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309 lines
9.7 KiB
C++
309 lines
9.7 KiB
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#include <engine/config.h>
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#include <engine/server.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include <game/server/teams.h>
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#include <game/server/gamemodes/DDRace.h>
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#include "dragger.h"
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const int LENGTH = 700;
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
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int CatchedTeam, int Layer, int Number) :
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CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
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{
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m_Layer = Layer;
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m_Number = Number;
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m_Pos = Pos;
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m_Strength = Strength;
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m_EvalTick = Server()->Tick();
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m_NW = NW;
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m_CatchedTeam = CatchedTeam;
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GameWorld()->InsertEntity(this);
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}
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void CDragger::Move()
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{
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if (m_Target && m_Target->IsAlive()
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&& (m_Target->m_Super || m_Target->IsPaused()
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|| (m_Layer == LAYER_SWITCH
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()])))
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m_Target = 0;
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if (m_Target)
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return;
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CCharacter *Ents[MAX_CLIENTS];
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int Num = GameServer()->m_World.FindEntities(m_Pos, LENGTH,
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(CEntity**) Ents, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
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int Id = -1;
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int MinLen = 0;
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for (int i = 0; i < Num; i++)
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{
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m_Target = Ents[i];
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if (m_Target->Team() != m_CatchedTeam)
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continue;
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if (m_Layer == LAYER_SWITCH
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()])
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continue;
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int Res =
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m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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m_Target->m_Pos, 0, 0) :
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GameServer()->Collision()->IntersectNoLaser(m_Pos,
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m_Target->m_Pos, 0, 0);
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if (Res == 0)
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{
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int Len = length(m_Target->m_Pos - m_Pos);
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if (MinLen == 0 || MinLen > Len)
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{
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MinLen = Len;
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Id = i;
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}
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}
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}
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m_Target = Id != -1 ? Ents[Id] : 0;
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}
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void CDragger::Drag()
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{
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if (m_Target)
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{
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int Res = 0;
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if (!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos,
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m_Target->m_Pos, 0, 0);
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
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m_Target->m_Pos, 0, 0);
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if (Res || length(m_Pos - m_Target->m_Pos) > 700)
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{
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m_Target = 0;
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}
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else if (length(m_Pos - m_Target->m_Pos) > 28)
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{
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vec2 Temp = m_Target->Core()->m_Vel
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+ (normalize(m_Pos - m_Target->m_Pos) * m_Strength);
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if (Temp.x > 0
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&& ((m_Target->m_TileIndex == TILE_STOP
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&& m_Target->m_TileFlags == ROTATION_270)
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|| (m_Target->m_TileIndexL == TILE_STOP
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&& m_Target->m_TileFlagsL == ROTATION_270)
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|| (m_Target->m_TileIndexL == TILE_STOPS
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&& (m_Target->m_TileFlagsL == ROTATION_90
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|| m_Target->m_TileFlagsL
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== ROTATION_270))
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|| (m_Target->m_TileIndexL == TILE_STOPA)
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|| (m_Target->m_TileFIndex == TILE_STOP
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&& m_Target->m_TileFFlags == ROTATION_270)
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|| (m_Target->m_TileFIndexL == TILE_STOP
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&& m_Target->m_TileFFlagsL == ROTATION_270)
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|| (m_Target->m_TileFIndexL == TILE_STOPS
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&& (m_Target->m_TileFFlagsL == ROTATION_90
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|| m_Target->m_TileFFlagsL
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== ROTATION_270))
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|| (m_Target->m_TileFIndexL == TILE_STOPA)
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|| (m_Target->m_TileSIndex == TILE_STOP
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&& m_Target->m_TileSFlags == ROTATION_270)
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|| (m_Target->m_TileSIndexL == TILE_STOP
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&& m_Target->m_TileSFlagsL == ROTATION_270)
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|| (m_Target->m_TileSIndexL == TILE_STOPS
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&& (m_Target->m_TileSFlagsL == ROTATION_90
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|| m_Target->m_TileSFlagsL
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== ROTATION_270))
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|| (m_Target->m_TileSIndexL == TILE_STOPA)))
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Temp.x = 0;
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if (Temp.x < 0
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&& ((m_Target->m_TileIndex == TILE_STOP
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&& m_Target->m_TileFlags == ROTATION_90)
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|| (m_Target->m_TileIndexR == TILE_STOP
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&& m_Target->m_TileFlagsR == ROTATION_90)
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|| (m_Target->m_TileIndexR == TILE_STOPS
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&& (m_Target->m_TileFlagsR == ROTATION_90
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|| m_Target->m_TileFlagsR
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== ROTATION_270))
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|| (m_Target->m_TileIndexR == TILE_STOPA)
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|| (m_Target->m_TileFIndex == TILE_STOP
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&& m_Target->m_TileFFlags == ROTATION_90)
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|| (m_Target->m_TileFIndexR == TILE_STOP
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&& m_Target->m_TileFFlagsR == ROTATION_90)
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|| (m_Target->m_TileFIndexR == TILE_STOPS
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&& (m_Target->m_TileFFlagsR == ROTATION_90
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|| m_Target->m_TileFFlagsR
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== ROTATION_270))
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|| (m_Target->m_TileFIndexR == TILE_STOPA)
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|| (m_Target->m_TileSIndex == TILE_STOP
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&& m_Target->m_TileSFlags == ROTATION_90)
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|| (m_Target->m_TileSIndexR == TILE_STOP
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&& m_Target->m_TileSFlagsR == ROTATION_90)
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|| (m_Target->m_TileSIndexR == TILE_STOPS
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&& (m_Target->m_TileSFlagsR == ROTATION_90
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|| m_Target->m_TileSFlagsR
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== ROTATION_270))
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|| (m_Target->m_TileSIndexR == TILE_STOPA)))
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Temp.x = 0;
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if (Temp.y < 0
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&& ((m_Target->m_TileIndex == TILE_STOP
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&& m_Target->m_TileFlags == ROTATION_180)
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|| (m_Target->m_TileIndexB == TILE_STOP
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&& m_Target->m_TileFlagsB == ROTATION_180)
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|| (m_Target->m_TileIndexB == TILE_STOPS
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&& (m_Target->m_TileFlagsB == ROTATION_0
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|| m_Target->m_TileFlagsB
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== ROTATION_180))
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|| (m_Target->m_TileIndexB == TILE_STOPA)
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|| (m_Target->m_TileFIndex == TILE_STOP
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&& m_Target->m_TileFFlags == ROTATION_180)
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|| (m_Target->m_TileFIndexB == TILE_STOP
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&& m_Target->m_TileFFlagsB == ROTATION_180)
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|| (m_Target->m_TileFIndexB == TILE_STOPS
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&& (m_Target->m_TileFFlagsB == ROTATION_0
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|| m_Target->m_TileFFlagsB
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== ROTATION_180))
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|| (m_Target->m_TileFIndexB == TILE_STOPA)
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|| (m_Target->m_TileSIndex == TILE_STOP
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&& m_Target->m_TileSFlags == ROTATION_180)
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|| (m_Target->m_TileSIndexB == TILE_STOP
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&& m_Target->m_TileSFlagsB == ROTATION_180)
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|| (m_Target->m_TileSIndexB == TILE_STOPS
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&& (m_Target->m_TileSFlagsB == ROTATION_0
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|| m_Target->m_TileSFlagsB
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== ROTATION_180))
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|| (m_Target->m_TileSIndexB == TILE_STOPA)))
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Temp.y = 0;
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if (Temp.y > 0
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&& ((m_Target->m_TileIndex == TILE_STOP
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&& m_Target->m_TileFlags == ROTATION_0)
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|| (m_Target->m_TileIndexT == TILE_STOP
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&& m_Target->m_TileFlagsT == ROTATION_0)
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|| (m_Target->m_TileIndexT == TILE_STOPS
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&& (m_Target->m_TileFlagsT == ROTATION_0
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|| m_Target->m_TileFlagsT
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== ROTATION_180))
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|| (m_Target->m_TileIndexT == TILE_STOPA)
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|| (m_Target->m_TileFIndex == TILE_STOP
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&& m_Target->m_TileFFlags == ROTATION_0)
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|| (m_Target->m_TileFIndexT == TILE_STOP
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&& m_Target->m_TileFFlagsT == ROTATION_0)
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|| (m_Target->m_TileFIndexT == TILE_STOPS
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&& (m_Target->m_TileFFlagsT == ROTATION_0
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|| m_Target->m_TileFFlagsT
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== ROTATION_180))
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|| (m_Target->m_TileFIndexT == TILE_STOPA)
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|| (m_Target->m_TileSIndex == TILE_STOP
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&& m_Target->m_TileSFlags == ROTATION_0)
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|| (m_Target->m_TileSIndexT == TILE_STOP
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&& m_Target->m_TileSFlagsT == ROTATION_0)
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|| (m_Target->m_TileSIndexT == TILE_STOPS
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&& (m_Target->m_TileSFlagsT == ROTATION_0
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|| m_Target->m_TileSFlagsT
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== ROTATION_180))
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|| (m_Target->m_TileSIndexT == TILE_STOPA)))
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Temp.y = 0;
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m_Target->Core()->m_Vel = Temp;
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}
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}
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}
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void CDragger::Reset()
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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void CDragger::Tick()
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{
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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return;
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if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
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{
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int Flags;
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m_EvalTick = Server()->Tick();
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int index = GameServer()->Collision()->IsMover(m_Pos.x, m_Pos.y,
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&Flags);
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if (index)
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{
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m_Core = GameServer()->Collision()->CpSpeed(index, Flags);
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}
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m_Pos += m_Core;
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Move();
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}
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Drag();
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return;
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}
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void CDragger::Snap(int SnappingClient)
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{
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if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
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m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
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return;
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if (m_Target)
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{
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if (NetworkClipped(SnappingClient, m_Pos)
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&& NetworkClipped(SnappingClient, m_Target->m_Pos))
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return;
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}
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else if (NetworkClipped(SnappingClient, m_Pos))
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return;
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CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
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int Tick = (Server()->Tick() % Server()->TickSpeed()) % 11;
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if (Char && Char->IsAlive()
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&& (m_Layer == LAYER_SWITCH
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&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()]
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&& (!Tick)))
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return;
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if (Char && Char->IsAlive())
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{
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if (Char->Team() != m_CatchedTeam)
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return;
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}
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else
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{
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// send to spectators only active draggers and some inactive from team 0
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if (!((m_Target && m_Target->IsAlive()) || m_CatchedTeam == 0))
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return;
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}
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CNetObj_Laser *obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(
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NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
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if (!obj)
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return;
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obj->m_X = (int) m_Pos.x;
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obj->m_Y = (int) m_Pos.y;
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if (m_Target)
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{
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obj->m_FromX = (int) m_Target->m_Pos.x;
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obj->m_FromY = (int) m_Target->m_Pos.y;
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}
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else
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{
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obj->m_FromX = (int) m_Pos.x;
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obj->m_FromY = (int) m_Pos.y;
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}
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int StartTick = m_EvalTick;
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if (StartTick < Server()->Tick() - 4)
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StartTick = Server()->Tick() - 4;
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else if (StartTick > Server()->Tick())
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StartTick = Server()->Tick();
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obj->m_StartTick = StartTick;
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}
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CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength,
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bool NW, int Layer, int Number)
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{
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for (int i = 0; i < MAX_CLIENTS; ++i)
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{
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m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer,
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Number);
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}
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}
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//CDraggerTeam::~CDraggerTeam() {
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//for(int i = 0; i < MAX_CLIENTS; ++i) {
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// delete m_Draggers[i];
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//}
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//}
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