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33 lines
895 B
C++
33 lines
895 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_LASER_DATA_H
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#define GAME_CLIENT_LASER_DATA_H
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#include <base/vmath.h>
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struct CNetObj_Laser;
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struct CNetObj_DDNetLaser;
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struct CNetObj_EntityEx;
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class CLaserData
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{
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public:
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vec2 m_From;
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vec2 m_To;
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int m_StartTick;
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bool m_ExtraInfo;
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// The rest is only set if m_ExtraInfo is true.
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int m_Owner;
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int m_Type;
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int m_SwitchNumber;
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int m_Subtype;
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bool m_Predict;
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// TuneZone is introduced locally
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int m_TuneZone;
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};
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CLaserData ExtractLaserInfo(int NetObjType, const void *pData, class CGameWorld *pGameWorld, const CNetObj_EntityEx *pEntEx);
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CLaserData ExtractLaserInfoDDNet(const CNetObj_DDNetLaser *pLaser, class CGameWorld *pGameWorld);
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#endif // GAME_CLIENT_LASER_DATA_H
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