ddnet/data/shader
2020-11-10 04:39:13 +01:00
..
pipeline.frag Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
pipeline.vert Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
prim.frag Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
prim.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
primex.frag Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
primex.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
quad.frag Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00
quad.vert Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00
spritemulti.frag Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
spritemulti.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
text.frag Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
text.vert Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
tile.frag Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00
tile.vert Revert "Revert Jupeyy's OpenGL changes" 2020-08-29 12:10:53 +02:00