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76 lines
1.3 KiB
C++
76 lines
1.3 KiB
C++
#ifndef GAME_EDITOR_AUTO_MAP_H
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#define GAME_EDITOR_AUTO_MAP_H
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#include <vector>
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class CAutoMapper
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{
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struct CIndexInfo
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{
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int m_ID;
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int m_Flag;
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bool m_TestFlag;
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};
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struct CPosRule
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{
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int m_X;
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int m_Y;
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int m_Value;
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std::vector<CIndexInfo> m_vIndexList;
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enum
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{
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NORULE = 0,
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INDEX,
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NOTINDEX
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};
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};
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struct CIndexRule
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{
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int m_ID;
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std::vector<CPosRule> m_vRules;
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int m_Flag;
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float m_RandomProbability;
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bool m_DefaultRule;
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bool m_SkipEmpty;
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bool m_SkipFull;
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};
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struct CRun
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{
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std::vector<CIndexRule> m_vIndexRules;
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bool m_AutomapCopy;
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};
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struct CConfiguration
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{
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std::vector<CRun> m_vRuns;
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char m_aName[128];
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int m_StartX;
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int m_StartY;
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int m_EndX;
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int m_EndY;
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};
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public:
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CAutoMapper(class CEditor *pEditor);
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void Load(const char *pTileName);
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void ProceedLocalized(class CLayerTiles *pLayer, int ConfigID, int Seed = 0, int X = 0, int Y = 0, int Width = -1, int Height = -1);
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void Proceed(class CLayerTiles *pLayer, int ConfigID, int Seed = 0, int SeedOffsetX = 0, int SeedOffsetY = 0);
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int ConfigNamesNum() const { return m_vConfigs.size(); }
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const char *GetConfigName(int Index);
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bool IsLoaded() const { return m_FileLoaded; }
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private:
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std::vector<CConfiguration> m_vConfigs;
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class CEditor *m_pEditor;
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bool m_FileLoaded;
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};
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#endif
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