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5ae37e6c72
This system can easily be extended by independent authors without collisions, something the old system with plain increasing integers did not allow. Do this by utilizing the previously unused message code `NETMSG_NULL` which has a value of 0. This works for engine and game messages, snapshot items and events.
66 lines
613 B
Plaintext
66 lines
613 B
Plaintext
bam
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.bam
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config.lua
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datasrc/__pycache__
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datasrc/*.pyc
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objs
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src/game/generated
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SDL.dll
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SDL2.dll
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freetype.dll
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/confusables*
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/crapnet*
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/config_store*
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/config_retrieve*
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/dilate*
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/fake_server*
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/map_resave*
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/map_version*
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/mastersrv*
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/packetgen*
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/teeworlds*
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/teeworlds_srv*
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/serverlaunch_*
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/tileset_border*
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/twping*
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/uuid*
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/versionsrv*
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Debug
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bam
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build server.bat
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buildlog.txt
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bam.exe
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*.a
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*.bat
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.cproject
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.project
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*.dtb
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*.log
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*.exe
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*.res
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*.patch
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*.prefs
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*.lnk
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*.pdb
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*.sdf
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*.sln
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*.suo
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*.swp
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*.vcxproj
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*.filters
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*.user
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*.cmd
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.settings
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*.opensdf
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*.pyc
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*.dll
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DDNet*
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CMakeCache.txt
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CMakeFiles
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Makefile
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cmake_install.cmake
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