAGES,
DIALOG_NONE=0,
DIALOG_FILE,
};
typedef struct
{
POINT position;
int type;
} ENTITY;
class ENVELOPE
{
public:
int channels;
array<ENVPOINT> points;
char name[32];
float bottom, top;
ENVELOPE(int chan)
{
channels = chan;
name[0] = 0;
bottom = 0;
top = 0;
}
static int sort_comp(const void *v0, const void *v1)
{
const ENVPOINT *p0 = (const ENVPOINT *)v0;
const ENVPOINT *p1 = (const ENVPOINT *)v1;
if(p0->time < p1->time)
return -1;
if(p0->time > p1->time)
return 1;
return 0;
}
void resort()
{
qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp);
find_top_bottom(0xf);
}
void find_top_bottom(int channelmask)
{
top = -1000000000.0f;
bottom = 1000000000.0f;
for(int i = 0; i < points.len(); i++)
{
for(int c = 0; c < channels; c++)
{
if(channelmask&(1<<c))
{
float v = fx2f(points[i].values[c]);
if(v > top) top = v;
if(v < bottom) bottom = v;
}
}
}
}
int eval(float time, float *result)
{
CRenderTools::render_eval_envelope(points.getptr(), points.len(), channels, time, result);
return channels;
}
void add_point(int time, int v0, int v1=0, int v2=0, int v3=0)
{
ENVPOINT p;
p.time = time;
p.values[0] = v0;
p.values[1] = v1;
p.values[2] = v2;
p.values[3] = v3;
p.curvetype = CURVETYPE_LINEAR;
points.add(p);
resort();
}
float end_time()
{
if(points.len())
return points[points.len()-1].time*(1.0f/1000.0f);
return 0;
}
};
class LAYER;
class LAYERGROUP;
class MAP;
class LAYER
{
public:
class EDITOR *editor;
class IGraphics *Graphics();
LAYER()
{
type = LAYERTYPE_INVALID;
type_name = "(invalid)";
visible = true;
readonly = false;
flags = 0;
editor = 0;
}
virtual ~LAYER()
{
}
virtual void brush_selecting(CUIRect rect) {}
virtual int brush_grab(LAYERGROUP *brush, CUIRect rect) { return 0; }
virtual void brush_draw(LAYER *brush, float x, float y) {}
virtual void brush_place(LAYER *brush, float x, float y) {}
virtual void brush_flip_x() {}
virtual void brush_flip_y() {}
virtual void brush_rotate(float amount) {}
virtual void render() {}
virtual int render_properties(CUIRect *toolbox) { return 0; }
virtual void modify_image_index(INDEX_MODIFY_FUNC func) {}
virtual void modify_envelope_index(INDEX_MODIFY_FUNC func) {}
virtual void get_size(float *w, float *h) { *w = 0; *h = 0;}
const char *type_name;
int type;
int flags;
bool readonly;
bool visible;
};
class LAYERGROUP
{
public:
class MAP *m_pMap;
array<LAYER*> layers;
int offset_x;
int offset_y;
int parallax_x;
int parallax_y;
int use_clipping;
int clip_x;
int clip_y;
int clip_w;
int clip_h;
const char *name;
bool game_group;
bool visible;
LAYERGROUP();
~LAYERGROUP();
void convert(CUIRect *rect);
void render();
void mapscreen();
void mapping(float *points);
bool is_empty() const;
void clear();
void add_layer(LAYER *l);
void get_size(float *w, float *h);
void delete_layer(int index);
int swap_layers(int index0, int index1);
void modify_image_index(INDEX_MODIFY_FUNC func)
{
for(int i = 0; i < layers.len(); i++)
layers[i]->modify_image_index(func);
}
void modify_envelope_index(INDEX_MODIFY_FUNC func)
{
for(int i = 0; i < layers.len(); i++)
layers[i]->modify_envelope_index(func);
}
};
class EDITOR_IMAGE : public IMAGE_INFO
{
public:
EDITOR *editor;
EDITOR_IMAGE(EDITOR *ed)
{
editor = editor;
tex_id = -1;
name[0] = 0;
external = 0;
width = 0;
height = 0;
data = 0;
format = 0;
}
~EDITOR_IMAGE();
void analyse_tileflags();
int tex_id;
int external;
char name[128];
unsigned char tileflags[256];
};
class MAP
{
void make_game_group(LAYERGROUP *group);
void make_game_layer(LAYER *layer);
public:
EDITOR *editor;
MAP()
{
clean();
}
array<LAYERGROUP*> groups;
array<EDITOR_IMAGE*> images;
array<ENVELOPE*> envelopes;
class LAYER_GAME *game_layer;
LAYERGROUP *game_group;
ENVELOPE *new_envelope(int channels)
{
ENVELOPE *e = new ENVELOPE(channels);
envelopes.add(e);
return e;
}
LAYERGROUP *new_group()
{
LAYERGROUP *g = new LAYERGROUP;
g->m_pMap = this;
groups.add(g);
return g;
}
int swap_groups(int index0, int index1)
{
if(index0 < 0 || index0 >= groups.len()) return index0;
if(index1 < 0 || index1 >= groups.len()) return index0;
if(index0 == index1) return index0;
swap(groups[index0], groups[index1]);
return index1;
}
void delete_group(int index)
{
if(index < 0 || index >= groups.len()) return;
delete groups[index];
groups.removebyindex(index);
}
void modify_image_index(INDEX_MODIFY_FUNC func)
{
for(int i = 0; i < groups.len(); i++)
groups[i]->modify_image_index(func);
}
void modify_envelope_index(INDEX_MODIFY_FUNC func)
{
for(int i = 0; i < groups.len(); i++)
groups[i]->modify_envelope_index(func);
}
void clean();
void create_default(int entities_texture);
// io
int save(const char *filename);
int load(const char *filename);
};
struct PROPERTY
{
const char *name;
int value;
int type;
int min;
int max;
};
enum
{
PROPTYPE_NULL=0,
PROPTYPE_BOOL,
PROPTYPE_INT_STEP,
PROPTYPE_INT_SCROLL,
PROPTYPE_COLOR,
PROPTYPE_IMAGE,
PROPTYPE_ENVELOPE,
};
class EDITOR : public IEditor
{
class IGraphics *m_pGraphics;
CRenderTools m_RenderTools;
CUI m_UI;
public:
class IGraphics *Graphics() { return m_pGraphics; };
CUI *UI() { return &m_UI; }
CRenderTools *RenderTools() { return &m_RenderTools; }
EDITOR()
{
mode = MODE_LAYERS;
dialog = 0;
tooltip = 0;
world_offset_x = 0;
world_offset_y = 0;
editor_offset_x = 0.0f;
editor_offset_y = 0.0f;
world_zoom = 1.0f;
zoom_level = 100;
lock_mouse = false;
show_mouse_pointer = true;
mouse_delta_x = 0;
mouse_delta_y = 0;
mouse_delta_wx = 0;
mouse_delta_wy = 0;
gui_active = true;
proof_borders = false;
show_detail = true;
animate = false;
animate_start = 0;
animate_time = 0;
animate_speed = 1;
show_envelope_editor = 0;
}
virtual void Init(class IGraphics *pGraphics);
virtual void UpdateAndRender();
void invoke_file_dialog(int listdir_type, const char *title, const char *button_text,
const char *basepath, const char *default_name,
void (*func)(const char *filename, void *user), void *user);
void reset(bool create_default=true);
int save(const char *filename);
int load(const char *filename);
int append(const char *filename);
void render();
QUAD *get_selected_quad();
LAYER *get_selected_layer_type(int index, int type);
LAYER *get_selected_layer(int index);
LAYERGROUP *get_selected_group();
int do_properties(CUIRect *toolbox, PROPERTY *props, int *ids, int *new_val);
int mode;
int dialog;
const char *tooltip;
float world_offset_x;
float world_offset_y;
float editor_offset_x;
float editor_offset_y;
float world_zoom;
int zoom_level;
bool lock_mouse;
bool show_mouse_pointer;
bool gui_active;
bool proof_borders;
float mouse_delta_x;
float mouse_delta_y;
float mouse_delta_wx;
float mouse_delta_wy;
bool show_detail;
bool animate;
int64 animate_start;
float animate_time;
float animate_speed;
int show_envelope_editor;
int selected_layer;
int selected_group;
int selected_quad;
int selected_points;
int selected_envelope;
int selected_image;
MAP map;
int DoButton_Editor_Common(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_Editor(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonL(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonM(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonR(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonDec(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_ButtonInc(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_File(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip);
int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0);
int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, bool Hidden=false);
//static void draw_editor_button(const void *id, const char *text, int checked, const CUIRect *r, const void *extra);
//static void draw_editor_button_menuitem(const void *id, const char *text, int checked, const CUIRect *r, const void *extra);
void render_background(CUIRect view, int texture, float size, float brightness);
void ui_invoke_popup_menu(void *id, int flags, float x, float y, float w, float h, int (*func)(EDITOR *pEditor, CUIRect rect), void *extra=0);
void ui_do_popup_menu();
int ui_do_value_selector(void *id, CUIRect *r, const char *label, int current, int min, int max, float scale);
static int popup_group(EDITOR *pEditor, CUIRect view);
static int popup_layer(EDITOR *pEditor, CUIRect view);
static int popup_quad(EDITOR *pEditor, CUIRect view);
static int popup_point(EDITOR *pEditor, CUIRect view);
static int popup_select_image(EDITOR *pEditor, CUIRect view);
static int popup_image(EDITOR *pEditor, CUIRect view);
static int popup_menu_file(EDITOR *pEditor, CUIRect view);
void popup_select_image_invoke(int current, float x, float y);
int popup_select_image_result();
vec4 button_color_mul(const void *id);
void do_quad_point(QUAD *q, int quad_index, int v);
void do_map_editor(CUIRect view, CUIRect toolbar);
void do_toolbar(CUIRect toolbar);
void do_quad(QUAD *q, int index);
float ui_do_scrollbar_v(const void *id, const CUIRect *rect, float current);
vec4 get_button_color(const void *id, int checked);
static void replace_image(const char *filename, void *user);
static void add_image(const char *filename, void *user);
void render_images(CUIRect toolbox, CUIRect toolbar, CUIRect view);
void render_layers(CUIRect toolbox, CUIRect toolbar, CUIRect view);
void render_modebar(CUIRect view);
void render_statusbar(CUIRect view);
void render_envelopeeditor(CUIRect view);
void render_menubar(CUIRect menubar);
void render_file_dialog();
};
// make sure to inline this function
inline class IGraphics *LAYER::Graphics() { return editor->Graphics(); }
//extern EDITOR editor;
typedef struct
{
int x, y;
int w, h;
} RECTi;
class LAYER_TILES : public LAYER
{
public:
LAYER_TILES(int w, int h);
~LAYER_TILES();
void resize(int new_w, int new_h);
void make_palette();
virtual void render();
int convert_x(float x) const;
int convert_y(float y) const;
void convert(CUIRect rect, RECTi *out);
void snap(CUIRect *rect);
void clamp(RECTi *rect);
virtual void brush_selecting(CUIRect rect);
virtual int brush_grab(LAYERGROUP *brush, CUIRect rect);
virtual void brush_draw(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual int render_properties(CUIRect *toolbox);
virtual void modify_image_index(INDEX_MODIFY_FUNC func);
virtual void modify_envelope_index(INDEX_MODIFY_FUNC func);
void prepare_for_save();
void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; }
int tex_id;
int game;
int image;
int width;
int height;
TILE *tiles;
};
class LAYER_QUADS : public LAYER
{
public:
LAYER_QUADS();
~LAYER_QUADS();
virtual void render();
QUAD *new_quad();
virtual void brush_selecting(CUIRect rect);
virtual int brush_grab(LAYERGROUP *brush, CUIRect rect);
virtual void brush_place(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual void brush_rotate(float amount);
virtual int render_properties(CUIRect *toolbox);
virtual void modify_image_index(INDEX_MODIFY_FUNC func);
virtual void modify_envelope_index(INDEX_MODIFY_FUNC func);
void get_size(float *w, float *h);
int image;
array<QUAD> quads;
};
class LAYER_GAME : public LAYER_TILES
{
public:
LAYER_GAME(int w, int h);
~LAYER_GAME();
virtual int render_properties(CUIRect *toolbox);
};