mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
1210 lines
31 KiB
C++
1210 lines
31 KiB
C++
#include <base/detect.h>
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#if defined(CONF_FAMILY_WINDOWS)
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// For FlashWindowEx, FLASHWINFO, FLASHW_TRAY
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#define _WIN32_WINNT 0x0501
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#define WINVER 0x0501
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#endif
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#ifndef CONF_BACKEND_OPENGL_ES
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#include <GL/glew.h>
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#endif
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#include <engine/storage.h>
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include <base/detect.h>
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#include <base/math.h>
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#include <cmath>
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#include <stdlib.h>
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#include "SDL_hints.h"
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#include "SDL_pixels.h"
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#include "SDL_video.h"
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#include <engine/shared/config.h>
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#include <base/tl/threading.h>
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#if defined(CONF_VIDEORECORDER)
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#include "video.h"
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#endif
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#include "backend_sdl.h"
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#if !defined(CONF_BACKEND_OPENGL_ES)
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#include "backend/opengl/backend_opengl3.h"
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#endif
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#if defined(CONF_BACKEND_OPENGL_ES3) || defined(CONF_BACKEND_OPENGL_ES)
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#include "backend/opengles/backend_opengles3.h"
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#endif
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#include "graphics_threaded.h"
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#include <engine/shared/image_manipulation.h>
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#include <engine/graphics.h>
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#ifdef __MINGW32__
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extern "C" {
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int putenv(const char *);
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}
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#endif
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// ------------ CGraphicsBackend_Threaded
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void CGraphicsBackend_Threaded::ThreadFunc()
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{
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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// notify, that the thread started
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m_BufferDoneCond.notify_all();
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while(!m_Shutdown)
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{
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m_BufferSwapCond.wait(Lock);
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if(m_pBuffer)
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{
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#ifdef CONF_PLATFORM_MACOS
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CAutoreleasePool AutoreleasePool;
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#endif
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m_pProcessor->RunBuffer(m_pBuffer);
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m_pBuffer = nullptr;
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m_BufferInProcess.store(false, std::memory_order_relaxed);
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m_BufferDoneCond.notify_all();
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}
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#if defined(CONF_VIDEORECORDER)
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if(IVideo::Current())
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IVideo::Current()->NextVideoFrameThread();
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#endif
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}
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}
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CGraphicsBackend_Threaded::CGraphicsBackend_Threaded()
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{
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m_pBuffer = nullptr;
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m_pProcessor = nullptr;
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m_BufferInProcess.store(false, std::memory_order_relaxed);
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}
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void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
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{
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m_Shutdown = false;
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m_pProcessor = pProcessor;
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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m_Thread = std::thread([&]() { ThreadFunc(); });
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// wait for the thread to start
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m_BufferDoneCond.wait(Lock);
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}
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void CGraphicsBackend_Threaded::StopProcessor()
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{
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m_Shutdown = true;
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{
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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m_BufferSwapCond.notify_all();
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}
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m_Thread.join();
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}
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void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
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{
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WaitForIdle();
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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m_pBuffer = pBuffer;
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m_BufferInProcess.store(true, std::memory_order_relaxed);
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m_BufferSwapCond.notify_all();
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}
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bool CGraphicsBackend_Threaded::IsIdle() const
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{
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return !m_BufferInProcess.load(std::memory_order_relaxed);
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}
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void CGraphicsBackend_Threaded::WaitForIdle()
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{
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std::unique_lock<std::mutex> Lock(m_BufferSwapMutex);
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if(m_pBuffer != nullptr)
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m_BufferDoneCond.wait(Lock);
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}
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// ------------ CCommandProcessorFragment_General
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void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
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{
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pCommand->m_pSemaphore->Signal();
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}
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bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_NOP: break;
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case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_SDL
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void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_GLContext = pCommand->m_GLContext;
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m_pWindow = pCommand->m_pWindow;
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SDL_GL_MakeCurrent(m_pWindow, m_GLContext);
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}
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void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
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{
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SDL_GL_MakeCurrent(NULL, NULL);
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}
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void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
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{
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SDL_GL_SwapWindow(m_pWindow);
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}
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void CCommandProcessorFragment_SDL::Cmd_VSync(const CCommandBuffer::SCommand_VSync *pCommand)
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{
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*pCommand->m_pRetOk = SDL_GL_SetSwapInterval(pCommand->m_VSync) == 0;
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}
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void CCommandProcessorFragment_SDL::Cmd_WindowCreateNtf(const CCommandBuffer::SCommand_WindowCreateNtf *pCommand)
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{
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m_pWindow = SDL_GetWindowFromID(pCommand->m_WindowID);
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// Android destroys windows when they are not visible, so we get the new one and work with that
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// The graphic context does not need to be recreated, just unbound see @see SCommand_WindowDestroyNtf
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#ifdef CONF_PLATFORM_ANDROID
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SDL_GL_MakeCurrent(m_pWindow, m_GLContext);
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dbg_msg("gfx", "render surface created.");
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#endif
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}
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void CCommandProcessorFragment_SDL::Cmd_WindowDestroyNtf(const CCommandBuffer::SCommand_WindowDestroyNtf *pCommand)
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{
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// Unbind the graphic context from the window, so it does not get destroyed
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#ifdef CONF_PLATFORM_ANDROID
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dbg_msg("gfx", "render surface destroyed.");
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SDL_GL_MakeCurrent(NULL, NULL);
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#endif
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}
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CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
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{
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}
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bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_WINDOW_CREATE_NTF: Cmd_WindowCreateNtf(static_cast<const CCommandBuffer::SCommand_WindowCreateNtf *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_WINDOW_DESTROY_NTF: Cmd_WindowDestroyNtf(static_cast<const CCommandBuffer::SCommand_WindowDestroyNtf *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_VSYNC: Cmd_VSync(static_cast<const CCommandBuffer::SCommand_VSync *>(pBaseCommand)); break;
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case CMD_INIT: Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand)); break;
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case CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessor_SDL_OpenGL
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void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
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{
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for(CCommandBuffer::SCommand *pCommand = pBuffer->Head(); pCommand; pCommand = pCommand->m_pNext)
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{
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if(m_pOpenGL->RunCommand(pCommand))
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continue;
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if(m_SDL.RunCommand(pCommand))
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continue;
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if(m_General.RunCommand(pCommand))
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continue;
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dbg_msg("gfx", "unknown command %d", pCommand->m_Cmd);
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}
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}
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CCommandProcessor_SDL_OpenGL::CCommandProcessor_SDL_OpenGL(EBackendType BackendType, int OpenGLMajor, int OpenGLMinor, int OpenGLPatch)
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{
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m_BackendType = BackendType;
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if(BackendType == BACKEND_TYPE_OPENGL_ES)
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{
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#if defined(CONF_BACKEND_OPENGL_ES) || defined(CONF_BACKEND_OPENGL_ES3)
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if(OpenGLMajor < 3)
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGLES();
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}
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else
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGLES3();
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}
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#endif
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}
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else if(BackendType == BACKEND_TYPE_OPENGL)
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{
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#if !defined(CONF_BACKEND_OPENGL_ES)
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if(OpenGLMajor < 2)
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL();
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}
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if(OpenGLMajor == 2)
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL2();
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}
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if(OpenGLMajor == 3 && OpenGLMinor == 0)
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL3();
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}
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else if((OpenGLMajor == 3 && OpenGLMinor == 3) || OpenGLMajor >= 4)
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{
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m_pOpenGL = new CCommandProcessorFragment_OpenGL3_3();
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}
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#endif
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}
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}
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CCommandProcessor_SDL_OpenGL::~CCommandProcessor_SDL_OpenGL()
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{
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delete m_pOpenGL;
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}
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// ------------ CGraphicsBackend_SDL_OpenGL
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static bool BackendInitGlew(EBackendType BackendType, int &GlewMajor, int &GlewMinor, int &GlewPatch)
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{
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if(BackendType == BACKEND_TYPE_OPENGL)
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{
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#ifndef CONF_BACKEND_OPENGL_ES
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//support graphic cards that are pretty old(and linux)
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glewExperimental = GL_TRUE;
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#ifdef CONF_GLEW_HAS_CONTEXT_INIT
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if(GLEW_OK != glewContextInit())
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#else
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if(GLEW_OK != glewInit())
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#endif
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return false;
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#ifdef GLEW_VERSION_4_6
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if(GLEW_VERSION_4_6)
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{
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GlewMajor = 4;
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GlewMinor = 6;
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GlewPatch = 0;
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return true;
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}
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#endif
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if(GLEW_VERSION_4_5)
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{
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GlewMajor = 4;
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GlewMinor = 5;
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GlewPatch = 0;
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return true;
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}
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// Don't allow GL 3.3, if the driver doesn't support atleast OpenGL 4.5
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#ifndef CONF_PLATFORM_WINDOWS
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if(GLEW_VERSION_4_4)
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{
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GlewMajor = 4;
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GlewMinor = 4;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_4_3)
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{
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GlewMajor = 4;
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GlewMinor = 3;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_4_2)
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{
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GlewMajor = 4;
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GlewMinor = 2;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_4_1)
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{
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GlewMajor = 4;
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GlewMinor = 1;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_4_0)
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{
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GlewMajor = 4;
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GlewMinor = 0;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_3_3)
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{
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GlewMajor = 3;
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GlewMinor = 3;
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GlewPatch = 0;
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return true;
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}
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#endif
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if(GLEW_VERSION_3_0)
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{
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GlewMajor = 3;
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GlewMinor = 0;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_2_1)
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{
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GlewMajor = 2;
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GlewMinor = 1;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_2_0)
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{
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GlewMajor = 2;
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GlewMinor = 0;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_1_5)
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{
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GlewMajor = 1;
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GlewMinor = 5;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_1_4)
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{
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GlewMajor = 1;
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GlewMinor = 4;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_1_3)
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{
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GlewMajor = 1;
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GlewMinor = 3;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_1_2_1)
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{
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GlewMajor = 1;
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GlewMinor = 2;
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GlewPatch = 1;
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return true;
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}
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if(GLEW_VERSION_1_2)
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{
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GlewMajor = 1;
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GlewMinor = 2;
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GlewPatch = 0;
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return true;
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}
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if(GLEW_VERSION_1_1)
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{
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GlewMajor = 1;
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GlewMinor = 1;
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GlewPatch = 0;
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return true;
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}
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#endif
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}
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else if(BackendType == BACKEND_TYPE_OPENGL_ES)
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{
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// just assume the version we need
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GlewMajor = 3;
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GlewMinor = 0;
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GlewPatch = 0;
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return true;
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}
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return true;
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}
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static int IsVersionSupportedGlew(EBackendType BackendType, int VersionMajor, int VersionMinor, int VersionPatch, int GlewMajor, int GlewMinor, int GlewPatch)
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{
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int InitError = 0;
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if(BackendType == BACKEND_TYPE_OPENGL)
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{
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if(VersionMajor >= 4 && GlewMajor < 4)
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{
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InitError = -1;
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}
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else if(VersionMajor >= 3 && GlewMajor < 3)
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{
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InitError = -1;
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}
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else if(VersionMajor == 3 && GlewMajor == 3)
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{
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if(VersionMinor >= 3 && GlewMinor < 3)
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{
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InitError = -1;
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}
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if(VersionMinor >= 2 && GlewMinor < 2)
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{
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InitError = -1;
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}
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if(VersionMinor >= 1 && GlewMinor < 1)
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{
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InitError = -1;
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}
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if(VersionMinor >= 0 && GlewMinor < 0)
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{
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InitError = -1;
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}
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}
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else if(VersionMajor >= 2 && GlewMajor < 2)
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{
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InitError = -1;
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}
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else if(VersionMajor == 2 && GlewMajor == 2)
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{
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if(VersionMinor >= 1 && GlewMinor < 1)
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{
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InitError = -1;
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}
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if(VersionMinor >= 0 && GlewMinor < 0)
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{
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InitError = -1;
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}
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}
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else if(VersionMajor >= 1 && GlewMajor < 1)
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{
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InitError = -1;
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}
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else if(VersionMajor == 1 && GlewMajor == 1)
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{
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if(VersionMinor >= 5 && GlewMinor < 5)
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{
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InitError = -1;
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}
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if(VersionMinor >= 4 && GlewMinor < 4)
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{
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InitError = -1;
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}
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if(VersionMinor >= 3 && GlewMinor < 3)
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{
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InitError = -1;
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}
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if(VersionMinor >= 2 && GlewMinor < 2)
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{
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InitError = -1;
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}
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else if(VersionMinor == 2 && GlewMinor == 2)
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{
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if(VersionPatch >= 1 && GlewPatch < 1)
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{
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InitError = -1;
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}
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if(VersionPatch >= 0 && GlewPatch < 0)
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{
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InitError = -1;
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}
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}
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if(VersionMinor >= 1 && GlewMinor < 1)
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{
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InitError = -1;
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}
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if(VersionMinor >= 0 && GlewMinor < 0)
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{
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InitError = -1;
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}
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}
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}
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return InitError;
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}
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EBackendType CGraphicsBackend_SDL_OpenGL::DetectBackend()
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{
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#ifndef CONF_BACKEND_OPENGL_ES
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#ifdef CONF_BACKEND_OPENGL_ES3
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const char *pEnvDriver = getenv("DDNET_DRIVER");
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if(pEnvDriver && str_comp(pEnvDriver, "GLES") == 0)
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return BACKEND_TYPE_OPENGL_ES;
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else
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return BACKEND_TYPE_OPENGL;
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#else
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return BACKEND_TYPE_OPENGL;
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#endif
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#else
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return BACKEND_TYPE_OPENGL_ES;
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#endif
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}
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void CGraphicsBackend_SDL_OpenGL::ClampDriverVersion(EBackendType BackendType)
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{
|
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if(BackendType == BACKEND_TYPE_OPENGL)
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{
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|
//clamp the versions to existing versions(only for OpenGL major <= 3)
|
|
if(g_Config.m_GfxOpenGLMajor == 1)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 1, 5);
|
|
if(g_Config.m_GfxOpenGLMinor == 2)
|
|
g_Config.m_GfxOpenGLPatch = clamp(g_Config.m_GfxOpenGLPatch, 0, 1);
|
|
else
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 2)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 1);
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 3)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 3);
|
|
if(g_Config.m_GfxOpenGLMinor < 3)
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
}
|
|
else if(BackendType == BACKEND_TYPE_OPENGL_ES)
|
|
{
|
|
#if !defined(CONF_BACKEND_OPENGL_ES3)
|
|
// Make sure GLES is set to 1.0 (which is equivalent to OpenGL 1.3), if its not set to >= 3.0(which is equivalent to OpenGL 3.3)
|
|
if(g_Config.m_GfxOpenGLMajor < 3)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
|
|
// GLES also doesnt know GL_QUAD
|
|
g_Config.m_GfxQuadAsTriangle = 1;
|
|
}
|
|
#else
|
|
g_Config.m_GfxOpenGLMajor = 3;
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool CGraphicsBackend_SDL_OpenGL::IsModernAPI(EBackendType BackendType)
|
|
{
|
|
if(BackendType == BACKEND_TYPE_OPENGL)
|
|
return (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
|
|
else if(BackendType == BACKEND_TYPE_OPENGL_ES)
|
|
return g_Config.m_GfxOpenGLMajor >= 3;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch)
|
|
{
|
|
if(m_BackendType == BACKEND_TYPE_OPENGL)
|
|
{
|
|
if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_LEGACY)
|
|
{
|
|
Major = 1;
|
|
Minor = 4;
|
|
Patch = 0;
|
|
}
|
|
else if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_DEFAULT)
|
|
{
|
|
Major = 3;
|
|
Minor = 0;
|
|
Patch = 0;
|
|
}
|
|
else if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_MODERN)
|
|
{
|
|
Major = 3;
|
|
Minor = 3;
|
|
Patch = 0;
|
|
}
|
|
}
|
|
else if(m_BackendType == BACKEND_TYPE_OPENGL_ES)
|
|
{
|
|
if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_LEGACY)
|
|
{
|
|
Major = 1;
|
|
Minor = 0;
|
|
Patch = 0;
|
|
}
|
|
else if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_DEFAULT)
|
|
{
|
|
Major = 3;
|
|
Minor = 0;
|
|
Patch = 0;
|
|
}
|
|
else if(DriverAgeType == GRAPHICS_DRIVER_AGE_TYPE_MODERN)
|
|
{
|
|
Major = 3;
|
|
Minor = 0;
|
|
Patch = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DisplayToVideoMode(CVideoMode *pVMode, SDL_DisplayMode *pMode, int HiDPIScale, int RefreshRate)
|
|
{
|
|
pVMode->m_CanvasWidth = pMode->w * HiDPIScale;
|
|
pVMode->m_CanvasHeight = pMode->h * HiDPIScale;
|
|
pVMode->m_WindowWidth = pMode->w;
|
|
pVMode->m_WindowHeight = pMode->h;
|
|
pVMode->m_RefreshRate = RefreshRate;
|
|
pVMode->m_Red = SDL_BITSPERPIXEL(pMode->format);
|
|
pVMode->m_Green = SDL_BITSPERPIXEL(pMode->format);
|
|
pVMode->m_Blue = SDL_BITSPERPIXEL(pMode->format);
|
|
pVMode->m_Format = pMode->format;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::GetVideoModes(CVideoMode *pModes, int MaxModes, int *pNumModes, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int Screen)
|
|
{
|
|
SDL_DisplayMode DesktopMode;
|
|
int maxModes = SDL_GetNumDisplayModes(Screen);
|
|
int numModes = 0;
|
|
|
|
// Only collect fullscreen modes when requested, that makes sure in windowed mode no refresh rates are shown that aren't supported without
|
|
// fullscreen anyway(except fullscreen desktop)
|
|
bool IsFullscreenDestkop = m_pWindow != NULL && ((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
bool CollectFullscreenModes = m_pWindow == NULL || ((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN) != 0 && !IsFullscreenDestkop);
|
|
|
|
if(SDL_GetDesktopDisplayMode(Screen, &DesktopMode) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
|
}
|
|
|
|
static constexpr int ModeCount = 256;
|
|
SDL_DisplayMode aModes[ModeCount];
|
|
int NumModes = 0;
|
|
for(int i = 0; i < maxModes && NumModes < ModeCount; i++)
|
|
{
|
|
SDL_DisplayMode mode;
|
|
if(SDL_GetDisplayMode(Screen, i, &mode) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
aModes[NumModes] = mode;
|
|
++NumModes;
|
|
}
|
|
|
|
auto &&ModeInsert = [&](SDL_DisplayMode &mode) {
|
|
if(numModes < MaxModes)
|
|
{
|
|
// if last mode was equal, ignore this one --- in fullscreen this can really only happen if the screen
|
|
// supports different color modes
|
|
// in non fullscren these are the modes that show different refresh rate, but are basically the same
|
|
if(numModes > 0 && pModes[numModes - 1].m_WindowWidth == mode.w && pModes[numModes - 1].m_WindowHeight == mode.h && (pModes[numModes - 1].m_RefreshRate == mode.refresh_rate || (mode.refresh_rate != DesktopMode.refresh_rate && !CollectFullscreenModes)))
|
|
return;
|
|
|
|
DisplayToVideoMode(&pModes[numModes], &mode, HiDPIScale, !CollectFullscreenModes ? DesktopMode.refresh_rate : mode.refresh_rate);
|
|
numModes++;
|
|
}
|
|
};
|
|
|
|
for(int i = 0; i < NumModes; i++)
|
|
{
|
|
SDL_DisplayMode &mode = aModes[i];
|
|
|
|
if(mode.w > MaxWindowWidth || mode.h > MaxWindowHeight)
|
|
continue;
|
|
|
|
ModeInsert(mode);
|
|
|
|
if(IsFullscreenDestkop)
|
|
break;
|
|
|
|
if(numModes >= MaxModes)
|
|
break;
|
|
}
|
|
*pNumModes = numModes;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::GetCurrentVideoMode(CVideoMode &CurMode, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int Screen)
|
|
{
|
|
SDL_DisplayMode DPMode;
|
|
if(SDL_GetDesktopDisplayMode(Screen, &DPMode) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
|
}
|
|
else
|
|
{
|
|
int Width = 0;
|
|
int Height = 0;
|
|
SDL_GL_GetDrawableSize(m_pWindow, &Width, &Height);
|
|
DPMode.w = Width;
|
|
DPMode.h = Height;
|
|
}
|
|
DisplayToVideoMode(&CurMode, &DPMode, HiDPIScale, DPMode.refresh_rate);
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *pScreen, int *pWidth, int *pHeight, int *pRefreshRate, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, IStorage *pStorage)
|
|
{
|
|
// print sdl version
|
|
{
|
|
SDL_version Compiled;
|
|
SDL_version Linked;
|
|
|
|
SDL_VERSION(&Compiled);
|
|
SDL_GetVersion(&Linked);
|
|
dbg_msg("sdl", "SDL version %d.%d.%d (compiled = %d.%d.%d)", Linked.major, Linked.minor, Linked.patch,
|
|
Compiled.major, Compiled.minor, Compiled.patch);
|
|
}
|
|
|
|
if(!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to init SDL video: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_INIT_FAILED;
|
|
}
|
|
}
|
|
|
|
m_BackendType = DetectBackend();
|
|
|
|
ClampDriverVersion(m_BackendType);
|
|
|
|
m_UseNewOpenGL = IsModernAPI(m_BackendType);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, g_Config.m_GfxOpenGLMajor);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, g_Config.m_GfxOpenGLMinor);
|
|
dbg_msg("gfx", "Created OpenGL %zu.%zu context.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor);
|
|
|
|
if(m_BackendType == BACKEND_TYPE_OPENGL)
|
|
{
|
|
if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
|
}
|
|
else if(m_UseNewOpenGL)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
}
|
|
}
|
|
else if(m_BackendType == BACKEND_TYPE_OPENGL_ES)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
}
|
|
|
|
// set screen
|
|
SDL_Rect ScreenPos;
|
|
m_NumScreens = SDL_GetNumVideoDisplays();
|
|
if(m_NumScreens > 0)
|
|
{
|
|
*pScreen = clamp(*pScreen, 0, m_NumScreens - 1);
|
|
if(SDL_GetDisplayBounds(*pScreen, &ScreenPos) != 0)
|
|
{
|
|
dbg_msg("gfx", "unable to retrieve screen information: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_INFO_REQUEST_FAILED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("gfx", "unable to retrieve number of screens: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_REQUEST_FAILED;
|
|
}
|
|
|
|
// store desktop resolution for settings reset button
|
|
SDL_DisplayMode DisplayMode;
|
|
if(SDL_GetDesktopDisplayMode(*pScreen, &DisplayMode))
|
|
{
|
|
dbg_msg("gfx", "unable to get desktop resolution: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_RESOLUTION_REQUEST_FAILED;
|
|
}
|
|
|
|
bool IsDesktopChanged = *pDesktopWidth == 0 || *pDesktopHeight == 0 || *pDesktopWidth != DisplayMode.w || *pDesktopHeight != DisplayMode.h;
|
|
|
|
*pDesktopWidth = DisplayMode.w;
|
|
*pDesktopHeight = DisplayMode.h;
|
|
|
|
// fetch supported video modes
|
|
bool SupportedResolution = false;
|
|
|
|
CVideoMode aModes[256];
|
|
int ModesCount = 0;
|
|
int IndexOfResolution = -1;
|
|
GetVideoModes(aModes, sizeof(aModes) / sizeof(aModes[0]), &ModesCount, 1, *pDesktopWidth, *pDesktopHeight, *pScreen);
|
|
|
|
for(int i = 0; i < ModesCount; i++)
|
|
{
|
|
if(*pWidth == aModes[i].m_WindowWidth && *pHeight == aModes[i].m_WindowHeight && (*pRefreshRate == aModes[i].m_RefreshRate || *pRefreshRate == 0))
|
|
{
|
|
SupportedResolution = true;
|
|
IndexOfResolution = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// set flags
|
|
int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS;
|
|
if(Flags & IGraphicsBackend::INITFLAG_HIGHDPI)
|
|
SdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
if(Flags & IGraphicsBackend::INITFLAG_RESIZABLE)
|
|
SdlFlags |= SDL_WINDOW_RESIZABLE;
|
|
if(Flags & IGraphicsBackend::INITFLAG_BORDERLESS)
|
|
SdlFlags |= SDL_WINDOW_BORDERLESS;
|
|
if(Flags & IGraphicsBackend::INITFLAG_FULLSCREEN)
|
|
SdlFlags |= SDL_WINDOW_FULLSCREEN;
|
|
else if(Flags & (IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN))
|
|
SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
bool IsFullscreen = (SdlFlags & SDL_WINDOW_FULLSCREEN) != 0;
|
|
// use desktop resolution as default resolution, clamp resolution if users's display is smaller than we remembered
|
|
// if the user starts in fullscreen, and the resolution was not found use the desktop one
|
|
if((IsFullscreen && !SupportedResolution) || *pWidth == 0 || *pHeight == 0 || (IsDesktopChanged && (*pWidth > *pDesktopWidth || *pHeight > *pDesktopHeight)))
|
|
{
|
|
*pWidth = *pDesktopWidth;
|
|
*pHeight = *pDesktopHeight;
|
|
*pRefreshRate = DisplayMode.refresh_rate;
|
|
}
|
|
|
|
// if in fullscreen and refresh rate wasn't set yet, just use the one from the found list
|
|
if(*pRefreshRate == 0 && SupportedResolution)
|
|
{
|
|
*pRefreshRate = aModes[IndexOfResolution].m_RefreshRate;
|
|
}
|
|
else if(*pRefreshRate == 0)
|
|
{
|
|
*pRefreshRate = DisplayMode.refresh_rate;
|
|
}
|
|
|
|
// set gl attributes
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
if(FsaaSamples)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FsaaSamples);
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
}
|
|
|
|
if(g_Config.m_InpMouseOld)
|
|
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
|
|
|
|
m_pWindow = SDL_CreateWindow(
|
|
pName,
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(*pScreen),
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(*pScreen),
|
|
*pWidth,
|
|
*pHeight,
|
|
SdlFlags);
|
|
|
|
// set caption
|
|
if(m_pWindow == NULL)
|
|
{
|
|
dbg_msg("gfx", "unable to create window: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_WINDOW_CREATE_FAILED;
|
|
}
|
|
|
|
m_GLContext = SDL_GL_CreateContext(m_pWindow);
|
|
|
|
if(m_GLContext == NULL)
|
|
{
|
|
SDL_DestroyWindow(m_pWindow);
|
|
dbg_msg("gfx", "unable to create OpenGL context: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED;
|
|
}
|
|
|
|
int GlewMajor = 0;
|
|
int GlewMinor = 0;
|
|
int GlewPatch = 0;
|
|
|
|
if(!BackendInitGlew(m_BackendType, GlewMajor, GlewMinor, GlewPatch))
|
|
{
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_UNKNOWN;
|
|
}
|
|
|
|
int InitError = 0;
|
|
const char *pErrorStr = NULL;
|
|
|
|
InitError = IsVersionSupportedGlew(m_BackendType, g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch, GlewMajor, GlewMinor, GlewPatch);
|
|
|
|
// SDL_GL_GetDrawableSize reports HiDPI resolution even with SDL_WINDOW_ALLOW_HIGHDPI not set, which is wrong
|
|
if(SdlFlags & SDL_WINDOW_ALLOW_HIGHDPI)
|
|
SDL_GL_GetDrawableSize(m_pWindow, pCurrentWidth, pCurrentHeight);
|
|
else
|
|
SDL_GetWindowSize(m_pWindow, pCurrentWidth, pCurrentHeight);
|
|
|
|
SDL_GL_SetSwapInterval(Flags & IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
|
if(InitError != 0)
|
|
{
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
// try setting to glew supported version
|
|
g_Config.m_GfxOpenGLMajor = GlewMajor;
|
|
g_Config.m_GfxOpenGLMinor = GlewMinor;
|
|
g_Config.m_GfxOpenGLPatch = GlewPatch;
|
|
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED;
|
|
}
|
|
|
|
// start the command processor
|
|
m_pProcessor = new CCommandProcessor_SDL_OpenGL(m_BackendType, g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch);
|
|
StartProcessor(m_pProcessor);
|
|
|
|
mem_zero(m_aErrorString, sizeof(m_aErrorString) / sizeof(m_aErrorString[0]));
|
|
|
|
// issue init commands for OpenGL and SDL
|
|
CCommandBuffer CmdBuffer(1024, 512);
|
|
//run sdl first to have the context in the thread
|
|
CCommandProcessorFragment_SDL::SCommand_Init CmdSDL;
|
|
CmdSDL.m_pWindow = m_pWindow;
|
|
CmdSDL.m_GLContext = m_GLContext;
|
|
CmdBuffer.AddCommandUnsafe(CmdSDL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
if(InitError == 0)
|
|
{
|
|
CCommandProcessorFragment_OpenGLBase::SCommand_Init CmdOpenGL;
|
|
CmdOpenGL.m_pTextureMemoryUsage = &m_TextureMemoryUsage;
|
|
CmdOpenGL.m_pStorage = pStorage;
|
|
CmdOpenGL.m_pCapabilities = &m_Capabilites;
|
|
CmdOpenGL.m_pInitError = &InitError;
|
|
CmdOpenGL.m_RequestedMajor = g_Config.m_GfxOpenGLMajor;
|
|
CmdOpenGL.m_RequestedMinor = g_Config.m_GfxOpenGLMinor;
|
|
CmdOpenGL.m_RequestedPatch = g_Config.m_GfxOpenGLPatch;
|
|
CmdOpenGL.m_GlewMajor = GlewMajor;
|
|
CmdOpenGL.m_GlewMinor = GlewMinor;
|
|
CmdOpenGL.m_GlewPatch = GlewPatch;
|
|
CmdOpenGL.m_pErrStringPtr = &pErrorStr;
|
|
CmdOpenGL.m_pVendorString = m_aVendorString;
|
|
CmdOpenGL.m_pVersionString = m_aVersionString;
|
|
CmdOpenGL.m_pRendererString = m_aRendererString;
|
|
CmdOpenGL.m_RequestedBackend = m_BackendType;
|
|
CmdBuffer.AddCommandUnsafe(CmdOpenGL);
|
|
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
}
|
|
|
|
if(InitError != 0)
|
|
{
|
|
if(InitError != -2)
|
|
{
|
|
// shutdown the context, as it might have been initialized
|
|
CCommandProcessorFragment_OpenGLBase::SCommand_Shutdown CmdGL;
|
|
CmdBuffer.AddCommandUnsafe(CmdGL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
}
|
|
|
|
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
|
CmdBuffer.AddCommandUnsafe(Cmd);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
// stop and delete the processor
|
|
StopProcessor();
|
|
delete m_pProcessor;
|
|
m_pProcessor = 0;
|
|
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
// try setting to version string's supported version
|
|
if(InitError == -2)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = m_Capabilites.m_ContextMajor;
|
|
g_Config.m_GfxOpenGLMinor = m_Capabilites.m_ContextMinor;
|
|
g_Config.m_GfxOpenGLPatch = m_Capabilites.m_ContextPatch;
|
|
}
|
|
|
|
if(pErrorStr != NULL)
|
|
{
|
|
str_copy(m_aErrorString, pErrorStr, sizeof(m_aErrorString) / sizeof(m_aErrorString[0]));
|
|
}
|
|
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED;
|
|
}
|
|
|
|
{
|
|
CCommandBuffer::SCommand_Update_Viewport CmdSDL;
|
|
CmdSDL.m_X = 0;
|
|
CmdSDL.m_Y = 0;
|
|
|
|
CmdSDL.m_Width = *pCurrentWidth;
|
|
CmdSDL.m_Height = *pCurrentHeight;
|
|
CmdBuffer.AddCommandUnsafe(CmdSDL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
}
|
|
|
|
// return
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_NONE;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::Shutdown()
|
|
{
|
|
// issue a shutdown command
|
|
CCommandBuffer CmdBuffer(1024, 512);
|
|
CCommandProcessorFragment_OpenGLBase::SCommand_Shutdown CmdGL;
|
|
CmdBuffer.AddCommandUnsafe(CmdGL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
|
CmdBuffer.AddCommandUnsafe(Cmd);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
// stop and delete the processor
|
|
StopProcessor();
|
|
delete m_pProcessor;
|
|
m_pProcessor = 0;
|
|
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
return 0;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::MemoryUsage() const
|
|
{
|
|
return m_TextureMemoryUsage;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::Minimize()
|
|
{
|
|
SDL_MinimizeWindow(m_pWindow);
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::Maximize()
|
|
{
|
|
// TODO: SDL
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::SetWindowParams(int FullscreenMode, bool IsBorderless)
|
|
{
|
|
if(FullscreenMode > 0)
|
|
{
|
|
if(FullscreenMode == 1)
|
|
{
|
|
#if defined(CONF_PLATFORM_MACOS) || defined(CONF_PLATFORM_HAIKU)
|
|
// Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen)
|
|
SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
#else
|
|
SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN);
|
|
#endif
|
|
}
|
|
else if(FullscreenMode == 2)
|
|
{
|
|
SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SDL_SetWindowFullscreen(m_pWindow, 0);
|
|
SDL_SetWindowBordered(m_pWindow, SDL_bool(!IsBorderless));
|
|
}
|
|
}
|
|
|
|
bool CGraphicsBackend_SDL_OpenGL::SetWindowScreen(int Index)
|
|
{
|
|
if(Index >= 0 && Index < m_NumScreens)
|
|
{
|
|
SDL_Rect ScreenPos;
|
|
if(SDL_GetDisplayBounds(Index, &ScreenPos) == 0)
|
|
{
|
|
SDL_SetWindowPosition(m_pWindow,
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(Index),
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(Index));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::GetWindowScreen()
|
|
{
|
|
return SDL_GetWindowDisplayIndex(m_pWindow);
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::WindowActive()
|
|
{
|
|
return SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_INPUT_FOCUS;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::WindowOpen()
|
|
{
|
|
return SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_SHOWN;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::SetWindowGrab(bool Grab)
|
|
{
|
|
SDL_SetWindowGrab(m_pWindow, Grab ? SDL_TRUE : SDL_FALSE);
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
|
{
|
|
// don't call resize events when the window is at fullscreen desktop
|
|
if((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)
|
|
{
|
|
// if the window is at fullscreen use SDL_SetWindowDisplayMode instead, suggested by SDL
|
|
if(SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN)
|
|
{
|
|
#ifdef CONF_PLATFORM_WINDOWS
|
|
// in windows make the window windowed mode first, this prevents strange window glitches (other games probably do something similar)
|
|
SetWindowParams(0, 1);
|
|
#endif
|
|
SDL_DisplayMode SetMode = {};
|
|
SDL_DisplayMode ClosestMode = {};
|
|
SetMode.format = 0;
|
|
SetMode.w = w;
|
|
SetMode.h = h;
|
|
SetMode.refresh_rate = RefreshRate;
|
|
SDL_SetWindowDisplayMode(m_pWindow, SDL_GetClosestDisplayMode(g_Config.m_GfxScreen, &SetMode, &ClosestMode));
|
|
#ifdef CONF_PLATFORM_WINDOWS
|
|
// now change it back to fullscreen, this will restore the above set state, bcs SDL saves fullscreen modes appart from other video modes (as of SDL 2.0.16)
|
|
// see implementation of SDL_SetWindowDisplayMode
|
|
SetWindowParams(1, 0);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
SDL_SetWindowSize(m_pWindow, w, h);
|
|
if(SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_MAXIMIZED)
|
|
// remove maximize flag
|
|
SDL_RestoreWindow(m_pWindow);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::GetViewportSize(int &w, int &h)
|
|
{
|
|
SDL_GL_GetDrawableSize(m_pWindow, &w, &h);
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::NotifyWindow()
|
|
{
|
|
#if SDL_MAJOR_VERSION > 2 || (SDL_MAJOR_VERSION == 2 && SDL_PATCHLEVEL >= 16)
|
|
if(SDL_FlashWindow(m_pWindow, SDL_FlashOperation::SDL_FLASH_UNTIL_FOCUSED) != 0)
|
|
{
|
|
// fails if SDL hasn't implemented it
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
IGraphicsBackend *CreateGraphicsBackend() { return new CGraphicsBackend_SDL_OpenGL; }
|