mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
36 lines
691 B
C++
36 lines
691 B
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
|
|
#ifndef GAME_SERVER_CEntity_CLight_H
|
|
#define GAME_SERVER_CEntity_CLight_H
|
|
|
|
#include <game/server/entity.h>
|
|
|
|
class CLight: public CEntity
|
|
{
|
|
float m_Rotation;
|
|
vec2 m_To;
|
|
vec2 m_Core;
|
|
|
|
int m_EvalTick;
|
|
|
|
int m_Tick;
|
|
|
|
bool HitCharacter();
|
|
void Move();
|
|
void Step();
|
|
public:
|
|
int m_CurveLength;
|
|
int m_LengthL;
|
|
float m_AngularSpeed;
|
|
int m_Speed;
|
|
int m_Length;
|
|
|
|
CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length,
|
|
int Layer = 0, int Number = 0);
|
|
|
|
virtual void Reset();
|
|
virtual void Tick();
|
|
virtual void Snap(int SnappingClient);
|
|
};
|
|
|
|
#endif
|