ddnet/src/engine/textrender.h
Robert Müller b67263107d Use uint8_t * consistently for raw image data
Previously, usage of `void *`, `unsigned char *` and `uint8_t *` was mixed in various places for pointers to raw image data and the pointers ended up being cast to `uint8_t *` at some point anyway. Now only `uint8_t *` is used consistently, which improves type safety and readability. Casts to `uint8_t *` are now only necessary when using `malloc` or when reading data from a map.
2024-03-09 13:31:53 +01:00

382 lines
15 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H
#include "kernel.h"
#include <base/color.h>
#include <engine/graphics.h>
#include <cstdint>
#include <memory>
enum
{
TEXTFLAG_RENDER = 1 << 0,
TEXTFLAG_DISALLOW_NEWLINE = 1 << 1,
TEXTFLAG_STOP_AT_END = 1 << 2,
TEXTFLAG_ELLIPSIS_AT_END = 1 << 3,
};
enum ETextAlignment
{
TEXTALIGN_LEFT = 0,
TEXTALIGN_CENTER = 1 << 1,
TEXTALIGN_RIGHT = 1 << 2,
TEXTALIGN_TOP = 0, // this is also 0, so the default alignment is top-left
TEXTALIGN_MIDDLE = 1 << 3,
TEXTALIGN_BOTTOM = 1 << 4,
TEXTALIGN_TL = TEXTALIGN_TOP | TEXTALIGN_LEFT,
TEXTALIGN_TC = TEXTALIGN_TOP | TEXTALIGN_CENTER,
TEXTALIGN_TR = TEXTALIGN_TOP | TEXTALIGN_RIGHT,
TEXTALIGN_ML = TEXTALIGN_MIDDLE | TEXTALIGN_LEFT,
TEXTALIGN_MC = TEXTALIGN_MIDDLE | TEXTALIGN_CENTER,
TEXTALIGN_MR = TEXTALIGN_MIDDLE | TEXTALIGN_RIGHT,
TEXTALIGN_BL = TEXTALIGN_BOTTOM | TEXTALIGN_LEFT,
TEXTALIGN_BC = TEXTALIGN_BOTTOM | TEXTALIGN_CENTER,
TEXTALIGN_BR = TEXTALIGN_BOTTOM | TEXTALIGN_RIGHT,
TEXTALIGN_MASK_HORIZONTAL = TEXTALIGN_LEFT | TEXTALIGN_CENTER | TEXTALIGN_RIGHT,
TEXTALIGN_MASK_VERTICAL = TEXTALIGN_TOP | TEXTALIGN_MIDDLE | TEXTALIGN_BOTTOM,
};
enum ETextRenderFlags
{
TEXT_RENDER_FLAG_NO_X_BEARING = 1 << 0,
TEXT_RENDER_FLAG_NO_Y_BEARING = 1 << 1,
TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH = 1 << 2,
TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT = 1 << 3,
TEXT_RENDER_FLAG_KERNING = 1 << 4,
TEXT_RENDER_FLAG_NO_OVERSIZE = 1 << 5,
TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING = 1 << 6,
TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE = 1 << 7,
TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD = 1 << 8,
// text is only rendered once and then discarded (a hint for buffer creation)
TEXT_RENDER_FLAG_ONE_TIME_USE = 1 << 9,
};
enum class EFontPreset
{
DEFAULT_FONT,
ICON_FONT,
};
namespace FontIcons {
// Each font icon is named according to its official name in Font Awesome
MAYBE_UNUSED static const char *FONT_ICON_PLUS = "+";
MAYBE_UNUSED static const char *FONT_ICON_MINUS = "-";
MAYBE_UNUSED static const char *FONT_ICON_LOCK = "\xEF\x80\xA3";
MAYBE_UNUSED static const char *FONT_ICON_MAGNIFYING_GLASS = "\xEF\x80\x82";
MAYBE_UNUSED static const char *FONT_ICON_HEART = "\xEF\x80\x84";
MAYBE_UNUSED static const char *FONT_ICON_STAR = "\xEF\x80\x85";
MAYBE_UNUSED static const char *FONT_ICON_XMARK = "\xEF\x80\x8D";
MAYBE_UNUSED static const char *FONT_ICON_CIRCLE = "\xEF\x84\x91";
MAYBE_UNUSED static const char *FONT_ICON_ARROW_ROTATE_LEFT = "\xEF\x83\xA2";
MAYBE_UNUSED static const char *FONT_ICON_ARROW_ROTATE_RIGHT = "\xEF\x80\x9E";
MAYBE_UNUSED static const char *FONT_ICON_FLAG_CHECKERED = "\xEF\x84\x9E";
MAYBE_UNUSED static const char *FONT_ICON_BAN = "\xEF\x81\x9E";
MAYBE_UNUSED static const char *FONT_ICON_CIRCLE_CHEVRON_DOWN = "\xEF\x84\xBA";
MAYBE_UNUSED static const char *FONT_ICON_SQUARE_MINUS = "\xEF\x85\x86";
MAYBE_UNUSED static const char *FONT_ICON_SQUARE_PLUS = "\xEF\x83\xBE";
MAYBE_UNUSED static const char *FONT_ICON_SORT_UP = "\xEF\x83\x9E";
MAYBE_UNUSED static const char *FONT_ICON_SORT_DOWN = "\xEF\x83\x9D";
MAYBE_UNUSED static const char *FONT_ICON_HOUSE = "\xEF\x80\x95";
MAYBE_UNUSED static const char *FONT_ICON_NEWSPAPER = "\xEF\x87\xAA";
MAYBE_UNUSED static const char *FONT_ICON_POWER_OFF = "\xEF\x80\x91";
MAYBE_UNUSED static const char *FONT_ICON_GEAR = "\xEF\x80\x93";
MAYBE_UNUSED static const char *FONT_ICON_PEN_TO_SQUARE = "\xEF\x81\x84";
MAYBE_UNUSED static const char *FONT_ICON_CLAPPERBOARD = "\xEE\x84\xB1";
MAYBE_UNUSED static const char *FONT_ICON_EARTH_AMERICAS = "\xEF\x95\xBD";
MAYBE_UNUSED static const char *FONT_ICON_NETWORK_WIRED = "\xEF\x9B\xBF";
MAYBE_UNUSED static const char *FONT_ICON_LIST_UL = "\xEF\x83\x8A";
MAYBE_UNUSED static const char *FONT_ICON_INFO = "\xEF\x84\xA9";
MAYBE_UNUSED static const char *FONT_ICON_SLASH = "\xEF\x9C\x95";
MAYBE_UNUSED static const char *FONT_ICON_PLAY = "\xEF\x81\x8B";
MAYBE_UNUSED static const char *FONT_ICON_PAUSE = "\xEF\x81\x8C";
MAYBE_UNUSED static const char *FONT_ICON_STOP = "\xEF\x81\x8D";
MAYBE_UNUSED static const char *FONT_ICON_CHEVRON_LEFT = "\xEF\x81\x93";
MAYBE_UNUSED static const char *FONT_ICON_CHEVRON_RIGHT = "\xEF\x81\x94";
MAYBE_UNUSED static const char *FONT_ICON_CHEVRON_UP = "\xEF\x81\xB7";
MAYBE_UNUSED static const char *FONT_ICON_CHEVRON_DOWN = "\xEF\x81\xB8";
MAYBE_UNUSED static const char *FONT_ICON_BACKWARD = "\xEF\x81\x8A";
MAYBE_UNUSED static const char *FONT_ICON_FORWARD = "\xEF\x81\x8E";
MAYBE_UNUSED static const char *FONT_ICON_RIGHT_FROM_BRACKET = "\xEF\x8B\xB5";
MAYBE_UNUSED static const char *FONT_ICON_RIGHT_TO_BRACKET = "\xEF\x8B\xB6";
MAYBE_UNUSED static const char *FONT_ICON_ARROW_UP_RIGHT_FROM_SQUARE = "\xEF\x82\x8E";
MAYBE_UNUSED static const char *FONT_ICON_BACKWARD_STEP = "\xEF\x81\x88";
MAYBE_UNUSED static const char *FONT_ICON_FORWARD_STEP = "\xEF\x81\x91";
MAYBE_UNUSED static const char *FONT_ICON_BACKWARD_FAST = "\xEF\x81\x89";
MAYBE_UNUSED static const char *FONT_ICON_FORWARD_FAST = "\xEF\x81\x90";
MAYBE_UNUSED static const char *FONT_ICON_KEYBOARD = "\xE2\x8C\xA8";
MAYBE_UNUSED static const char *FONT_ICON_ELLIPSIS = "\xEF\x85\x81";
MAYBE_UNUSED static const char *FONT_ICON_FOLDER = "\xEF\x81\xBB";
MAYBE_UNUSED static const char *FONT_ICON_FOLDER_OPEN = "\xEF\x81\xBC";
MAYBE_UNUSED static const char *FONT_ICON_FOLDER_TREE = "\xEF\xA0\x82";
MAYBE_UNUSED static const char *FONT_ICON_FILM = "\xEF\x80\x88";
MAYBE_UNUSED static const char *FONT_ICON_VIDEO = "\xEF\x80\xBD";
MAYBE_UNUSED static const char *FONT_ICON_MAP = "\xEF\x89\xB9";
MAYBE_UNUSED static const char *FONT_ICON_IMAGE = "\xEF\x80\xBE";
MAYBE_UNUSED static const char *FONT_ICON_MUSIC = "\xEF\x80\x81";
MAYBE_UNUSED static const char *FONT_ICON_FILE = "\xEF\x85\x9B";
MAYBE_UNUSED static const char *FONT_ICON_PENCIL = "\xEF\x8C\x83";
MAYBE_UNUSED static const char *FONT_ICON_TRASH = "\xEF\x87\xB8";
MAYBE_UNUSED static const char *FONT_ICON_ARROWS_LEFT_RIGHT = "\xEF\x8C\xB7";
MAYBE_UNUSED static const char *FONT_ICON_ARROWS_UP_DOWN = "\xEF\x81\xBD";
MAYBE_UNUSED static const char *FONT_ICON_CIRCLE_PLAY = "\xEF\x85\x84";
MAYBE_UNUSED static const char *FONT_ICON_BORDER_ALL = "\xEF\xA1\x8C";
MAYBE_UNUSED static const char *FONT_ICON_EYE = "\xEF\x81\xAE";
MAYBE_UNUSED static const char *FONT_ICON_EYE_SLASH = "\xEF\x81\xB0";
MAYBE_UNUSED static const char *FONT_ICON_EYE_DROPPER = "\xEF\x87\xBB";
MAYBE_UNUSED static const char *FONT_ICON_DICE_ONE = "\xEF\x94\xA5";
MAYBE_UNUSED static const char *FONT_ICON_DICE_TWO = "\xEF\x94\xA8";
MAYBE_UNUSED static const char *FONT_ICON_DICE_THREE = "\xEF\x94\xA7";
MAYBE_UNUSED static const char *FONT_ICON_DICE_FOUR = "\xEF\x94\xA4";
MAYBE_UNUSED static const char *FONT_ICON_DICE_FIVE = "\xEF\x94\xA3";
MAYBE_UNUSED static const char *FONT_ICON_DICE_SIX = "\xEF\x94\xA6";
MAYBE_UNUSED static const char *FONT_ICON_LAYER_GROUP = "\xEF\x97\xBD";
MAYBE_UNUSED static const char *FONT_ICON_UNDO = "\xEF\x8B\xAA";
MAYBE_UNUSED static const char *FONT_ICON_REDO = "\xEF\x8B\xB9";
MAYBE_UNUSED static const char *FONT_ICON_ARROWS_ROTATE = "\xEF\x80\xA1";
MAYBE_UNUSED static const char *FONT_ICON_QUESTION = "?";
} // end namespace FontIcons
enum ETextCursorSelectionMode
{
// ignore any kind of selection
TEXT_CURSOR_SELECTION_MODE_NONE = 0,
// calculates the selection based on the mouse press and release cursor position
TEXT_CURSOR_SELECTION_MODE_CALCULATE,
// sets the selection based on the character start and end count(these values have to be decoded character offsets)
TEXT_CURSOR_SELECTION_MODE_SET,
};
enum ETextCursorCursorMode
{
// ignore any kind of cursor
TEXT_CURSOR_CURSOR_MODE_NONE = 0,
// calculates the cursor based on the mouse release cursor position
TEXT_CURSOR_CURSOR_MODE_CALCULATE,
// sets the cursor based on the current character (this value has to be decoded character offset)
TEXT_CURSOR_CURSOR_MODE_SET,
};
struct STextBoundingBox
{
float m_X;
float m_Y;
float m_W;
float m_H;
float Right() const { return m_X + m_W; }
float Bottom() const { return m_Y + m_H; }
vec2 Size() const { return vec2(m_W, m_H); }
void MoveBy(vec2 Offset)
{
m_X += Offset.x;
m_Y += Offset.y;
}
};
// Allow to render multi colored text in one go without having to call TextEx() multiple times.
// Needed to allow multi colored multi line texts
struct STextColorSplit
{
int m_CharIndex; // Which index within the text should the split occur
int m_Length; // How long is the split
ColorRGBA m_Color; // The color the text should be starting from m_CharIndex
STextColorSplit(int CharIndex, int Length, const ColorRGBA &Color) :
m_CharIndex(CharIndex), m_Length(Length), m_Color(Color) {}
};
class CTextCursor
{
public:
int m_Flags;
int m_LineCount;
int m_GlyphCount;
int m_CharCount;
int m_MaxLines;
float m_StartX;
float m_StartY;
float m_LineWidth;
float m_X, m_Y;
float m_MaxCharacterHeight;
float m_LongestLineWidth;
float m_FontSize;
float m_AlignedFontSize;
float m_LineSpacing;
float m_AlignedLineSpacing;
ETextCursorSelectionMode m_CalculateSelectionMode;
float m_SelectionHeightFactor;
// these coordinates are respected if selection mode is set to calculate @see ETextCursorSelectionMode
vec2 m_PressMouse;
// these coordinates are respected if selection/cursor mode is set to calculate @see ETextCursorSelectionMode / @see ETextCursorCursorMode
vec2 m_ReleaseMouse;
// note m_SelectionStart can be bigger than m_SelectionEnd, depending on how the mouse cursor was dragged
// also note, that these are the character offsets decoded
int m_SelectionStart;
int m_SelectionEnd;
ETextCursorCursorMode m_CursorMode;
bool m_ForceCursorRendering;
// note this is the decoded character offset
int m_CursorCharacter;
vec2 m_CursorRenderedPosition;
// Color splits of the cursor to allow multicolored text
std::vector<STextColorSplit> m_vColorSplits;
float Height() const
{
return m_LineCount * (m_AlignedFontSize + m_AlignedLineSpacing);
}
STextBoundingBox BoundingBox() const
{
return {m_StartX, m_StartY, m_LongestLineWidth, Height()};
}
void Reset()
{
m_Flags = 0;
m_LineCount = 0;
m_GlyphCount = 0;
m_CharCount = 0;
m_MaxLines = 0;
m_StartX = 0;
m_StartY = 0;
m_LineWidth = 0;
m_X = 0;
m_Y = 0;
m_MaxCharacterHeight = 0;
m_LongestLineWidth = 0;
m_FontSize = 0;
m_AlignedFontSize = 0;
m_LineSpacing = 0;
m_CalculateSelectionMode = TEXT_CURSOR_SELECTION_MODE_NONE;
m_SelectionHeightFactor = 0;
m_PressMouse = vec2();
m_ReleaseMouse = vec2();
m_SelectionStart = 0;
m_SelectionEnd = 0;
m_CursorMode = TEXT_CURSOR_CURSOR_MODE_NONE;
m_ForceCursorRendering = false;
m_CursorCharacter = 0;
m_CursorRenderedPosition = vec2();
m_vColorSplits.clear();
}
};
struct STextContainerUsages
{
int m_Dummy = 0;
};
struct STextContainerIndex
{
int m_Index;
std::shared_ptr<STextContainerUsages> m_UseCount =
std::make_shared<STextContainerUsages>(STextContainerUsages());
STextContainerIndex() { Reset(); }
bool Valid() const { return m_Index >= 0; }
void Reset() { m_Index = -1; }
};
struct STextSizeProperties
{
float *m_pHeight = nullptr;
float *m_pAlignedFontSize = nullptr;
float *m_pMaxCharacterHeightInLine = nullptr;
int *m_pLineCount = nullptr;
};
class ITextRender : public IInterface
{
MACRO_INTERFACE("textrender")
public:
virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) const = 0;
virtual void MoveCursor(CTextCursor *pCursor, float x, float y) const = 0;
virtual void SetCursorPosition(CTextCursor *pCursor, float x, float y) const = 0;
virtual void LoadFonts() = 0;
virtual void SetFontPreset(EFontPreset FontPreset) = 0;
virtual void SetFontLanguageVariant(const char *pLanguageFile) = 0;
virtual void SetRenderFlags(unsigned Flags) = 0;
virtual unsigned GetRenderFlags() const = 0;
ColorRGBA DefaultTextColor() const { return ColorRGBA(1, 1, 1, 1); }
ColorRGBA DefaultTextOutlineColor() const { return ColorRGBA(0, 0, 0, 0.3f); }
ColorRGBA DefaultTextSelectionColor() const { return ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f); }
//
virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual bool CreateTextContainer(STextContainerIndex &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual void AppendTextContainer(STextContainerIndex TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
// either creates a new text container or appends to a existing one
virtual bool CreateOrAppendTextContainer(STextContainerIndex &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
// just deletes and creates text container
virtual void RecreateTextContainer(STextContainerIndex &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual void RecreateTextContainerSoft(STextContainerIndex &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
virtual void DeleteTextContainer(STextContainerIndex &TextContainerIndex) = 0;
virtual void UploadTextContainer(STextContainerIndex TextContainerIndex) = 0;
virtual void RenderTextContainer(STextContainerIndex TextContainerIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
virtual void RenderTextContainer(STextContainerIndex TextContainerIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor, float X, float Y) = 0;
virtual STextBoundingBox GetBoundingBoxTextContainer(STextContainerIndex TextContainerIndex) = 0;
virtual void UploadEntityLayerText(uint8_t *pTexBuff, size_t PixelSize, size_t TexWidth, size_t TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) = 0;
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) const = 0;
virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) const = 0;
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontSize) const = 0;
// old foolish interface
virtual void TextColor(float r, float g, float b, float a) = 0;
virtual void TextColor(ColorRGBA rgb) = 0;
virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
virtual void TextOutlineColor(ColorRGBA rgb) = 0;
virtual void TextSelectionColor(float r, float g, float b, float a) = 0;
virtual void TextSelectionColor(ColorRGBA rgb) = 0;
virtual void Text(float x, float y, float Size, const char *pText, float LineWidth = -1.0f) = 0;
virtual float TextWidth(float Size, const char *pText, int StrLength = -1, float LineWidth = -1.0f, int Flags = 0, const STextSizeProperties &TextSizeProps = {}) = 0;
virtual STextBoundingBox TextBoundingBox(float Size, const char *pText, int StrLength = -1, float LineWidth = -1.0f, float LineSpacing = 0.0f, int Flags = 0) = 0;
virtual ColorRGBA GetTextColor() const = 0;
virtual ColorRGBA GetTextOutlineColor() const = 0;
virtual ColorRGBA GetTextSelectionColor() const = 0;
virtual void OnPreWindowResize() = 0;
virtual void OnWindowResize() = 0;
};
class IEngineTextRender : public ITextRender
{
MACRO_INTERFACE("enginetextrender")
public:
virtual void Init() = 0;
virtual void Shutdown() override = 0;
};
extern IEngineTextRender *CreateEngineTextRender();
#endif